Ray of Fatigue: Difference between revisions

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{{Canon}}
{{Canon}}
School: [[Necromancy]]
Level: Druid 1, Sorcerer/Wizard 1


 
The target becomes ''[[fatigued]]'': cannot run or charge, suffers -2 to Strength and Dexerity.
The target becomes ''[[fatgiued]]'': cannot run or charge, suffers -2 to Strength and Dexerity.


A target that is alreadly ''fatigued'' becomes ''[[exhausted]]'': move at 1/2 normal speed, suffers -6 to Stength and Dexerity.
A target that is alreadly ''fatigued'' becomes ''[[exhausted]]'': move at 1/2 normal speed, suffers -6 to Stength and Dexerity.
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[[Category:Spell]][[Category:Necromantic Spell]]
[[Category:Spell]][[Category:Necromantic Spell]]
 
[[category:Druid Spell List]]
[[category:Sorcerer/Wizard Spell List]]
[[category:Arcane Spell]]
[[category:Divine Spell]]
==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==



Latest revision as of 11:23, 22 December 2018

Canon Information

School: Necromancy Level: Druid 1, Sorcerer/Wizard 1

The target becomes fatigued: cannot run or charge, suffers -2 to Strength and Dexerity.

A target that is alreadly fatigued becomes exhausted: move at 1/2 normal speed, suffers -6 to Stength and Dexerity.

References

Van Richten's Arsenal, p. 31

Data from the Ravenloft Catalogue

Van Richten's Arsenal

Van Richten's Arsenal - p31

Van Richten's Arsenal - p31