Theka: Difference between revisions

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{{dombox
{{dombox
|picture=Theka.png
|picture=Theka2.png
|culture_lvl= [[CL1|Stone-Age (1)]], Ruins Suggest [[CL4|Classical (4)]], the Tower of Night and The Complex are [[CL7|Medieval (7)]].
|culture_lvl= [[CL 1|Stone Age (1)]], Ruins Suggest [[CL 4|Classical (4)]], the Tower of Night and The Complex is [[CL 7|Medieval (7)]].
|ecology=Full Ecology
|ecology=Full Ecology
|terrain=Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains
|terrain=Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains
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A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread.. And, yes, there are also giant space hamsters.
A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.




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===Flora===
===Flora===


*
*[[Alchemy Plant]]<ref>[[Spelljammer MC9]]</ref>


===Fauna===
===Fauna===
 
*Prehistoric Creatures
*
*[[Wolf]]
*[[Worg]]
*[[Hamster, Giant Space]]<ref>[[Spelljammer MC7]]</ref>


===Native Horrors===
===Native Horrors===
*[[Broken One]]
*[[Undead Wolf]]<ref>[[Crystal Spheres]] p.57</ref>
*[[Shadow]]<ref>[[Crystal Spheres]] p.41,51</ref>
*[[Banshee]]<ref>[[Crystal Spheres]] p.48</ref>
*[[Mummy]]<ref>[[Crystal Spheres]] p.47</ref>
*[[Ju-ju Zombies]]<ref>[[Crystal Spheres]] p.46</ref>
*[[Skeleton]]<ref>[[Crystal Spheres]] p.41</ref>
*[[Zombie]]<ref>[[Crystal Spheres]] p.41</ref>
*[[Ghoul]]<ref>[[Crystal Spheres]] p.41</ref>
*[[Wraith]]<ref>[[Crystal Spheres]] p.41</ref>
*[[Spectre]]<ref>[[Crystal Spheres]] p.41</ref>
*[[Wight]]<ref>[[Crystal Spheres]] p.41</ref>
*Feral [[Vampire]]
*[[Mind Flayer]]


*
=====Lycanthropic=====
*True [[Werewolf]]<ref>[[Crystal Spheres]] p.37</ref>
*True [[Wererat]]<ref>[[Crystal Spheres]] p.37</ref>




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===[[Weather]]===
===[[Weather]]===
 
Climate varies and is usually rainy and warm to the north, within the jungle, as the south is cool and unchanging.
===Terrain===
===Terrain===


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====Forest====
====Forest====


*
*The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life.  Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.


===Landmarks===
===Landmarks===
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===Population Distrubtion===
===Population Distribution===


====Villages====
====Villages====


*The [[Complex]] (pop. 100)
*[[New Thesalys]] (pop. 100) - In the mountains is a race of humans, [[Thesalians]] who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T'lann uses the complex for his feeding larder. They revere him as their leader.




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===Temporal Ruler===
===Temporal Ruler===
*[[T'Lann]]


===Government===
===Government===
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===Military Footing===
===Military Footing===
T'Lann guard squads consist of 1d6ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.<ref>[[Crystal Spheres]] p.42</ref>


==Language & Culture==
==Language & Culture==

Revision as of 22:39, 18 November 2021

Theka
File:Theka2.png
Culture Level Stone Age (1), Ruins Suggest Classical (4), the Tower of Night and The Complex is Medieval (7).
Ecology Full Ecology
Climate & Terrain Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains
Year Formed 739 BC
Population 500
Races (%) Humans 99% Human, Other 1%
Languages Wildspeak, Vaasi
Religions Unknown
Government Hereditary Aristocracy
Ruler(s) T'Lann
Darklord(s) T'Lann
Nationality Thesalians
Analog
Related Categories
Locations in Theka
Transportation in Theka
Inhabitants of Theka
Former Inhabitants of Theka
Flora of Theka
Fauna of Theka
Native Monsters of Theka


A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.


Biology

Flora

Fauna

Native Horrors

Lycanthropic


Geography

Weather

Climate varies and is usually rainy and warm to the north, within the jungle, as the south is cool and unchanging.

Terrain

Mountains & Hills


Forest

  • The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life. Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.

Landmarks


Communication

Rivers

Roads

Mistways

Frontiers

[[]

[[]]

The Great Upheaval

Population Distribution

Villages

  • New Thesalys (pop. 100) - In the mountains is a race of humans, Thesalians who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T'lann uses the complex for his feeding larder. They revere him as their leader.


Authority

Darklord

Temporal Ruler

Government

Law

Law-Enforcement

Information Gathering

Military Footing

T'Lann guard squads consist of 1d6ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.[16]

Language & Culture

Chronology