Category:Zombie: Difference between revisions
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<b>[[Zombies]]</b> are corpses animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Keening]]<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref><ref>[[Domains of Dread]] p.37</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>, [[Richemulot]]<ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Souragne]]<ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>. Although magic is not highly prevalent in [[Nosos]], [[zombie]]s are still nonetheless encountered there with some frequency.<ref>[[Islands of Terror]] p.90-91</ref> Prior to its dissolution, zombies could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref> | <b>[[Zombies]]</b> are corpses animated through [[necromancy]]. They can be found wherever magics are used to raise the dead, including the domains of [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Gazetteer II]] p.18</ref>, [[Hazlan]]<ref>[[Gazetteer I]] p.46</ref>, [[Invidia]]<ref>[[Gazetteer IV]] p.44</ref>, [[Keening]]<ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref><ref>[[Domains of Dread]] p.37</ref>, [[Necropolis]]<ref>[[Gazetteer II]] p.57</ref>, [[Richemulot]]<ref>[[Ravenloft: Realm of Terror]], p. 80</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 28</ref>, [[Sithicus]]<ref>[[Gazetteer IV]] p.111</ref>, and [[Souragne]]<ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref>. Although magic is not highly prevalent in [[Nosos]], [[zombie]]s are still nonetheless encountered there with some frequency.<ref>[[Islands of Terror]] p.90-91</ref> Prior to its dissolution, zombies could be encountered in [[Daglan]].<ref name=FoGp82>[[Feast of Goblyns]] p.82</ref> | ||
== Potential Canon Information == | == Potential Canon Information == | ||
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[[category:Native Monster of Daglan]] | [[category:Native Monster of Daglan]] | ||
[[category:Native Monster of Darkon]] | [[category:Native Monster of Darkon]] | ||
[[category:Native Monster of Hazlan]] | |||
[[category:Native Monster of Invidia]] | [[category:Native Monster of Invidia]] | ||
[[category:Native Monster of Necropolis]] | [[category:Native Monster of Necropolis]] | ||
[[category:Native Monster of Sithicus]] | [[category:Native Monster of Sithicus]] | ||
Revision as of 16:51, 24 January 2016
Canon Information
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This section contains canon info from officially published sources |
Zombies are corpses animated through necromancy. They can be found wherever magics are used to raise the dead, including the domains of Barovia[1][2], Darkon[3], Hazlan[4], Invidia[5], Keening[6][7][8], Necropolis[9], Richemulot[10][11], Sithicus[12], and Souragne[13]. Although magic is not highly prevalent in Nosos, zombies are still nonetheless encountered there with some frequency.[14] Prior to its dissolution, zombies could be encountered in Daglan.[15]
Potential Canon Information
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This section contains Potential-canon info, revealed by the creators from never-published sources |
John W. Mangrum's Zombie Lore[16]
Monster Manual
Characters with ranks in Knowledge (Religion) can learn more about a creature’s zombified nature. They may need to make a separate Knowledge check to learn about the base creature. Characters who recognize a zombie’s nature can make a Knowledge (arcana) check to learn more. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC 10: This shambling, rotting creature is a zombie, little more than a walking corpse. This result reveals all undead traits.
DC 15: Zombies are mindless undead that retain almost none of the knowledge or abilities they possessed in life. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. A zombie has such poor coordinatation that it cannot move and attack at the same time.
DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. The most effective means of destroying zombies is to simply dismember them with slashing weapons.
DC 13: Zombies can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.
Homebrew Non-Canon Information
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This section contains Homebrew non-canon info, created by fans |
Descriptive Text
References
- ↑ Ravenloft: Realm of Terror, p. 65
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 10
- ↑ Gazetteer II p.18
- ↑ Gazetteer I p.46
- ↑ Gazetteer IV p.44
- ↑ Ravenloft: Realm of Terror, p. 75
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 21
- ↑ Domains of Dread p.37
- ↑ Gazetteer II p.57
- ↑ Ravenloft: Realm of Terror, p. 80
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 28
- ↑ Gazetteer IV p.111
- ↑ Ravenloft Campaign Setting: Domains and Denizens p.41
- ↑ Islands of Terror p.90-91
- ↑ Feast of Goblyns p.82
- ↑ Mangrum's Monster Lore
Subcategories
This category has the following 28 subcategories, out of 28 total.
A
- Alondrin's Zombies (7 P)
B
- Beholder Zombie (empty)
C
- Cannibal Zombie (empty)
- Corpse Rat Swarm (empty)
D
- Desert Zombie (2 P)
F
- Fire Zombie (empty)
J
K
- Karrnathi Zombie (empty)
M
- Mist Zombie (empty)
- Mud Zombie (empty)
N
- Necropolitan Zombie (5 P)
O
- Ogre Zombie (empty)
P
- Pond Zombie (empty)
S
- Scientific Zombie (empty)
- Sea Zombie (empty)
- Souragnien Zombie (empty)
- Spawn of Kyuss (2 P)
- Strahd Zombie (1 P)
- Swarm of Zombie Limbs (empty)
T
- Toben Zombie (3 P)
V
- Voodan Zombie (empty)
Y
- Yellow Musk Zombie (empty)
Z
- Zombie Clot (empty)
- Zombie Fog (1 P)
- Zombie Lord (6 P)
- Zombie Plague Spreader (empty)
- Zombie Rat (empty)
- Zombie Wolf (empty)
Pages in category "Zombie"
The following 38 pages are in this category, out of 38 total.
R
T
- Canon
- Potential-canon
- Homebrew non-canon
- Corporeal Undead
- Mindless
- Monster Manual (3.5)
- Native Monster of Barovia
- Native Monster of Keening
- Native Monster of Richemulot
- Neutral Evil
- Slave
- Undead
- Cadaver
- Carcass
- Corpse
- Necromancy
- Necrology
- Knowledge (religion)
- Knowledge (arcana)
- Walking Dead
- Obedient Undead
- Native Monster of Nosos
- Native Monster of Souragne
- Native Monster of Daglan
- Native Monster of Darkon
- Native Monster of Hazlan
- Native Monster of Invidia
- Native Monster of Necropolis
- Native Monster of Sithicus