Category:Pale Morph
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This section contains Potential-canon info, revealed by the creators from never-published sources |
Pale Morph (Lesser Dream Spawn)[1] Tiny Elemental (Dream, Shapechanger) Hit Dice: 1d8+1 (5 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: +0/–10 Attack: Claw +0 melee (1d2–2) Full Attack: 2 claws +0 melee (1d2–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Absorb memories, detect thoughts, lullaby Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental traits, fear eater, shapechange, sunlight vulnerability Saves: Fort +1, Ref +0, Will +2 Abilities: Str 7, Dex 11, Con 12, Int 4, Wis 10, Cha 11 Skills: Bluff +5, Disguise +11*, Hide +8, Move Silently +5, Sense Motive +1* Outcast Rating: 6 (–1 size, +3 appearance, +2 reputation, +1 beyond the pale, +1 unnatural powers) Feats: Weapon Finesse Environment: Dreamscapes Organization: Solitary, pair, gang (3–6), or pack (9–20) Challenge Rating: 1 Treasure: None Alignment: Usually neutral Advancement: 2–3 HD (Tiny); 4–6 HD (Small) Level Adjustment: +0 (improved familiar)
Pale morphs are the lowliest of the dream spawn. In dreamscapes, they play the roles of distant figures and minor objects. They are poor at mimicking fine details, however. If a pale morph assumes the shape of an ancient tome, it might look fine at first glance, but a reader who flipped through its pages would discover them filled with unintelligible gibberish, not words.
A pale morph is usually about the size of a cat. In its true form, its colorless body flows like liquid, seemingly struggling to maintain even a vague humanoid shape.
A pale morph is about 2 feet tall and weighs 10–15 pounds.
Combat Pale morphs follow the orders of more powerful dream spawn, attacking in whatever forms they have been assigned. In their true forms, they lash out with their claws, but usually just try to melt into the woodwork (sometimes literally).
Will saves against a pale morph’s absorb memories, detect thoughts, and lullaby abilities have a DC of 10.
Shapechange (Sp): A pale morph can assume the form of any creature with up to 1 Hit Die.
Sunlight Vulnerability (Ex): A pale morph exposed to natural sunlight (not just a daylight spell) is instantly slain. Its body vanishes in a puff of vapor, leaving no trace.
Pale Morph Familiars Spellcasters with the Improved Familiar feat can take a pale morph as a familiar. A pale morph has no innate ability to cross the Veil of Sleep, so it usually remains in the Region of Dreams, joining its master whenever she sleeps. The master can retrieve its familiar using dream travel spells or by journeying to the Nightmare Lands to physically recover it. Abber nomad shamans are the most common masters of pale morph familiars. A pale familiar grants its master a +3 bonus on Lucid Dreaming checks.
Shadow morphs are dreamspawn that warp the dreamscapes and alter their own forms to evoke the most possible terror they can out of dreamers.
References
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