Ray of Fatigue: Difference between revisions
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{{Canon}} | {{Canon}} | ||
School: [[Necromancy]] | |||
Level: Druid 1, Sorcerer/Wizard 1 | |||
The target becomes ''[[fatigued]]'': cannot run or charge, suffers -2 to Strength and Dexerity. | |||
The target becomes ''[[ | |||
A target that is alreadly ''fatigued'' becomes ''[[exhausted]]'': move at 1/2 normal speed, suffers -6 to Stength and Dexerity. | A target that is alreadly ''fatigued'' becomes ''[[exhausted]]'': move at 1/2 normal speed, suffers -6 to Stength and Dexerity. | ||
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[[Category:Spell]][[Category:Necromantic Spell]] | [[Category:Spell]][[Category:Necromantic Spell]] | ||
[[category:Druid Spell List]] | |||
[[category:Sorcerer/Wizard Spell List]] | |||
[[category:Arcane Spell]] | |||
[[category:Divine Spell]] | |||
==Data from the Ravenloft Catalogue== | ==Data from the Ravenloft Catalogue== | ||
Latest revision as of 11:23, 22 December 2018
Canon Information
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This section contains canon info from officially published sources |
School: Necromancy Level: Druid 1, Sorcerer/Wizard 1
The target becomes fatigued: cannot run or charge, suffers -2 to Strength and Dexerity.
A target that is alreadly fatigued becomes exhausted: move at 1/2 normal speed, suffers -6 to Stength and Dexerity.
References
Van Richten's Arsenal, p. 31
Data from the Ravenloft Catalogue
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Van Richten's Arsenal - p31 | ||
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Van Richten's Arsenal - p31 |
