Room of Enchantment: Difference between revisions

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The '''Room of Enchantment''' in [[Castle Avernus]] heightens [[enchantment]] magics.
{{canon}}
The '''Room of Enchantment''' in [[Castle Avernus]] heightens [[enchantment]] magics.<ref name="FtS p. 35">[[From the Shadows]] p. 35</ref>


Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.<ref name="FtS p. 35">[[From the Shadows]] p. 35</ref>
 
Room is protected by a permanent Emotion spell that attempts to cause [[fear]]. Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. A [[Confusion]] spell would be a good substitute as it, like Emotion, doesn't effect undead.


Room is protected by a permanent Emotion spell that attempts to cause [[fear]].<ref name="FtS p. 35">[[From the Shadows]] p. 35</ref> Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. {{Spec|A [[Confusion]] spell would be a good substitute}} as it, like Emotion, doesn't effect undead.
{{ref}}
[[Category:Enchantment]]
[[Category:Enchantment]]
[[category:Room]]
[[category:Locations in Castle Avernus]]

Latest revision as of 15:47, 3 January 2017

The Room of Enchantment in Castle Avernus heightens enchantment magics.[1]

Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.[1]

Room is protected by a permanent Emotion spell that attempts to cause fear.[1] Under 3rd Edition rules that spell no longer exists and fear effects are necromantic magic. A Confusion spell would be a good substitute as it, like Emotion, doesn't effect undead.

References