Category:Archer Skeleton: Difference between revisions

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{{canon}}
{{canon}}
Rumored to be among the servants of [[Azalin]], [[:Category:Archer Skeleton|archer skeletons]] are animated skeletal bowmen, created by the necromancer [[Kerakin]].
Purportedly the creation of the genocidial [[necromancer]] [[Kerakin]], [[:Category:Archer Skeleton|archer skeletons]] are animated skeletal bowmen. Knowledge of their creation has spread such that they can be found in varying numbers in the service of a variety of malignant creatures. [[Azalin Rex]] reportedly controls a vast amount of them.<ref>[[Ravenloft Monstrous Compendium III]] p. 100</ref>


==Encountering Archer Skeletons==
==Encountering Archer Skeletons==
In [[the Shadow Rift (Domain)|the Shadow Rift]], archer skeletons can be encountered in the  [[Darkenheights]]) as part of the [[saugh]].<ref>[[The Shadow Rift (Module)]] p. 106</ref> As [[undead]], can be encountered in [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref>, [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]l<ref>[[Ravenloft: Realm of Terror]], p. 77</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref name="RoT p. 84">[[Realm of Terror]] (Black Boxed Set) p. 84</ref>, [[Sithicus]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 31</ref>, and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 81</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref> As undead, archer skeletons could be encountered in [[Gundarak]] prior to its dissolution. <ref>[[Ravenloft: Realm of Terror]], p. 72</ref> As undead that do not feed, archer skeletons can be encountered in [[Keening]]. <ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>
In [[the Shadow Rift (Domain)|the Shadow Rift]], archer skeletons can be encountered in the  [[Darkenheights]] as part of the [[saugh]].<ref>[[The Shadow Rift (Module)]] p. 106</ref> As [[undead]], can be encountered in [[Barovia]]<ref>[[Ravenloft: Realm of Terror]], p. 65</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 10</ref>, [[Darkon]]<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref>, [[Har'Akir]]<ref>[[Ravenloft: Realm of Terror]], p. 84</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 39</ref>, [[Mordent]]<ref>[[Ravenloft: Realm of Terror]], p. 77</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 25</ref>, [[Sanguinia]]<ref name="RoT p. 84">[[Ravenloft: Realm of Terror]] p. 84</ref>, [[Sithicus]]<ref>[[Ravenloft: Realm of Terror]], p. 79</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 31</ref>, [[Souragne]],<ref name=rddp41>[[Ravenloft Campaign Setting: Domains and Denizens]] p.41</ref> and [[Valachan]]<ref>[[Ravenloft: Realm of Terror]], p. 81</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 32</ref> As undead, archer skeletons could be encountered in [[Gundarak]] prior to its dissolution. <ref>[[Ravenloft: Realm of Terror]], p. 72</ref> As undead that do not feed, archer skeletons can be encountered in [[Keening]]. <ref>[[Ravenloft: Realm of Terror]], p. 75</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 21</ref>
 
{{ref}}
[[category:Archer]]
[[category:Archer]]
[[category:Corporeal Undead]]
[[category:Corporeal Undead]]
[[category:Invention (Monstrous)]]
[[category:Invention (Monstrous)]]
[[category:Mindless]]
[[Category:Native Monster of Barovia]]
[[Category:Native Monster of Barovia]]
[[Category:Native Monster of Darkon]]
[[Category:Native Monster of Darkon]]
Line 16: Line 17:
[[category:Native Monster of Sanguinia]]
[[category:Native Monster of Sanguinia]]
[[Category:Native Monster of Sithicus]]
[[Category:Native Monster of Sithicus]]
[[category:Native Monster of Souragne]]
[[Category:Native Monster of Valachan]]
[[Category:Native Monster of Valachan]]
[[category:Neutral Evil]]
[[category:Neutral Evil]]
[[category:Obedient Dead]]
[[category:Obedient Dead]]
[[category:Skeleton]]
[[category:Walking Dead]]
[[category:Walking Dead]]
==Data from the Ravenloft Catalogue==
==Data from the Ravenloft Catalogue==

Latest revision as of 11:37, 30 December 2019

Purportedly the creation of the genocidial necromancer Kerakin, archer skeletons are animated skeletal bowmen. Knowledge of their creation has spread such that they can be found in varying numbers in the service of a variety of malignant creatures. Azalin Rex reportedly controls a vast amount of them.[1]

Encountering Archer Skeletons

In the Shadow Rift, archer skeletons can be encountered in the Darkenheights as part of the saugh.[2] As undead, can be encountered in Barovia[3][4], Darkon[5][6], Har'Akir[7][8], Mordent[9][10], Sanguinia[11], Sithicus[12][13], Souragne,[14] and Valachan[15][16] As undead, archer skeletons could be encountered in Gundarak prior to its dissolution. [17] As undead that do not feed, archer skeletons can be encountered in Keening. [18][19]

References

Data from the Ravenloft Catalogue

Ravenloft Monstrous Compendium III

Ravenloft Monstrous Compendium III - p100

Ravenloft Monstrous Compendium III - p100

Ravenloft Monstrous Compendium III - p100

Skeleton, Archer

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