Giddim: Difference between revisions
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==Language & Culture== | ==Language & Culture== | ||
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==Adventure Hooks== | |||
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Revision as of 11:44, 21 July 2012
| Giddim | |
|---|---|
| Culture Level | Dark Ages |
| Ecology | xxx |
| Climate & Terrain | xxx |
| Year Formed | xxx |
| Population | xxx |
| Races (%) | xxx |
| Languages | xxx |
| Religions | xxx |
| Government | xxx |
| Ruler(s) | none |
| Darklord(s) | Ellieth |
| Nationality | |
| Analog | Rural Europe |
| Related Categories | |
| Locations in Giddim | |
| Transportation in Giddim | |
| Inhabitants of Giddim | |
| Former Inhabitants of Giddim | |
| Flora of Giddim | |
| Fauna of Giddim | |
| Native Monsters of Giddim | |
Part of the Hub.
Introduction
Anyone in Giddim can be evil. Despite being a religious land with a devout populace and number of churches, anyone might be evil. This is because the lord of Giddim can be inside anyone.
Biology
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Geography
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Population Distrubtion
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Towns
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Authority
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Language & Culture
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Adventure Hooks
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Inspiration
The Exorcist and simmilar movies. Records of medieval exorcisms and the Vade retro satana