Category:Zombie: Difference between revisions
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[[Category:Barovian]][[Category:Keening]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Richemuloise]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (Religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient | [[Category:Barovian]][[Category:Keening]][[Category:Mindless]][[Category:Monster Manual (3.5)]][[Category:Native Monster of Barovia]][[Category:Native Monster of Keening]][[Category:Native Monster of Richemulot]][[Category:Neutral Evil]][[Category:Richemuloise]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (Religion)]][[Category:Knowledge (arcana)]][[category:Walking Dead]][[category:Obedient Undead]] | ||
Revision as of 13:19, 21 January 2015
Canon Information
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This section contains canon info from officially published sources |
Zombies are corpses animated through necromancy. They can be found wherever magics are used to raise the dead, including the domains of Barovia[1][2], Keening[3][4], and Richemulot [5][6].
Potential Canon Information
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This section contains Potential-canon info, revealed by the creators from never-published sources |
John W. Mangrum's Zombie Lore[7]
Monster Manual
Characters with ranks in Knowledge (Religion) can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all undead traits.
DC 15: Zombies are mindless undead that retain almost none of the knowledge or abilities they possessed in life. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. A zombie has such poor coordinatation that it cannot move and attack at the same time.
DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with slashing weapons.
DC 13: Zombies can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.
Homebrew Non-Canon Information
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This section contains Homebrew non-canon info, created by fans |
Descriptive Text
References
- ↑ Ravenloft: Realm of Terror, p. 65
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 10
- ↑ Ravenloft: Realm of Terror, p. 75
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 21
- ↑ Ravenloft: Realm of Terror, p. 80
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 28
- ↑ Mangrum's Monster Lore
Subcategories
This category has the following 28 subcategories, out of 28 total.
A
- Alondrin's Zombies (7 P)
B
- Beholder Zombie (empty)
C
- Cannibal Zombie (empty)
- Corpse Rat Swarm (empty)
D
- Desert Zombie (2 P)
F
- Fire Zombie (empty)
J
K
- Karrnathi Zombie (empty)
M
- Mist Zombie (empty)
- Mud Zombie (empty)
N
- Necropolitan Zombie (5 P)
O
- Ogre Zombie (empty)
P
- Pond Zombie (empty)
S
- Scientific Zombie (empty)
- Sea Zombie (empty)
- Souragnien Zombie (empty)
- Spawn of Kyuss (2 P)
- Strahd Zombie (1 P)
- Swarm of Zombie Limbs (empty)
T
- Toben Zombie (3 P)
V
- Voodan Zombie (empty)
Y
- Yellow Musk Zombie (empty)
Z
- Zombie Clot (empty)
- Zombie Fog (1 P)
- Zombie Lord (6 P)
- Zombie Plague Spreader (empty)
- Zombie Rat (empty)
- Zombie Wolf (empty)
Pages in category "Zombie"
The following 38 pages are in this category, out of 38 total.