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	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Talk:Fallaya_Basin&amp;diff=155507</id>
		<title>Talk:Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Talk:Fallaya_Basin&amp;diff=155507"/>
		<updated>2020-10-26T02:03:43Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;Can anyone help me get the great hippo link to work?  I think it has something to do with capitalization or the space, but I can’t find out how to do something about it in t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can anyone help me get the great hippo link to work?  I think it has something to do with capitalization or the space, but I can’t find out how to do something about it in the help.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155506</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155506"/>
		<updated>2020-10-26T02:01:28Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (97%), grung (2.5%), elf (0.45%), half elf (0.05%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including [[hippopotamus]]es, swamp hippos, [[great hippo]]s, [[skimmer]]s, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155505</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155505"/>
		<updated>2020-10-26T02:00:50Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (97%), grung (2.5%), elf (0.45%), half elf (0.05%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including [[hippopotamus]]es, swamp hippos, [[great_hippo]]s, [[skimmer]]s, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155504</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155504"/>
		<updated>2020-10-26T01:56:31Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (97%), grung (2.5%), elf (0.45%), half elf (0.05%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including [[hippopotamus]]es, swamp hippos, [[great hippo]]s, [[skimmer]]s, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155503</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155503"/>
		<updated>2020-10-26T01:56:01Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (97%), grung (2.5%), elf (0.45%), half elf (0.05%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including [[hippopotamus]]es, swamp hippos, [[giant hippo]]s, [[skimmer]]s, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Talk:Skimmer&amp;diff=155502</id>
		<title>Talk:Skimmer</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Talk:Skimmer&amp;diff=155502"/>
		<updated>2020-10-26T01:53:05Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;I cannot seem to get the reference tag to work correctly,  I am not sure it is actually needed here though that dreaming each other into existence thing seems specific enough...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I cannot seem to get the reference tag to work correctly,  I am not sure it is actually needed here though that dreaming each other into existence thing seems specific enough it might warrant it.  If someone can fix the reference or can determine it is not needed please correct it appropriately,&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Skimmer&amp;diff=155501</id>
		<title>Skimmer</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Skimmer&amp;diff=155501"/>
		<updated>2020-10-26T01:51:06Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;Skimmers are highly unusual beholderkin found in Fallaya Basin.  A skimmer can grow to the size of a normal beholder.  Skimmers superficially resemble beholders in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skimmers are highly unusual [[beholderkin]] found in [[Fallaya Basin]].  A skimmer can grow to the size of a normal [[beholder]].  Skimmers superficially resemble beholders in that they move through flight and are spherical with a central eye and a mouth.  However, the resemblance ends there.  Skimmers have no eyestalks and instead bear four tentacles with two growing out each side of its body.&lt;br /&gt;
&lt;br /&gt;
Skimmers are omnivores though they primarily subsist on plant matter such as grass, fruit, and waterplants.  They gather food by flying just above the ground or surface of the water and using their tentacles to gather food and place it in their mouth.  This habit of skimming above the water’s surface is what earned them the name skimmer from the [[fishherder]]s.  Skimmers will often gather fish and other small animals on accident while eating, and this makes up most of the meat that they consume though they are known to chew on the corpses of animals they kill.&lt;br /&gt;
&lt;br /&gt;
While beholderkin, skimmers are no more intelligent than a clever dog, and their behavior reflects this.  They will gladly spend most of their days grazing contentedly if left to their own devices and mainly concern themselves with their next mouthful of food.  However, they are solitary creatures and are prone to aggressive outbursts if animals approach too near to them just like [[hippopotamus]]es.  As hippos and skimmers share overlapping habitats and equally aggressive dispositions, it is not uncommon for the two animals to fight.  Hippos win most of these engagements, and it is not uncommon to see skimmers missing one or more tentacles as a result.  They are known to tolerate other skimmers if there is a great abundance of food, but this is rare.&lt;br /&gt;
&lt;br /&gt;
Skimmers have some natural camouflage ability, and a skimmer’s skin will slowly change color over a few hours to match its surroundings.  This camouflage will do little to hide it from humans or other intelligent creatures, but it does help protect skimmers from being attacked by predators.&lt;br /&gt;
&lt;br /&gt;
A skimmer’s greatest fear is becoming unable to fly.  This is rare though it is known to happen to skimmers that eat heavy objects such as wood, shells, or bones.  Skimmers have some instinctual knowledge of this, and indeed this is critical to the skimmer life cycle.  A skimmer that dreams of a meal that might make it fall to the earth will dream of having a companion to share this meal with, and it is through this process that a new skimmer will be dreamt into the world.  This new skimmer will also be created asleep.  The two skimmers will usually drift apart in their sleep though they will attack each other if one awakes with the other nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt; [[Volo’s Guide to Monsters]], p.5-18&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155500</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155500"/>
		<updated>2020-10-26T00:30:29Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (97%), grung (2.5%), elf (0.45%), half elf (0.05%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippos, giant hippos, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155499</id>
		<title>Great Hippo</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155499"/>
		<updated>2020-10-26T00:26:29Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great hippo, also known as the great hippopotamus, is a possibly extinct species of hippopotamus in the [[Fallaya Basin]].  The great hippo is similar to the hippopotamus though much larger and significantly more aggressive.  Notably, they also lived solitary lives as opposed to forming herds like the hippopotamus.  The great hippos size and temper made it a considerable threat to boats and structures near the water.&lt;br /&gt;
&lt;br /&gt;
Great hippos were always rare, but it has been decades since the body parts of one have been seen in markets.  Despite this new rumors of sightings are heard each year.  The great hippo’s large size causes it trouble moving around outside of the open water of the rivers and open ground of the surrounding flood plains, and its great appetite restricted its range to areas adjacent to open fields and meadows.&lt;br /&gt;
&lt;br /&gt;
The teeth of great hippos can be worked into flutes that produce sounds of unusual clarity and tone that is said to even be addictive to certain individuals.  These flutes are exceedingly rare, and a new one or even a tooth that could be worked into one would fetch a high price.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;br /&gt;
[[Category:Fauna of Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155498</id>
		<title>Great Hippo</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155498"/>
		<updated>2020-10-26T00:26:15Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great hippo, also known as the great hippopotamus, is a possibly extinct species of hippopotamus in the [[Fallaya Basin]].  The great hippo is similar to the hippopotamus though much larger and significantly more aggressive.  Notably, they also lived solitary lives as opposed to forming herds like the hippopotamus.  The great hippos size and temper made it a considerable threat to boats and structures near the water.&lt;br /&gt;
&lt;br /&gt;
Great hippos were always rare, but it has been decades since the body parts of one have been seen in markets.  Despite this new rumors of sightings are heard each year.  The great hippo’s large size causes it trouble moving around outside of the open water of the rivers and open ground of the surrounding flood plains, and its great appetite restricted its range to areas adjacent to open fields and meadows.&lt;br /&gt;
&lt;br /&gt;
The teeth of great hippos can be worked into flutes that produce sounds of unusual clarity and tone that is said to even be addictive to certain individuals.  These flutes are exceedingly rare, and a new one or even a tooth that could be worked into one would fetch a high price.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;br /&gt;
[Category:Fauna of Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155497</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155497"/>
		<updated>2020-10-26T00:25:19Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In [[Ravenloft]], hippos are found in [[Fallaya Basin]] though in lesser numbers than in the past.  Once common enough in the main rivers to impede navigation, their numbers have been greatly reduced, though it is still not uncommon to find small herds or individuals near the banks of the wider sections of the river.  They are now most commonly found in the outer regions of the Deep Swamp.  These outer regions provide relatively easy access to more solid ground on which to graze while the shallow, shifting waters provide some protection against human hunters whose larger boats have difficulty maneuvering in the shallow swamps.  In addition grung hunters venture into these areas less often than they do the interior parts of the Deep Swamp&lt;br /&gt;
&lt;br /&gt;
Though dangerous prey, hippos continue to be hunted in the Fallaya Basin.  An adult hippo yields several hundred pounds of edible meat, a hide that can be tanned into a thick leather, and bones and organs which can be sold for uses both ameliorative and less savory.  More than all this though the teeth of the hippo are one of the few sources of [[ivory]] in Ravenloft, and as such are valuable even in their raw form though worked bits of hippo teeth are rarer and more valuable still.  Amongst the [[fishherders]] and the settled people of the Fallaya Basin there exist a few craftsmen capable of working hippo teeth into bits of scrimshander and flutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;br /&gt;
[[Category:Fauna of Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155490</id>
		<title>Great Hippo</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155490"/>
		<updated>2020-10-24T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great hippo, also known as the great hippopotamus, is a possibly extinct species of hippopotamus in the [[Fallaya Basin]].  The great hippo is similar to the hippopotamus though much larger and significantly more aggressive.  Notably, they also lived solitary lives as opposed to forming herds like the hippopotamus.  The great hippos size and temper made it a considerable threat to boats and structures near the water.&lt;br /&gt;
&lt;br /&gt;
Great hippos were always rare, but it has been decades since the body parts of one have been seen in markets.  Despite this new rumors of sightings are heard each year.  The great hippo’s large size causes it trouble moving around outside of the open water of the rivers and open ground of the surrounding flood plains, and its great appetite restricted its range to areas adjacent to open fields and meadows.&lt;br /&gt;
&lt;br /&gt;
The teeth of great hippos can be worked into flutes that produce sounds of unusual clarity and tone that is said to even be addictive to certain individuals.  These flutes are exceedingly rare, and a new one or even a tooth that could be worked into one would fetch a high price.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155489</id>
		<title>Great Hippo</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155489"/>
		<updated>2020-10-24T23:01:39Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The great hippo, also known as the great hippopotamus, is a possibly extinct species of hippopotamus in the [[Fallaya Basin]].  The great hippo is similar to the hippopotamus though much larger and significantly more aggressive.  Notably, they also lived solitary lives as opposed to forming herds like the hippopotamus.  The great hippos size and temper made it a considerable threat to boats and structures near the water.&lt;br /&gt;
&lt;br /&gt;
Great hippos were always rare, but it has been decades since the body parts of one have been seen in markets.  Despite this new rumors of sightings are heard each year.  The great hippo’s large size causes it trouble moving around outside of the open water of the rivers and open ground of the surrounding flood plains, and its great appetite restricted its range to areas adjacent to open fields and meadows.&lt;br /&gt;
&lt;br /&gt;
The teeth of great hippos can be worked into flutes that produce sounds of unusual clarity and tone that is said to even be addictive to certain individuals.  These flutes are exceedingly rare, and a new one or even a tooth that could be worked into one would fetch a high price.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155488</id>
		<title>Great Hippo</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Great_Hippo&amp;diff=155488"/>
		<updated>2020-10-24T22:41:20Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;&amp;lt;input box&amp;gt; type=create width=100 break=no buttonlabel=Create new article default=(Article title) &amp;lt;/I outbox&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;input box&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=100&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new article&lt;br /&gt;
default=(Article title)&lt;br /&gt;
&amp;lt;/I outbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155487</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155487"/>
		<updated>2020-10-24T22:23:13Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippos, giant hippos, alligators, swamp manatees, curiously large wading birds, and herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155486</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155486"/>
		<updated>2020-10-24T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In [[Ravenloft]], hippos are found in [[Fallaya Basin]] though in lesser numbers than in the past.  Once common enough in the main rivers to impede navigation, their numbers have been greatly reduced, though it is still not uncommon to find small herds or individuals near the banks of the wider sections of the river.  They are now most commonly found in the outer regions of the Deep Swamp.  These outer regions provide relatively easy access to more solid ground on which to graze while the shallow, shifting waters provide some protection against human hunters whose larger boats have difficulty maneuvering in the shallow swamps.  In addition grung hunters venture into these areas less often than they do the interior parts of the Deep Swamp&lt;br /&gt;
&lt;br /&gt;
Though dangerous prey, hippos continue to be hunted in the Fallaya Basin.  An adult hippo yields several hundred pounds of edible meat, a hide that can be tanned into a thick leather, and bones and organs which can be sold for uses both ameliorative and less savory.  More than all this though the teeth of the hippo are one of the few sources of [[ivory]] in Ravenloft, and as such are valuable even in their raw form though worked bits of hippo teeth are rarer and more valuable still.  Amongst the [[fishherders]] and the settled people of the Fallaya Basin there exist a few craftsmen capable of working hippo teeth into bits of scrimshander and flutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155485</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155485"/>
		<updated>2020-10-24T21:43:47Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Redirected page to Hippo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
#REDIRECT [[:Hippo]]&lt;br /&gt;
&lt;br /&gt;
The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In [[Ravenloft]], hippos are found in [[Fallaya Basin]] though in lesser numbers than in the past.  Once common enough in the main rivers to impede navigation, their numbers have been greatly reduced, though it is still not uncommon to find small herds or individuals near the banks of the wider sections of the river.  They are now most commonly found in the outer regions of the Deep Swamp.  These outer regions provide relatively easy access to more solid ground on which to graze while the shallow, shifting waters provide some protection against human hunters whose larger boats have difficulty maneuvering in the shallow swamps.  In addition grung hunters venture into these areas less often than they do the interior parts of the Deep Swamp&lt;br /&gt;
&lt;br /&gt;
Though dangerous prey, hippos continue to be hunted in the Fallaya Basin.  An adult hippo yields several hundred pounds of edible meat, a hide that can be tanned into a thick leather, and bones and organs which can be sold for uses both ameliorative and less savory.  More than all this though the teeth of the hippo are one of the few sources of [[ivory]] in Ravenloft, and as such are valuable even in their raw form though worked bits of hippo teeth are rarer and more valuable still.  Amongst the [[fishherders]] and the settled people of the Fallaya Basin there exist a few craftsmen capable of working hippo teeth into bits of scrimshander and flutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hippopotamus]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Category_talk:Hippopotamus&amp;diff=155484</id>
		<title>Category talk:Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Category_talk:Hippopotamus&amp;diff=155484"/>
		<updated>2020-10-24T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;I think this page should be deleted.  I believe I made it accidentally while trying to make the hippopotamus page which should remain, but I do not know how to delete this cat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page should be deleted.  I believe I made it accidentally while trying to make the hippopotamus page which should remain, but I do not know how to delete this category page.  As such I shall treat it like something that should remain and build it out, but please if someone knows how to delete the category page so the search leads you to the actual hippopotamus page please fix this for me.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155483</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155483"/>
		<updated>2020-10-24T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Hippopotamus]] &lt;br /&gt;
#REDIRECT [[Hippo]]&lt;br /&gt;
&lt;br /&gt;
The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In [[Ravenloft]], hippos are found in [[Fallaya Basin]] though in lesser numbers than in the past.  Once common enough in the main rivers to impede navigation, their numbers have been greatly reduced, though it is still not uncommon to find small herds or individuals near the banks of the wider sections of the river.  They are now most commonly found in the outer regions of the Deep Swamp.  These outer regions provide relatively easy access to more solid ground on which to graze while the shallow, shifting waters provide some protection against human hunters whose larger boats have difficulty maneuvering in the shallow swamps.  In addition grung hunters venture into these areas less often than they do the interior parts of the Deep Swamp&lt;br /&gt;
&lt;br /&gt;
Though dangerous prey, hippos continue to be hunted in the Fallaya Basin.  An adult hippo yields several hundred pounds of edible meat, a hide that can be tanned into a thick leather, and bones and organs which can be sold for uses both ameliorative and less savory.  More than all this though the teeth of the hippo are one of the few sources of [[ivory]] in Ravenloft, and as such are valuable even in their raw form though worked bits of hippo teeth are rarer and more valuable still.  Amongst the [[fishherders]] and the settled people of the Fallaya Basin there exist a few craftsmen capable of working hippo teeth into bits of scrimshander and flutes.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155482</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155482"/>
		<updated>2020-10-24T21:16:36Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Hippopotamus]] &lt;br /&gt;
#REDIRECT [[Hippo]]&lt;br /&gt;
&lt;br /&gt;
The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In Ravenloft, hippos are found in Fallaya Basin though in lesser numbers than in the past.  Once common enough in the main rivers to impede navigation, their numbers have been greatly reduced, though it is still not uncommon to find small herds or individuals near the banks of the wider sections of the river.  They are now most commonly found in the outer regions of the Deep Swamp.  These outer regions provide relatively easy access to more solid ground on which to graze while the shallow, shifting waters provide some protection against human hunters whose larger boats have difficulty maneuvering in the shallow swamps.  In addition grung hunters venture into these areas less often than they do the interior parts of the Deep Swamp&lt;br /&gt;
&lt;br /&gt;
Though dangerous prey, hippos continue to be hunted in the Fallaya Basin.  An adult hippo yields several hundred pounds of edible meat, a hide can be tanned into a thick leather, and bones and organs which can be sold for uses both healing and less savory.  More than all this though the teeth of the hippo are one of the few sources of ivory in Ravenloft, and as such are valuable even in their raw form though worked bits of hippo teeth are rarer and more valuable still.  Amongst the fishherders and the settled people of the Fallaya Basin there exist a few craftsmen capable of working hippo teeth into bits of scrimshander and flutes.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155481</id>
		<title>Hippopotamus</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Hippopotamus&amp;diff=155481"/>
		<updated>2020-10-24T18:33:41Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Hippopotamus]] &lt;br /&gt;
#REDIRECT [[Hippo]]&lt;br /&gt;
&lt;br /&gt;
The hippopotamus, more commonly referred to as the hippo, is a large semi-aquatic mammal.  Hippos range in color from almost pink to nearly black though most are a deep purple.  While generally peaceful, hippos will become violent if attacked or approached too closely.  They are deceptively fast in the water and on land, and this combined with their large size leads most predators and people to give them wide berth.  In addition hippos sport four large teeth giving them a vicious bite capable of seriously wounding or killing most creatures their size or smaller.&lt;br /&gt;
&lt;br /&gt;
Hippos usually spend their days lounging partially or entirely submerged in bodies of water while coming ashore at night to feed.  Hippos are voracious creatures, and even a lone hippo can easily devastate a garden or field in a single night. In addition hippos can wreck havoc on structures such as fences, walls, and small buildings as well as small trees by rubbing against, leaning on them, or trying to climb over them.&lt;br /&gt;
&lt;br /&gt;
In Ravenloft, hippos are found in Fallaya Basin though in lesser numbers than in the past.  Once common enough in the rivers to impede navigation, they have now mostly been forced into the fringes of the deep swamp&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155476</id>
		<title>Fishherder</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155476"/>
		<updated>2020-10-21T04:08:45Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishherder is a derisive name used by the settled peoples of the [[Fallaya Basin]] for the nomadic folk who live on the water in [[shanty boat]]s.  Fishherders have their own language as well as a fondness for banjo and pipe music.  Fishherders do not actually herd fish though some do herd manatees which most uneducated folk take to be a kind of fish.&lt;br /&gt;
&lt;br /&gt;
[[Category: Inhabitants of Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155475</id>
		<title>Fishherder</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155475"/>
		<updated>2020-10-21T04:08:21Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishherder is a derisive name used by the settled peoples of the [[Fallaya Basin]] for the nomadic folk who live on the water in [[shanty boat]]s.  Fishherders have their own language as well as a fondness for banjo and pipe music.  Fishherders do not actually herd fish though some do herd manatees which most uneducated folk take to be a kind of fish.&lt;br /&gt;
&lt;br /&gt;
[[Category: Inhabitants of the Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155474</id>
		<title>Fishherder</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fishherder&amp;diff=155474"/>
		<updated>2020-10-21T04:06:59Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;Fishherder is a derisive name used by the settled peoples of the Fallaya Basin for the nomadic folk who live on the water in shanty boats.  Fishherders have their own...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishherder is a derisive name used by the settled peoples of the [[Fallaya Basin]] for the nomadic folk who live on the water in [[shanty boats]].  Fishherders have their own language as well as a fondness for banjo and pipe music.  Fishherders do not actually herd fish though some do herd manatees which most uneducated folk take to be a kind of fish.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155473</id>
		<title>Shanty boat</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155473"/>
		<updated>2020-10-21T04:03:06Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanty boats are flat bottom boats used by the fishherders of the [[Fallaya Basin]].  They vary in size, but the are generally only large to hold a small one or two room shack with enough space to walk around the outside on the deck.  While the boats can be towed by beasts of burden, they often either drift with the current or are propelled along by a person using a pole.  As a result they are not usually capable of fast movement.  The flat bottom and small size of the shanty boat allow them to be moved across shallows and small embankments with less trouble than a normal boat which comes in handy in the ever shifting deep swamp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Transportation in Fallaya Basin]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155472</id>
		<title>Shanty boat</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155472"/>
		<updated>2020-10-21T04:01:53Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanty boats are flat bottom boats used by the fishherders of the [[Fallaya Basin]].  They vary in size, but the are generally only large to hold a small one or two room shack with enough space to walk around the outside on the deck.  While the boats can be towed by beasts of burden, they often either drift with the current or are propelled along by a person using a pole.  As a result they are not usually capable of fast movement.  The flat bottom and small size of the shanty boat allow them to be moved across shallows and small embankments with less trouble than a normal boat which comes in handy in the ever shifting deep swamp.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155471</id>
		<title>Shanty boat</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Shanty_boat&amp;diff=155471"/>
		<updated>2020-10-21T04:01:06Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: Created page with &amp;quot;Shanty boats are flat bottom boats used by the fishherders of the Fallaya Basin.  They vary in size, but the are generally only large to hold a small one or two room shack wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanty boats are flat bottom boats used by the fishherders of the Fallaya Basin.  They vary in size, but the are generally only large to hold a small one or two room shack with enough space to walk around the outside on the deck.  While the boats can be towed by beasts of burden, they often either drift with the current or are propelled along by a person using a pole.  As a result they are not usually capable of fast movement.  The flat bottom and small size of the shanty boat allow them to be moved across shallows and small embankments with less trouble than a normal boat which comes in handy in the ever shifting deep swamp.&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Category:Elf&amp;diff=155470</id>
		<title>Category:Elf</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Category:Elf&amp;diff=155470"/>
		<updated>2020-10-21T03:53:27Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Elven Homelands in the Demiplane of Dread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demihuman]][[Category:Humanoid]][[Category:Monster Manual (3.5)]]&lt;br /&gt;
{{canon}}&lt;br /&gt;
==Canon Information==&lt;br /&gt;
Also referred to as the fair folk, elves constitute members of a long-lived [[race]] of [[humanoid]]s that as a whole has a strong connection with [[nature]] yet is also steeped in [[magic]]al lore. They tend to have an appreciation of elegance, [[art]], and beauty as well as [[knowledge]], but these appreciations are tempered by reclusiveness and a general wariness to the outside world. As with other nonhumans, elves face [[bigotry]] and prejudice in many Ravenloft [[domain]]s outside of [[Darkon]] and [[Sithicus]]. Therefore, elves in the [[Demiplane of Dread]] even more withdrawn from contact with nonelves than they are on worlds on the [[Material Plane]]. As they can often pass for [[human]]s, elves may nonetheless be encountered within the Demiplane more commonly than some other nonhuman races despite the elven trend towards isolation from the outside world&amp;lt;ref name=&amp;quot;DoD p. 232-233&amp;quot;&amp;gt;[[Domains of Dread]] p. 232-233&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;R3E p. 31-32&amp;quot;&amp;gt;[[Ravenloft Third Edition]] p. 31-32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 38-39&amp;quot;&amp;gt;[[Ravenloft Player&#039;s Handbook]] p. 38-39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[High elf|High elves]] constitute the vast majority of elves found in Ravenloft&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;, although [[wild elf|wild elves]] represent a small minority of elves in Sithicus&amp;lt;ref name=&amp;quot;Gaz IV p. 108&amp;quot;&amp;gt;[[Ravenloft Gazetteer IV]] p. 108&amp;lt;/ref&amp;gt;. Although [[Arak]] was said to be plagued by [[drow]] from underground, this is (and was) a mistaken perception; the true inhabitants of Arak was an entirely unrelated race of [[fey]] more properly known as [[shadow fey]]&amp;lt;ref name=&amp;quot;The Shadow Rift p.&amp;quot;&amp;gt;[[The Shadow Rift]] (module) p.&amp;lt;/ref&amp;gt;. Despite some perceptions nonelves may have of the elven people as [[immortal]] fey creatures, elves are still fully mortal (if very long-lived)&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===[[Elven]] Homelands in the Demiplane of Dread===&lt;br /&gt;
&lt;br /&gt;
Although has been said that Ravenloft has no native elves&amp;lt;ref&amp;gt;The [[Complete Book of Elves]], a resource for generic Dungeons and Dragons [[2nd Edition]] makes this case, stating that Sithican elves are brought from [[Krynn]]. This book fails to take into account elves from Darkon is a generic resource before a Ravenloft specific resource. Therefore it might be considered {{questionably-canon-small}}.&amp;lt;/ref&amp;gt;, elves have two primary homelands in the Demiplane of Dread: [[Darkon]] (primarily in the [[Mistlands]] towns of [[Neblus]], [[Nevuchar Springs]]], and [[Sidnar]]) and [[Sithicus]] (where elves uniquely make up the majority of the population)&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. The elven cultures of these two lands are seemingly distinct and separate&amp;lt;ref name=&amp;quot;R3E p. 31&amp;quot;&amp;gt;Ravenloft Third Edition p. 31&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 38&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 38&amp;lt;/ref&amp;gt; [[Drow]] may be found in the underground regions of Darkon&amp;lt;ref&amp;gt;[[Ravenloft: Realm of Terror]], p. 68&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13&amp;lt;/ref&amp;gt; (primarily in the [[Mountains of Misery]] and possibly the Mistlands&amp;lt;ref&amp;gt;Domains of Dread p. 34&amp;lt;/ref&amp;gt;), and [[wild elves]] of a [[CL 1|stone age]] [[CL|cultural level]] can be found in the wilder regions of Sithicus&amp;lt;ref name=&amp;quot;Gaz IV p. 108&amp;quot;&amp;gt;[[Ravenloft Gazetteer IV]] p. 108&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Outside of Darkon and Sithicus, elves make up a small but notable minority in [[Falkovnia]] (1% of the population)&amp;lt;ref&amp;gt;[[Ravenloft Gazetteer II]] p. 86&amp;lt;/ref&amp;gt;, [[Keening]] (1%)&amp;lt;ref&amp;gt;[[Ravenloft Gazetteer V]] p. 84&amp;lt;/ref&amp;gt;, [[Necropolis]] (5%)&amp;lt;ref&amp;gt;Ravenloft Gazetteer II p. 55&amp;lt;/ref&amp;gt;, and [[Fallaya Basin]] (&amp;lt;1%). However, in Falkovnia, elves will either be hidden from view or enslaved, whereas in Keening or Necropolis elves will only be encountered as [[undead]].  In Fallaya Basin the small tribe of elves live freely in the deep swamp where they rarely encounter non-adventurers aside from the grung.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Elves tend toward slim builds with angular and fine features. One of their most notable features is their elongated, pointed [[ear]]s&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;. Though taller than some other humanoid races, elves are often smaller than humans. The delicate build of elves lends itself towards [[dexterity]]] and grace more than [[constitution|physical hardiness]]&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. Despite a lesser trend toward physical hardiness than humans and some other humanoids, the elves may show a superior resiliency against mental trauma and [[madness]]&amp;lt;ref name=&amp;quot;DoD p. 233&amp;quot;&amp;gt;Domains of Dread p. 233&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The elven appreciation for the fine and elegant is reflected by the [[clothing]] and accessories they wear. Elves on the whole prefer clothing made from light, delicate material (such as [[silk]]s or satin) and pastel in color&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. (There are some seasonal variations in color for [[Darkonian]] elves, whereas [[Sithican]] elves prefer more muted colors&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;). Elven tastes are also reflected in the gear [[adventurer]]s use, with elven adventurers most often using fine blades such as the [[rapier]] and lighter [[armor]]s&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;. For the most part, elves disdain [[firearm]]s for their noise and messiness&amp;lt;ref name=&amp;quot;DoD p. 233&amp;quot;&amp;gt;Domains of Dread p. 233&amp;lt;/ref&amp;gt;,.&lt;br /&gt;
&lt;br /&gt;
===Outcast Rating===&lt;br /&gt;
Under [[Third Edition]] rules, elves have a base [[OR]] of 3&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===[[Elven Vampire]]s&amp;lt;ref&amp;gt;[[Ravenloft Monstrous Compendium Appendix I &amp;amp; II]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Denizens of Darkness]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Denizens of Dread]]&amp;lt;/ref&amp;gt;===&lt;br /&gt;
Despite their rarity in Ravenloft, there is a [[vampiric strain]] specific to the elven race known simply as the [[elven vampire]]. This is not to say that all elves that become [[vampire]]s become this specific vampire strain, but that all members of the elven vampire strain are elves. [[Jander Sunstar]] is an example of an elf that is a vampire but not of the elven vampire strain.&lt;br /&gt;
&lt;br /&gt;
Despite being uniquely attuned to activity at [[day]] rather than at [[night]] time, elven vampires live wretched lives. Unlike most vmapires, elven vampires are highly [[disfigured]] by a transformation of distorted features and exaggerated looks of torment. As such, elven vampires live as [[outcast]]s. Elven vampires suffer the [[curse]] of the [[black thumb]], which makes their touch wither any [[plant]]s they come into contact with. This trait enrages creatures so finely attuned to nature, and elven vampires usually come to hate nature rather than loving it.&lt;br /&gt;
&lt;br /&gt;
===Some Notable Elven Individuals===&lt;br /&gt;
*[[Lady Adeline]], chief [[tax collector]] for [[Baron Urik von Kharkov]]&lt;br /&gt;
*[[Alanik Ray]], famous [[detective]] formerly of [[Darkon]], now of [[Dementlieu]]&lt;br /&gt;
*[[Angel Pajaro]], opera singer&lt;br /&gt;
*[[Easan the Mad]], [[darklord]] of [[Vechor]]&lt;br /&gt;
*[[Jacinth Moontide]]&lt;br /&gt;
*[[Jander Sunstar]]&lt;br /&gt;
*[[Jameld of Hroth]], [[:category:Hunter Of Monsters|monster hunter]]&lt;br /&gt;
*[[Mason]] of [[Har-Thelen]], resister to [[Azrael Dak]]&#039;s rule&lt;br /&gt;
*[[Lord Soth&#039;s 13 Banshees]]&lt;br /&gt;
*[[Trillen Mistwalker]], [[explorer]] with an accursed reputation&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Category:Elf&amp;diff=155469</id>
		<title>Category:Elf</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Category:Elf&amp;diff=155469"/>
		<updated>2020-10-21T03:50:34Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Elven Homelands in the Demiplane of Dread */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demihuman]][[Category:Humanoid]][[Category:Monster Manual (3.5)]]&lt;br /&gt;
{{canon}}&lt;br /&gt;
==Canon Information==&lt;br /&gt;
Also referred to as the fair folk, elves constitute members of a long-lived [[race]] of [[humanoid]]s that as a whole has a strong connection with [[nature]] yet is also steeped in [[magic]]al lore. They tend to have an appreciation of elegance, [[art]], and beauty as well as [[knowledge]], but these appreciations are tempered by reclusiveness and a general wariness to the outside world. As with other nonhumans, elves face [[bigotry]] and prejudice in many Ravenloft [[domain]]s outside of [[Darkon]] and [[Sithicus]]. Therefore, elves in the [[Demiplane of Dread]] even more withdrawn from contact with nonelves than they are on worlds on the [[Material Plane]]. As they can often pass for [[human]]s, elves may nonetheless be encountered within the Demiplane more commonly than some other nonhuman races despite the elven trend towards isolation from the outside world&amp;lt;ref name=&amp;quot;DoD p. 232-233&amp;quot;&amp;gt;[[Domains of Dread]] p. 232-233&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;R3E p. 31-32&amp;quot;&amp;gt;[[Ravenloft Third Edition]] p. 31-32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 38-39&amp;quot;&amp;gt;[[Ravenloft Player&#039;s Handbook]] p. 38-39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[High elf|High elves]] constitute the vast majority of elves found in Ravenloft&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;, although [[wild elf|wild elves]] represent a small minority of elves in Sithicus&amp;lt;ref name=&amp;quot;Gaz IV p. 108&amp;quot;&amp;gt;[[Ravenloft Gazetteer IV]] p. 108&amp;lt;/ref&amp;gt;. Although [[Arak]] was said to be plagued by [[drow]] from underground, this is (and was) a mistaken perception; the true inhabitants of Arak was an entirely unrelated race of [[fey]] more properly known as [[shadow fey]]&amp;lt;ref name=&amp;quot;The Shadow Rift p.&amp;quot;&amp;gt;[[The Shadow Rift]] (module) p.&amp;lt;/ref&amp;gt;. Despite some perceptions nonelves may have of the elven people as [[immortal]] fey creatures, elves are still fully mortal (if very long-lived)&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===[[Elven]] Homelands in the Demiplane of Dread===&lt;br /&gt;
&lt;br /&gt;
Although has been said that Ravenloft has no native elves&amp;lt;ref&amp;gt;The [[Complete Book of Elves]], a resource for generic Dungeons and Dragons [[2nd Edition]] makes this case, stating that Sithican elves are brought from [[Krynn]]. This book fails to take into account elves from Darkon is a generic resource before a Ravenloft specific resource. Therefore it might be considered {{questionably-canon-small}}.&amp;lt;/ref&amp;gt;, elves have two primary homelands in the Demiplane of Dread: [[Darkon]] (primarily in the [[Mistlands]] towns of [[Neblus]], [[Nevuchar Springs]]], and [[Sidnar]]) and [[Sithicus]] (where elves uniquely make up the majority of the population)&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. The elven cultures of these two lands are seemingly distinct and separate&amp;lt;ref name=&amp;quot;R3E p. 31&amp;quot;&amp;gt;Ravenloft Third Edition p. 31&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 38&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 38&amp;lt;/ref&amp;gt; [[Drow]] may be found in the underground regions of Darkon&amp;lt;ref&amp;gt;[[Ravenloft: Realm of Terror]], p. 68&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13&amp;lt;/ref&amp;gt; (primarily in the [[Mountains of Misery]] and possibly the Mistlands&amp;lt;ref&amp;gt;Domains of Dread p. 34&amp;lt;/ref&amp;gt;), and [[wild elves]] of a [[CL 1|stone age]] [[CL|cultural level]] can be found in the wilder regions of Sithicus&amp;lt;ref name=&amp;quot;Gaz IV p. 108&amp;quot;&amp;gt;[[Ravenloft Gazetteer IV]] p. 108&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Outside of Darkon and Sithicus, elves make up a small but notable minority in [[Falkovnia]] (1% of the population)&amp;lt;ref&amp;gt;[[Ravenloft Gazetteer II]] p. 86&amp;lt;/ref&amp;gt;, [[Keening]] (1%)&amp;lt;ref&amp;gt;[[Ravenloft Gazetteer V]] p. 84&amp;lt;/ref&amp;gt;, [[Necropolis]] (5%)&amp;lt;ref&amp;gt;Ravenloft Gazetteer II p. 55&amp;lt;/ref&amp;gt;, and [[Fallaya Basin]] (&amp;lt;1%). However, in Falklovnia, elves will either be hidden from view or enslaved, whereas in the latter two cases elves will only be encountered as [[undead]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Elves tend toward slim builds with angular and fine features. One of their most notable features is their elongated, pointed [[ear]]s&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;. Though taller than some other humanoid races, elves are often smaller than humans. The delicate build of elves lends itself towards [[dexterity]]] and grace more than [[constitution|physical hardiness]]&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. Despite a lesser trend toward physical hardiness than humans and some other humanoids, the elves may show a superior resiliency against mental trauma and [[madness]]&amp;lt;ref name=&amp;quot;DoD p. 233&amp;quot;&amp;gt;Domains of Dread p. 233&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The elven appreciation for the fine and elegant is reflected by the [[clothing]] and accessories they wear. Elves on the whole prefer clothing made from light, delicate material (such as [[silk]]s or satin) and pastel in color&amp;lt;ref name=&amp;quot;DoD p. 232&amp;quot;&amp;gt;Domains of Dread p. 232&amp;lt;/ref&amp;gt;. (There are some seasonal variations in color for [[Darkonian]] elves, whereas [[Sithican]] elves prefer more muted colors&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;). Elven tastes are also reflected in the gear [[adventurer]]s use, with elven adventurers most often using fine blades such as the [[rapier]] and lighter [[armor]]s&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;. For the most part, elves disdain [[firearm]]s for their noise and messiness&amp;lt;ref name=&amp;quot;DoD p. 233&amp;quot;&amp;gt;Domains of Dread p. 233&amp;lt;/ref&amp;gt;,.&lt;br /&gt;
&lt;br /&gt;
===Outcast Rating===&lt;br /&gt;
Under [[Third Edition]] rules, elves have a base [[OR]] of 3&amp;lt;ref name=&amp;quot;R3E p. 32&amp;quot;&amp;gt;Ravenloft Third Edition p. 32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RLPHB p. 39&amp;quot;&amp;gt;Ravenloft Player&#039;s Handbook p. 39&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===[[Elven Vampire]]s&amp;lt;ref&amp;gt;[[Ravenloft Monstrous Compendium Appendix I &amp;amp; II]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Denizens of Darkness]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Denizens of Dread]]&amp;lt;/ref&amp;gt;===&lt;br /&gt;
Despite their rarity in Ravenloft, there is a [[vampiric strain]] specific to the elven race known simply as the [[elven vampire]]. This is not to say that all elves that become [[vampire]]s become this specific vampire strain, but that all members of the elven vampire strain are elves. [[Jander Sunstar]] is an example of an elf that is a vampire but not of the elven vampire strain.&lt;br /&gt;
&lt;br /&gt;
Despite being uniquely attuned to activity at [[day]] rather than at [[night]] time, elven vampires live wretched lives. Unlike most vmapires, elven vampires are highly [[disfigured]] by a transformation of distorted features and exaggerated looks of torment. As such, elven vampires live as [[outcast]]s. Elven vampires suffer the [[curse]] of the [[black thumb]], which makes their touch wither any [[plant]]s they come into contact with. This trait enrages creatures so finely attuned to nature, and elven vampires usually come to hate nature rather than loving it.&lt;br /&gt;
&lt;br /&gt;
===Some Notable Elven Individuals===&lt;br /&gt;
*[[Lady Adeline]], chief [[tax collector]] for [[Baron Urik von Kharkov]]&lt;br /&gt;
*[[Alanik Ray]], famous [[detective]] formerly of [[Darkon]], now of [[Dementlieu]]&lt;br /&gt;
*[[Angel Pajaro]], opera singer&lt;br /&gt;
*[[Easan the Mad]], [[darklord]] of [[Vechor]]&lt;br /&gt;
*[[Jacinth Moontide]]&lt;br /&gt;
*[[Jander Sunstar]]&lt;br /&gt;
*[[Jameld of Hroth]], [[:category:Hunter Of Monsters|monster hunter]]&lt;br /&gt;
*[[Mason]] of [[Har-Thelen]], resister to [[Azrael Dak]]&#039;s rule&lt;br /&gt;
*[[Lord Soth&#039;s 13 Banshees]]&lt;br /&gt;
*[[Trillen Mistwalker]], [[explorer]] with an accursed reputation&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155468</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155468"/>
		<updated>2020-10-21T03:41:02Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including behemoths, hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit bearing plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155467</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155467"/>
		<updated>2020-10-21T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Population Distrubtion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  The settled people universally refer to the boat dwellers as fishherders.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155466</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155466"/>
		<updated>2020-10-21T02:43:48Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Adventure Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
*The deep swamp is home to a number of carnivorous plants, some which use poisons to kill their prey.  Shady individuals might pay highly for samples of these poisons.&lt;br /&gt;
&lt;br /&gt;
*Occasionally, a lucky fishherder will discover small amphibian figures made of silver or gold.  These have fed rumors of a previous fallen grung civilization.  The fishherders have begun congregating around the settlements.  Some from the deep swamp speak of the grung acting with more purpose than usual, and a few even claim to have seen a ziggurat rising above the treees.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155465</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155465"/>
		<updated>2020-10-21T02:32:30Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
Vegetation is less remarkable though a number of carnivorous and fruit plants are present in the deep swamp.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155464</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155464"/>
		<updated>2020-10-21T02:30:09Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Language &amp;amp; Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live on shanty boats claim to be descended from people who moved to the area from Chelleuax.  Indeed their language does seem to be mostly the same as that of Chelleaux with added words from the Vistani language as well as words of uncertain origin.  These people value the freedom afforded them by their boats and look down on townsmen as people to scared of danger to embrace life.&lt;br /&gt;
&lt;br /&gt;
Those Fallayans who live in settlements speak a different language.&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155463</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155463"/>
		<updated>2020-10-21T02:24:19Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Population Distrubtion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
One curious feature of the Fallaya Basin is the number of people living on shanty boats throughout the domain.  These shanty boats are inhabited by nomadic individuals or families engaged in fishherding, hunting and trapping, or other methods of living of the water.  Though there are rumors of half-elves and elves living on shanty boats, few people can claim to have seen any non-humans engaged in this lifestyle.  These humans are often rumored to have Vistani ancestry, but while their language does feature a few Vistani words any Vistani ancestry seems to have come from a forgotten time.&lt;br /&gt;
&lt;br /&gt;
In the deep swamp there exists a small tribe of elves as well as more numerous grung.&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155462</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155462"/>
		<updated>2020-10-21T02:14:09Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The Fallaya Basin is home to a vast array of wildlife including hippopotamuses, swamp hippopotamuses, alligators, swamp manatees, curiously large wading birds, and large herbivorous and carnivorous turtles large enough to support buildings on the back of their shells.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155461</id>
		<title>Fallaya Basin</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fallaya_Basin&amp;diff=155461"/>
		<updated>2020-10-21T02:09:47Z</updated>

		<summary type="html">&lt;p&gt;MexicanPizza: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=Early Medieval&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Warm Forests and Swamps&lt;br /&gt;
|year_formed=xxx&lt;br /&gt;
|population=human (#%)&lt;br /&gt;
|races=xxx&lt;br /&gt;
|languages=xxx&lt;br /&gt;
|religions=xxx&lt;br /&gt;
|government= independent settlements&lt;br /&gt;
|ruler=none&lt;br /&gt;
|darklord=[[the Swamp Shambler]]&lt;br /&gt;
|analog= Loiusiana / Vietnam&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In narrative conflict there is man versus man, man versus himself, and man versus nature. Few domains embody the last like Fallaya Basin, where the very land is the enemy.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Rivers from the north cut through the land, merging before reaching the sea. There are a number of small lakes and large ponds throughout the land. While a number of larger lakes and ponds as well as the main river channels are fairly stable, the deeper swamp is a languid, ever changing place.  &lt;br /&gt;
&lt;br /&gt;
This part of the swamp is best described as a large body of standing water containing a large number of moving islands and shifting accumulations of mud and muck.  The drifting islands often begin as trapped gases formed by decay at the bottom of the water lift rafts of silt and half decayed plant and animal matter to the water’s surface.  Though initially small, those islands that survive at the water’s surface for very long begin to accumulate extra organic matter and can swiftly become large and dense enough to support people walking upon them.  Those islands that survive long enough may even eventually begin to host vegetation with significant root systems that may eventually anchor them in place.  These drifting islands mean that localized areas of the swamp may form channels of moving water of close off previously open bodies of water from one day to the next.&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
add to me&lt;br /&gt;
====Towns====&lt;br /&gt;
* [[Fallaya]]&lt;br /&gt;
* [[Flood Town]]&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
*[[the Swamp Shambler]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
There is no ruler of the Basin as a whole, though some within the Basin have carved out territories that they control:&lt;br /&gt;
&lt;br /&gt;
*A [[secret society]] within [[Fallaya]] of druids that seek to find the key to controlling [[the Swamp Shambler]].&lt;br /&gt;
*[[Beauregard DuBlon]], a were-crocodile thug that prowls the waterways and roads&lt;br /&gt;
*[[Djorji Herne]], a [[darkling]] alchemist cursed to transform into a heron during the day and is a man every evening until sunrise.  He searches for a cure for his affliction, believing the Shambler can lead him to the natural ingredients needed to make him fully human again.&lt;br /&gt;
*&amp;quot;Mayor&amp;quot; [[Redd]] rules the criminal haven of [[Flood Town]] unopposed.&lt;br /&gt;
*[[The Golden Hand]] is a &amp;quot;finder&#039;s shop&amp;quot; based in [[Fallaya]] run by a curious retired gnome pirate, [[Johnny Beetlefoot]], who claims that they can and will find anything, if the fee is right.&lt;br /&gt;
*Amongst the many inbred clans throughout Fallaya Basin are those claiming that the reason for their unnaturally familial ways is to preserve a pure, sacred, royal bloodline, thousands of years old. Several different families claim to be maintaining the same bloodline, making them heirs to the kingdom, but whether or not this kingdom ever even existed, nobody knows. There are, however, a trio of gentlemen who have been spotted searching the Fallaya Basin swamps on horseback, trying to find the inheritors of this royal bloodline. Their leader, Stefan le Prince, wishes to marry his daughter Claudia to the truest male heir, so that he might rule through their child. If female member of the true royal clan is found, Stefan plans to marry her himself. &lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
* [[The Swamp Shambler]] searches for a woman in a vague understanding of marriage. Periodically women are abducted from the roads and waterways, and sometimes from the streets of [[Fallaya]] itself, to be lost within the swamps forever, or even worse, to become the Shambler&#039;s bride. Young women are warned to never sing as they pass between Fallaya and other towns for fear the Shambler will hear. &lt;br /&gt;
&lt;br /&gt;
* Rumor has it there is a music box, lost somewhere within the moors of the Basic, that can control [[the Swamp Shambler]] itself.&lt;br /&gt;
&lt;br /&gt;
* A collector from the Core of fine art has heard rumor of many lost pieces of art in [[Flood Town]] and is willing to pay heavily for these objects to be transported back, if they do exist.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Mayor&amp;quot; [[Redd]] is growing restless with his town of criminals, and has his sights set on [[Fallaya]]. He wants to sink it as well, and is looking to find a way to anger [[the Swamp Shambler]] enough to do it for him.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
The land evokes both [http://tvtropes.org/pmwiki/pmwiki.php/Main/SouthernGothic southern gothic] stories and exaggerated stereotypes (read: archetypes) of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/DeepSouth deep south], including &#039;&#039;Deliverance&#039;&#039;. Swamp Monsters, including the &#039;&#039;Swamp Thing&#039;&#039; and &#039;&#039;Man Thing&#039;&#039; comics and the Honey Island Swamp monster.&lt;br /&gt;
&lt;br /&gt;
[[Category: Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Warm Climate]]&lt;/div&gt;</summary>
		<author><name>MexicanPizza</name></author>
	</entry>
</feed>