Category:Mechanical Golem: Difference between revisions

From Mistipedia
Jump to navigationJump to search
Cure (talk | contribs)
No edit summary
Cure (talk | contribs)
No edit summary
Line 1: Line 1:
The [[mechanical golem]] is a [[magic|magical]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. The creature is mostly lent a humanoid form and is a mechancial horror, being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly [[metal|metalic]] parts in their hundreds if not thousands. A metallic [[skin]] may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a [[statue]] welded together in some [[mad]] fusion of [[art]] and [[mechanics]]. Its [[Invention (monstrous)|invention]] is attributed to [[Easan the Mad]]. A mechanical golem can be found in advanced [[lands]] ([[CL 8|CL 8+]]) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment is often as the [[guardian]] of advanced [[research facility]].
{{Canon}}
 
The [[mechanical golem]] is a [[magic|magical]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. The creature is usually lent a [[humanoid]] form and is a [[mechanical horror]], being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly [[metal|metalic]] parts in their hundreds if not thousands. A metallic [[skin]] may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a [[statue]] welded together in a disquieting mechanical parody of [[life]]. Its [[Invention (monstrous)|invention]] is attributed to [[Easan the Mad]]. A mechanical golem can be found in advanced [[lands]] ([[CL 8|CL 8+]]) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the [[guardian]] of advanced [[research facilities]] specialising in [[mechanics]].


==Construction==
==Construction==
The successful maker of a mechanical golem not be a spellcaster but a spellcaster must ultimately be called upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced workshop (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and a [[spellcaster]] to cast the following spells: animate objects, chain lightning, fabricate, grease, and either miracle or wish.
The successful maker of a mechanical golem not need be a [[spellcaster]] but a spellcaster must ultimately be called upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Nearly half of this sum, 60,000 gp, is invested in establishing a highly [[advanced workshop]] or [[laboratory]] (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following [[spells]] by a [[spellcaster]]: animate objects, chain lightning, fabricate, grease, and either miracle or wish.


==References==
==References==

Revision as of 14:29, 7 January 2011

The mechanical golem is a magical animated construct and as such lacks the dread golem template. It is a mindless automaton that obeys in the most straightforward way possible the orders of its maker, drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as tripping or disarming, but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the animate thing, its maker is wise to error on the side of simplicity. The creature is usually lent a humanoid form and is a mechanical horror, being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly metalic parts in their hundreds if not thousands. A metallic skin may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a statue welded together in a disquieting mechanical parody of life. Its invention is attributed to Easan the Mad. A mechanical golem can be found in advanced lands (CL 8+) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the guardian of advanced research facilities specialising in mechanics.

Construction

The successful maker of a mechanical golem not need be a spellcaster but a spellcaster must ultimately be called upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "life". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced workshop or laboratory (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following spells by a spellcaster: animate objects, chain lightning, fabricate, grease, and either miracle or wish.

References

The FAQ


Data from the Ravenloft Catalogue

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"
Denizens of Darkness

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"

Monsterous Compendium I & II - pp26-27,30
Monsterous Compendium I - "Golem, Ravenloft"
Denizens of Darkness - pp68, 70-71

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"
Van Richten's Monster Hunter's Compendium I - p246
Denizens of Darkness - pp68, 70-71

Golem, Mechanical


Pages in category "Mechanical Golem"

The following 4 pages are in this category, out of 4 total.