Giddim: Difference between revisions
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|religions=Ezra | |religions=Ezra |
Revision as of 14:02, 3 August 2012
Giddim | |
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Culture Level | Dark Ages |
Ecology | Full |
Climate & Terrain | Temperate plains and forests |
Year Formed | xxx |
Population | xxx |
Races (%) | Human (#%) |
Languages | Low Mordentish |
Religions | Ezra |
Government | xxx |
Ruler(s) | none |
Darklord(s) | Ellieth |
Nationality | |
Analog | Rural Europe |
Related Categories | |
Locations in Giddim | |
Transportation in Giddim | |
Inhabitants of Giddim | |
Former Inhabitants of Giddim | |
Flora of Giddim | |
Fauna of Giddim | |
Native Monsters of Giddim |
Part of the Hub.
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This section contains netbook-canon info from netbooks |
Introduction
Anyone in Giddim can be evil. Despite being a religious land with a devout populace and number of churches, anyone might be evil. This is because the lord of Giddim can be inside anyone.
Biology
Plains and temperate forests with some limited mountains and hills.
Geography
Thicker forests to the north with plains and lighter woods to south until the coast. Rougher terrain to the West and East.
Population Distrubtion
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Towns
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Authority
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Spiritual Ruler
The Church of Ezra has a strong hold on the people of Giddim. Most towns have at least a small chapel and the clergy is well respected.
Language & Culture
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Adventure Hooks
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Inspiration
Anything relating to demonic possession, such as The Exorcist and simmilar movies. Records of medieval exorcisms and the Vade retro satana