Expiation: Difference between revisions

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{{canon}}
{{canon}}


Expiation is the adventure involving the [[Unfamiliar]]. It involves the struggle for a [[player character]] to avoid [[corruption]] brought by the Unfamiliar. [[Arrness]] acts to warn the player characters of the threat that exists under the benefits it bestows. As it is something of a subplot to an existing adventure, it can be used by any sort of [[player character]] level, class, etc.<ref>[[Children of the Night: Ghosts]] p. 20</ref>
Expiation is the adventure involving the [[Unfamiliar]]. It involves the struggle for a [[player character]] to avoid [[corruption]] brought by the Unfamiliar. [[Arrness]] acts to warn the player characters of the threat that exists under the benefits it bestows. As it is something of a subplot to an existing adventure, it can be used by any sort of [[player character]] level, class, etc.<ref>[[Children of the Night: Ghosts]] p. 15-20</ref>


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[[category:2nd Edition]]
[[category:2nd Edition]]
[[category:Children of the Night Ghosts Module]]
[[category:Children of the Night Ghosts Module]]
[[category:Children of the Night Module]]

Latest revision as of 19:00, 16 June 2017

Expiation is the adventure involving the Unfamiliar. It involves the struggle for a player character to avoid corruption brought by the Unfamiliar. Arrness acts to warn the player characters of the threat that exists under the benefits it bestows. As it is something of a subplot to an existing adventure, it can be used by any sort of player character level, class, etc.[1]

References