Category:Mahr (TFA): Difference between revisions
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The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref> | The [[mahr]] are giant, [[bat]]-headed [[moth]]-like creatures that are able to flap their wings to create a variety of [[hypnotism|hypnotic]] effects. Prolonged contact with a mahr's nasty bite can rip the soul of a [[victim]] straight from his body, leaving it a [[mindless]] husk. Though mahr are neither [[undead]] nor [[vampire]]s, they share some characteristics with the latter. They are vulnerable to [[sunlight]] as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.<ref>[[Terrors from Above]] p.94</ref> | ||
{{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}} | {{Spec|Note that the mahr was never updated to [[2nd Edition]], so any creature types below are speculative.}} | ||
{{ref}} | {{ref}} | ||
[[category:Captivator]] | |||
[[category:Chaotic Evil]] | [[category:Chaotic Evil]] | ||
[[category:Magical Beast]] | [[category:Magical Beast]] | ||
[[category:Moth]] | [[category:Moth]] | ||
Revision as of 14:32, 13 May 2015
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This section contains netbook-canon info from netbooks |
The mahr are giant, bat-headed moth-like creatures that are able to flap their wings to create a variety of hypnotic effects. Prolonged contact with a mahr's nasty bite can rip the soul of a victim straight from his body, leaving it a mindless husk. Though mahr are neither undead nor vampires, they share some characteristics with the latter. They are vulnerable to sunlight as are vampires, and a vampire can control them as it does normal undead. A stake through the heart of a mahr will incapacitate it and free any souls it may be digesting.[1]
Note that the mahr was never updated to 2nd Edition, so any creature types below are speculative.
References
- ↑ Terrors from Above p.94
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