Category:Guild: Difference between revisions

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A guild is an [[organisation]] that has established, or at least seeks to establish, a local [[monopoly]] in a given [[commodity]], be it an [[item]] or a service. The elimination of the possibility of cut-throat competition is said to improve the lot of its members. Whatever the truth of the matter, [[guildmaster|guildmasters]] invariably do well for themselves.
A guild is an [[organisation]] that has established, or at least seeks to establish, a local [[monopoly]] in a given [[commodity]], be it a [[item|thing]] or a service. The elimination of the possibility of cut-throat competition is said to improve the lot of its members. Whatever the truth of the matter, [[guildmaster|guildmasters]] invariably do well for themselves.


Guilds in modern lands are increasingly be recognised as being [[producer|producer]] of [[commodities]], of [[items]] and services for [[exchange]] and [[trade]]. [[Craftmanship]] may or may not be a priority for a given guild. The more modern a guild the more it is focused on [[manufacturing]], which is not craftsmanship and which results in poorer quality [[commodities]] in larger quantities and at cheaper [[prices]].
Guilds in modern lands are increasingly be recognised as being [[producer|producer]] of [[commodities]], of [[items]] and services for [[exchange]] and [[trade]]. [[Craftmanship]] may or may not be a priority for a given guild. The more modern a guild the more it is focused on [[manufacturing]], which is not craftsmanship and which results in poorer quality [[commodities]] in larger quantities and at cheaper [[prices]].


[[Category:Organisation]][[Category:Monopoly]]
[[Category:Monopoly]][[Category:Producer]][[Category:Organisation]]

Revision as of 18:17, 31 December 2010

A guild is an organisation that has established, or at least seeks to establish, a local monopoly in a given commodity, be it a thing or a service. The elimination of the possibility of cut-throat competition is said to improve the lot of its members. Whatever the truth of the matter, guildmasters invariably do well for themselves.

Guilds in modern lands are increasingly be recognised as being producer of commodities, of items and services for exchange and trade. Craftmanship may or may not be a priority for a given guild. The more modern a guild the more it is focused on manufacturing, which is not craftsmanship and which results in poorer quality commodities in larger quantities and at cheaper prices.

Subcategories

This category has the following 26 subcategories, out of 26 total.

Pages in category "Guild"

This category contains only the following page.