Castle Tristenoira: Difference between revisions

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Castle Tristenoira, located in [[Forlorn]], is the fortress of the [[darklord]] [[Tristen Apblanc]].  It is unique in the fact that the castle exists within three wholly separate time periods.
Castle Tristenoira, located in [[Forlorn]], is the fortress of the [[darklord]] [[Tristen Apblanc]].  It is unique in the fact that the castle exists within three wholly separate time periods, two of these periods extending directly into the [[Prime Material Plane]].


==Description==
==Description==
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The castle itself is built around what once used to be a grove inhabited and protected by [[druid|druids]], but now only one tree is left.  Tristen is bound to this particular tree and is unable to leave the vicinity of it.  Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state.
The castle itself is built around what once used to be a grove inhabited and protected by [[druid|druids]], but now only one tree is left.  Tristen is bound to this particular tree and is unable to leave the vicinity of it.  Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state.


Those who specialize in time magic and the like will find the castle to be a very interesting locale, despite the danger. The time shift of the castle is inherent and happens quickly and in order. The earliest period in the [[Prime Material Plane]] was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in [[Ravenloft]] proper -- but clearly showing the ability of the Demiplane to secure its interests even beyond time itself.  Everything and everyone can move in and out of the castle premises freely, except for the player characters and Tristen himself. Doing so would provide a very easy escape from Ravenloft. Despite this, actions taken by the player characters can directly affect events that occur in the Prime Material Plane during that long-past time period.
Those who specialize in time magic and the like will find the castle to be a very interesting locale, despite the danger. The time shift of the castle is inherent and happens quickly and in order. The earliest period in the Prime Material Plane was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in [[Ravenloft]] proper -- but clearly showing the ability of the Demiplane to secure its interests even beyond time itself.  Everything and everyone can move in and out of the castle premises freely, except for the player characters and Tristen himself. Doing so would provide a very easy escape from Ravenloft. Despite this, actions taken by the player characters can directly affect events that occur in the Prime Material Plane during that long-past time period.


The second period is a later, darker period and still in the Prime Material Plane, but with the castle practically uninhabited and on the brink of Forlon's appropriation by the Demiplane. The third period is the modern-day, and the only time period where explorers can leave the castle.
The second period is a later, darker period and still in the Prime Material Plane, but with the castle practically uninhabited and on the brink of Forlon's appropriation by the Demiplane. The third period is the modern-day, and the only time period where explorers can leave the castle.

Revision as of 20:37, 7 January 2013

Castle Tristenoira, located in Forlorn, is the fortress of the darklord Tristen Apblanc. It is unique in the fact that the castle exists within three wholly separate time periods, two of these periods extending directly into the Prime Material Plane.

Description

The castle itself is built around what once used to be a grove inhabited and protected by druids, but now only one tree is left. Tristen is bound to this particular tree and is unable to leave the vicinity of it. Its appearance changes to suit which time period it has shifted to, but adventurers will always arrive at the castle in its final, modern state.

Those who specialize in time magic and the like will find the castle to be a very interesting locale, despite the danger. The time shift of the castle is inherent and happens quickly and in order. The earliest period in the Prime Material Plane was a relatively happier time when the castle was new and inhabited by Tristen and his human family, and long before its appearance in Ravenloft proper -- but clearly showing the ability of the Demiplane to secure its interests even beyond time itself. Everything and everyone can move in and out of the castle premises freely, except for the player characters and Tristen himself. Doing so would provide a very easy escape from Ravenloft. Despite this, actions taken by the player characters can directly affect events that occur in the Prime Material Plane during that long-past time period.

The second period is a later, darker period and still in the Prime Material Plane, but with the castle practically uninhabited and on the brink of Forlon's appropriation by the Demiplane. The third period is the modern-day, and the only time period where explorers can leave the castle.

The castle's time-shifting ability is unknown to Tristen. Also unknown to him is the very tree that binds him (and causes him great pain when it is harmed) will actually free him if it is ever destroyed. This action will trigger a separate time shift into the far, grim future. It is possible for the characters to shift back to the pivotal moment of Tristen's life, where he is still an infant, and only through this can escape from the Demiplane be achieved.

The castle is home to a great many ghosts, all of whom came into being due to Tristen's evil. Many of them are not even aware that they are dead.

References


Data from the Ravenloft Catalogue

Realm of Terror
Castles Forlorn
Ravenloft Gazetteer Volume I

Realm of Terror - reference card

Ravenloft Gazetteer Volume I - p84

Ravenloft Third Edition - p121
Ravenloft Campaign Setting:Domains and Denizens - p16
Castles Forlorn: The Weeping Lands - pp66-92
Realm of Terror - p70, reference card
Ravenloft Gazetteer Volume I - pp83-84
I, Strahd, The War Against Azalin - p200

Castles Forlorn:Poster Map
Realm of Terror - reference card

Lord's Tower
Castle ApBlanc