Category:Zombie: Difference between revisions

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== Canon Information ==
{{Canon}}
{{Canon}}


{{Homebrew}}
<b>Zombiess</b> are corpses animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domain of [[Barovia]].<ref>[[Ravenloft: Realm of Terror]], p. 65</ref>
==Descriptive Text==


== Potential Canon Information ==


{{Potential-canon}}
{{Potential-canon}}


==[[John W. Mangrum | John W. Mangrum's]] Zombie Lore Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>==
===[[John W. Mangrum | John W. Mangrum's]] Zombie Lore Lore<ref name=lore>[http://www.fraternityofshadows.com/forum/viewtopic.php?t=3754&start=105 Mangrum's Monster Lore]</ref>===


Monster Manual
<b>Monster Manual</b>


Characters with ranks in [[Knowledge (Religion)]] can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Characters with ranks in [[Knowledge (Religion)]] can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.


[[Knowledge (Religion)]]
<b>[[Knowledge (Religion)]]</b>
 
<b>DC 10:</b> This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all [[undead]] traits.
 
<b>DC 15:</b> Zombies are [[mindless]] undead that retain almost none of the [[knowledge]] or abilities they possessed in [[life]]. A zombie’s reflexes are all but destroyed by the rot slowly consuming its [[body]]. A zombie has such poor coordinatation that it cannot move and attack at the same time.


DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all [[undead]] traits.
<b>DC 20:</b> A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with [[Slashing Weapon|slashing weapons]].


DC 15: Zombies are [[mindless]] undead that retain almost none of the [[knowledge]] or abilities they possessed in [[life]]. A zombie’s reflexes are all but destroyed by the rot slowly consuming its [[body]]. A zombie has such poor coordinatation that it cannot move and attack at the same time.
<b>[[Knowledge (arcana)]]</b>


DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with [[Slashing Weapon|slashing weapons]].
<b>DC 13:</b> Zombies can be created with a basic [[animate dead]] [[spell]]. They are often found in the service of [[necromancers]] or other [[masters]] of the undead.


[[Knowledge (arcana)]]
== Homebrew Non-Canon Information ==
 
{{Homebrew}}


DC 13: Zombies can be created with a basic [[animate dead]] [[spell]]. They are often found in the service of [[necromancers]] or other [[masters]] of the undead.
===Descriptive Text===


==References==
{{ref}}
<references />


[[Category:Mindless]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Knowledge (Religion)]][[Knowledge (arcana)]]
[[Category:Barovia]][[Category:Mindless]][[Category:Native Monster of Barovia]][[Category:Slave]][[Category:Undead]][[Category:Cadaver]][[Category:Carcass]][[category:corpse]][[Category:Necromancy]][[Category:Necrology]][[Category:Knowledge (Religion)]][[Category:Knowledge (arcana)]]

Revision as of 21:39, 28 July 2014

Canon Information

Zombiess are corpses animated through necromancy. They can be found wherever magics are used to raise the dead, including the domain of Barovia.[1]

Potential Canon Information

John W. Mangrum's Zombie Lore Lore[2]

Monster Manual

Characters with ranks in Knowledge (Religion) can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)

DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all undead traits.

DC 15: Zombies are mindless undead that retain almost none of the knowledge or abilities they possessed in life. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. A zombie has such poor coordinatation that it cannot move and attack at the same time.

DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with slashing weapons.

Knowledge (arcana)

DC 13: Zombies can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.

Homebrew Non-Canon Information

Descriptive Text

References

Subcategories

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