Sisterhood: Difference between revisions

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2007
Campaign year 1899 (2006)
 


Loose threads have woven themselves into a cloth of danger. When the targets of missed opportunities join forces, the travelers and watchers of the Society are vulnerable. Yet the confluence of conspirators provides the best opportunity to harm something wicked upon the seas. This adventure is the conclusion to the Sisters series. “[[Sisters in Spirit]]” and “[[Sister-in-Law]]” should be played prior to playing this adventure. Having at least one hero that had played “[[Sisters by Blood]]” could be useful
Loose threads have woven themselves into a cloth of danger. When the targets of missed opportunities join forces, the travelers and watchers of the Society are vulnerable. Yet the confluence of conspirators provides the best opportunity to harm something wicked upon the seas. This adventure is the conclusion to the Sisters series. “[[Sisters in Spirit]]” and “[[Sister-in-Law]]” should be played prior to playing this adventure. Having at least one hero that had played “[[Sisters by Blood]]” could be useful

Latest revision as of 20:41, 11 April 2016

Campaign year 1899 (2006)


Loose threads have woven themselves into a cloth of danger. When the targets of missed opportunities join forces, the travelers and watchers of the Society are vulnerable. Yet the confluence of conspirators provides the best opportunity to harm something wicked upon the seas. This adventure is the conclusion to the Sisters series. “Sisters in Spirit” and “Sister-in-Law” should be played prior to playing this adventure. Having at least one hero that had played “Sisters by Blood” could be useful [1]

References