Room of Enchantment: Difference between revisions

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Created page with 'The '''Room of Enchantment''' in Castle Avernus heightens enchantment magics. Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a…'
 
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Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.


Room is protected by a permanent Emotion spell that attempts to cause fear. Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. A [[Confusion]] spell would be a good substitute as it, like Emotion, doesn't effect undead.
Room is protected by a permanent Emotion spell that attempts to cause [[fear]]. Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. A [[Confusion]] spell would be a good substitute as it, like Emotion, doesn't effect undead.


[[Category:Enchantment]]
[[Category:Enchantment]]

Revision as of 01:31, 24 December 2010

The Room of Enchantment in Castle Avernus heightens enchantment magics.

Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.

Room is protected by a permanent Emotion spell that attempts to cause fear. Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. A Confusion spell would be a good substitute as it, like Emotion, doesn't effect undead.