Category:Mechanical Golem: Difference between revisions

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This type of [[Dread Golem]], made of gears and other mechanical parts, was first created by [[Easan the Mad]].
{{Canon}}


==Construction==
The [[mechanical golem]] is a [[magic|magical]] [[animation|animated]] [[construct]] and as such lacks the [[dread golem]] template. It is a [[mindless]] automaton that obeys in the most straightforward way possible the orders of its [[Crafter|maker]], drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as [[tripping]] or [[disarming]], but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the [[animate]] [[item|thing]], its maker is wise to error on the side of simplicity. The creature is usually lent a [[humanoid]] form and is a [[mechanical horror]], being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly [[metal|metalic]] parts in their hundreds if not thousands. A metallic [[skin]] may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a [[statue]] welded together in a disquieting mechanical parody of [[life]]. Its [[Invention (monstrous)|invention]] is attributed to [[Easan the Mad]].<ref name="MCI&II p.27">[[Ravenloft Monstrous Compendium Appendix I & II]] p. 27</ref> A mechanical golem can be found in advanced [[lands]] ([[CL 8|CL 8+]]) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the [[guardian]] of advanced [[research facilities]] specialising in [[mechanics]].
As described in the [[Monster Manual]], a golem’s creator must first supply the golem’s body and a specially prepared workroom. If the creator uses [[magic]] to grant life to her creation, then the standard creation process applies. [[Dread Golem | Golems of obsession]] do not cost exorbitant sums or require untold magics to construct, however. The creator of a [[Dread Golem | dread golem]] must personally construct the golem’s body (requiring specific skills), and expend the requisite costs in gold pieces (body only), XP and time. The creator need not cast any [[spells]] or possess any craft item [[feats]]. A golem created through this method automatically gains the [[Dread Golem | “dread golem” template]]. (see Chapter Five of the Ravenloft core book).


A mechanical golem’s body is created from thousands of intricate metal parts. The golem costs 125,000 gp, including 30,000 for the golem and 60,000 for a special, highly advanced workshop (CL 8+), which can be reused. Assembling the body requires 10 months and a successful Craft (clockmaking) check (DC 30). Completing the construction drains 1,400 XP from the creator and requires ''animate objects'', ''chain lightning'', ''fabricate'', ''grease'', and either ''miracle'' or ''wish''.
As Easan created the Mechanical golem, they can be found in [[Vechor]]


[[Category:Mechanical Device]][[Category:Mechanical Wonder]]
==Construction<ref name="Ravenloft Errata">[http://www.fraternityofshadows.com/TheVault/RL_Errata.html Ravenloft Errata].</ref>==
[[Category:Metal Golem]][[Category:golem]][[Category:Construct]][[Category:Clockmaking]][[Category:CL 8 - Chivalric]]
{{Canon}}


The successful maker of a mechanical golem not need be a [[spellcaster]] but a spellcaster must ultimately be availed upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "[[construction|life]]". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced [[workshop]] or [[laboratory]] (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following [[spells]] by a [[spellcaster]]: animate objects, chain lightning, fabricate, grease, and either miracle or wish.
{{ref}}
[[Category:Metal Golem]]
[[Category:golem]]
[[Category:Statue]]
[[Category:Clockwork Device]]
[[Category:Clockmaking]]
[[Category:Mechanical Horror]]
[[Category:Mechanical Wonder]]
[[Category:CL 8]]
[[category:Creation of Easan the Mad]]
[[category:Native Monster of Vechor]]
==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==



Latest revision as of 09:18, 7 May 2016

The mechanical golem is a magical animated construct and as such lacks the dread golem template. It is a mindless automaton that obeys in the most straightforward way possible the orders of its maker, drawing no conclusions and taking no initiative. The creature will not resort spontaneously to special actions such as tripping or disarming, but it may either be given a specific instruction to make one such attack or may be directed as necessary by a maker who is immediatley at hand. When issuing instructions to the animate thing, its maker is wise to error on the side of simplicity. The creature is usually lent a humanoid form and is a mechanical horror, being a whirling, whining, crackling assemblage of more or less fine gears, rods, and other mostly metalic parts in their hundreds if not thousands. A metallic skin may conceal the interworkings however. When inactive a mechanical golem offers no hint of being something other than a statue welded together in a disquieting mechanical parody of life. Its invention is attributed to Easan the Mad.[1] A mechanical golem can be found in advanced lands (CL 8+) or elsewhere in the service of advanced, but not necessarily well-adjusted, minds. Its employment may as the guardian of advanced research facilities specialising in mechanics.

As Easan created the Mechanical golem, they can be found in Vechor

Construction[2]

The successful maker of a mechanical golem not need be a spellcaster but a spellcaster must ultimately be availed upon. The maker pours 125,000 gp (or its equivalent) into bringing his or her idea to "life". Nearly half of this sum, 60,000 gp, is invested in establishing a highly advanced workshop or laboratory (CL 8+) which admits of reuse at no cost. Of the remainder, 30,000 gp are spent fashioning the thing's body, which takes 10 months and a successful Craft (clockmaking) check (DC 30). The ultimate animation of the thing requires 1,400 XP from the maker and the casting of the following spells by a spellcaster: animate objects, chain lightning, fabricate, grease, and either miracle or wish.

References

Data from the Ravenloft Catalogue

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"
Denizens of Darkness

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"

Monsterous Compendium I & II - pp26-27,30
Monsterous Compendium I - "Golem, Ravenloft"
Denizens of Darkness - pp68, 70-71

Monsterous Compendium I & II - pp30
Monsterous Compendium I - "Golem, Ravenloft"
Van Richten's Monster Hunter's Compendium I - p246
Denizens of Darkness - pp68, 70-71

Golem, Mechanical


Pages in category "Mechanical Golem"

The following 4 pages are in this category, out of 4 total.