<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://fraternityofshadows.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daisu</id>
	<title>Mistipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://fraternityofshadows.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daisu"/>
	<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/wiki/Special:Contributions/Daisu"/>
	<updated>2026-09-19T08:10:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Native_Monsters_of_Theka&amp;diff=159272</id>
		<title>Native Monsters of Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Native_Monsters_of_Theka&amp;diff=159272"/>
		<updated>2022-01-06T17:09:23Z</updated>

		<summary type="html">&lt;p&gt;Daisu: Created page with &amp;quot;===Native Horrors=== *Broken One *Skeletal Rat&amp;lt;ref&amp;gt;Crystal Spheres p.57&amp;lt;/ref&amp;gt; *Skeletal Bat&amp;lt;ref&amp;gt;Crystal Spheres p.57&amp;lt;/ref&amp;gt; *Undead Wolf&amp;lt;ref&amp;gt;Crystal S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Native Horrors===&lt;br /&gt;
*[[Broken One]]&lt;br /&gt;
*[[Skeletal Rat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeletal Bat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Wolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Shadow]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41,51&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Banshee]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.48&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mummy]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ju-ju Zombies]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.46&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghoul]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wraith]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Spectre]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wight]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Feral [[Vampire]]&lt;br /&gt;
*[[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
=====Lycanthropic=====&lt;br /&gt;
*[[Werewolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
*True [[Wererat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Fauna_of_Theka&amp;diff=159271</id>
		<title>Fauna of Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Fauna_of_Theka&amp;diff=159271"/>
		<updated>2022-01-06T17:08:20Z</updated>

		<summary type="html">&lt;p&gt;Daisu: Created page with &amp;quot;===Fauna=== *Prehistoric Creatures *Rat *Bat *Wolf *Worg *Hamster, Giant Space&amp;lt;ref&amp;gt;Spelljammer MC7&amp;lt;/ref&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Fauna===&lt;br /&gt;
*Prehistoric Creatures&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
*[[Hamster, Giant Space]]&amp;lt;ref&amp;gt;[[Spelljammer MC7]]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Flora_of_Theka&amp;diff=159270</id>
		<title>Flora of Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Flora_of_Theka&amp;diff=159270"/>
		<updated>2022-01-06T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;Daisu: Created page with &amp;quot;*Alchemy Plant&amp;lt;ref&amp;gt;Spelljammer MC9&amp;lt;/ref&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Alchemy Plant]]&amp;lt;ref&amp;gt;[[Spelljammer MC9]]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159269</id>
		<title>Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159269"/>
		<updated>2022-01-06T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Valchan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Theka2.PNG&lt;br /&gt;
|culture_lvl= [[CL 1|Stone Age (1)]], Ruins Suggest [[CL 4|Classical (4)]], the Tower of Night and The Complex is [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[739 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=500&lt;br /&gt;
|races=Humans 99%, Other 1%&lt;br /&gt;
|languages=[[Wildspeak]], [[Vaasi]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Hereditary Aristocracy&lt;br /&gt;
|ruler=[[T&#039;Lann]]&lt;br /&gt;
|darklord=[[T&#039;Lann]]&lt;br /&gt;
|analog=Land That Time Forgot&lt;br /&gt;
|nationality=[[Thesalians]]&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Plant]]&amp;lt;ref&amp;gt;[[Spelljammer MC9]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
*Prehistoric Creatures&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
*[[Hamster, Giant Space]]&amp;lt;ref&amp;gt;[[Spelljammer MC7]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
*[[Broken One]]&lt;br /&gt;
*[[Skeletal Rat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeletal Bat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Wolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Shadow]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41,51&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Banshee]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.48&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mummy]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ju-ju Zombies]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.46&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghoul]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wraith]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Spectre]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wight]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Feral [[Vampire]]&lt;br /&gt;
*[[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
=====Lycanthropic=====&lt;br /&gt;
*[[Werewolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
*True [[Wererat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
Climate varies and is usually rainy and warm to the north, within the jungle. The southern part of the domain is cool and unchanging.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The North and West edge of Theka is a large mountain range. Within the mountains is a valley with a jungle hidden in its depths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life.  Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
&lt;br /&gt;
*The southern part of Theka is a desolate and vast rocky wasteland similar to [[Bluetspur]]&#039;s. Only the [[Tower of Night]] breaks its flat featureless plains.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[Tower of Night]]&lt;br /&gt;
*[[The Complex]][[(New Thesalys)]]&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Musarde River]] - Northern branch is full of life and the southern branch is lifeless and motionless&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*After the [[Grand Conjunction]], it left the core and became an Island of Terror that can be accessed from the Wildlands.&amp;lt;ref&amp;gt;[[QtR22]] p.148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
Before Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
====[[Kartakass]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bluetspur]]====&lt;br /&gt;
&lt;br /&gt;
After Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Wildlands]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
&lt;br /&gt;
Theka once nestled between [[Valachan]] and [[Bluetspur]] some time after [[Daglan]] vanished. After the [[Grand Conjunction]], it left the core and became an [[Island of Terror]] that can be accessed from [[the Wildlands]].&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[New Thesalys]] (pop. 100) - In the mountains is a race of humans, [[Thesalians]] who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T&#039;lann uses the complex for his feeding larder. They revere him as their leader.&lt;br /&gt;
*[[Tower of Night]] - A complex under the tower holds people to use for T&#039;Lann food and experiments.&lt;br /&gt;
*Tribal Savages gather within ruins and caves of the hidden valley.&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[T&#039;Lann]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[T&#039;Lann]] is revered as the leader of [[New Thesalys]].  There also a [[hereditary aristocracy]] under him of true lycanthropes to watch over in his absence.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
In both cultures, the right of leadership comes from one family or those related to it. The tribal rulership changes family if all the descendants of the previous family die by natural or unnatural causes.&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
Life in [[New Thesalys]] is slow and simple. Many generations have passed since this race got stuck on what they believe is a planet. Their history before has been distorted by passing it down through the ages. They follow strict laws that they impose on themselves and wait for the day that they can return to a place called Greatspace.&lt;br /&gt;
The tribes of the valley are the descendants of an old civilization whose past is lost. The tribes war amongst themselves and hunt the beasts of the forest.&lt;br /&gt;
&lt;br /&gt;
===Law-Enforcement===&lt;br /&gt;
True lycanthropes protect [[New Thesalys]].  While undead squads roam the southern part of the domain.&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
Lycanthropic Spies&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Footing===&lt;br /&gt;
T&#039;Lann guard squads consist of 1d6 ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
[[Wildspeak]] spoken by the tribal savages.  [[Vaasi]] for the [[Thesalians]].&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[739 BC]] - {{Questionably-canon-small}}Bruin Shambrath and a group of adventurers returned with sun seeds, a magical item that turned Greatspace&#039;s sun back to normal. They then followed T&#039;Laan back to Darkspace and restored the sun there as well. When they defeated T&#039;Laan, thinking that he was dead, his great evil nature and strong hatred pulled him into Ravenloft, prior to his destruction.  Theka is formed.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] T&#039;Lann almost escapes using the [[Ultimate Helm]] before being pulled back.  Theka becomes an [[Island of Terror]].&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.148 - 158&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148-149&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159265</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159265"/>
		<updated>2022-01-02T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;Daisu: added map and more description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
The town has a population of roughly 300.  A cemetery is perched on a hill overlooking the village.  East of the village is the [[Tarascon Plantation]].&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:MaraisdTarascon.png|100px|Image: 100 pixels]]&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159264</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159264"/>
		<updated>2022-01-02T18:14:17Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
The town has a population of roughly 300.&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Image:MaraisdTarascon.png|100px|Image: 100 pixels]]&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159263</id>
		<title>Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159263"/>
		<updated>2022-01-02T14:56:54Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Theka2.PNG&lt;br /&gt;
|culture_lvl= [[CL 1|Stone Age (1)]], Ruins Suggest [[CL 4|Classical (4)]], the Tower of Night and The Complex is [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[739 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=500&lt;br /&gt;
|races=Humans 99%, Other 1%&lt;br /&gt;
|languages=[[Wildspeak]], [[Vaasi]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Hereditary Aristocracy&lt;br /&gt;
|ruler=[[T&#039;Lann]]&lt;br /&gt;
|darklord=[[T&#039;Lann]]&lt;br /&gt;
|analog=Land That Time Forgot&lt;br /&gt;
|nationality=[[Thesalians]]&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Plant]]&amp;lt;ref&amp;gt;[[Spelljammer MC9]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
*Prehistoric Creatures&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
*[[Hamster, Giant Space]]&amp;lt;ref&amp;gt;[[Spelljammer MC7]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
*[[Broken One]]&lt;br /&gt;
*[[Skeletal Rat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeletal Bat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Wolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Shadow]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41,51&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Banshee]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.48&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mummy]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ju-ju Zombies]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.46&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghoul]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wraith]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Spectre]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wight]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Feral [[Vampire]]&lt;br /&gt;
*[[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
=====Lycanthropic=====&lt;br /&gt;
*[[Werewolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
*True [[Wererat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
Climate varies and is usually rainy and warm to the north, within the jungle. The southern part of the domain is cool and unchanging.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The North and West edge of Theka is a large mountain range. Within the mountains is a valley with a jungle hidden in its depths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life.  Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
&lt;br /&gt;
*The southern part of Theka is a desolate and vast rocky wasteland similar to [[Bluetspur]]&#039;s. Only the [[Tower of Night]] breaks its flat featureless plains.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[Tower of Night]]&lt;br /&gt;
*[[The Complex]][[(New Thesalys)]]&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Musarde River]] - Northern branch is full of life and the southern branch is lifeless and motionless&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*After the [[Grand Conjunction]], it left the core and became an Island of Terror that can be accessed from the Wildlands.&amp;lt;ref&amp;gt;[[QtR22]] p.148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
Before Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
&lt;br /&gt;
====[[Valchan]]====&lt;br /&gt;
&lt;br /&gt;
====[[Kartakass]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bluetspur]]====&lt;br /&gt;
&lt;br /&gt;
After Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Wildlands]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
&lt;br /&gt;
Theka once nestled between [[Valachan]] and [[Bluetspur]] some time after [[Daglan]] vanished. After the [[Grand Conjunction]], it left the core and became an [[Island of Terror]] that can be accessed from [[the Wildlands]].&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[New Thesalys]] (pop. 100) - In the mountains is a race of humans, [[Thesalians]] who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T&#039;lann uses the complex for his feeding larder. They revere him as their leader.&lt;br /&gt;
*[[Tower of Night]] - A complex under the tower holds people to use for T&#039;Lann food and experiments.&lt;br /&gt;
*Tribal Savages gather within ruins and caves of the hidden valley.&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[T&#039;Lann]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[T&#039;Lann]] is revered as the leader of [[New Thesalys]].  There also a [[hereditary aristocracy]] under him of true lycanthropes to watch over in his absence.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
In both cultures, the right of leadership comes from one family or those related to it. The tribal rulership changes family if all the descendants of the previous family die by natural or unnatural causes.&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
Life in [[New Thesalys]] is slow and simple. Many generations have passed since this race got stuck on what they believe is a planet. Their history before has been distorted by passing it down through the ages. They follow strict laws that they impose on themselves and wait for the day that they can return to a place called Greatspace.&lt;br /&gt;
The tribes of the valley are the descendants of an old civilization whose past is lost. The tribes war amongst themselves and hunt the beasts of the forest.&lt;br /&gt;
&lt;br /&gt;
===Law-Enforcement===&lt;br /&gt;
True lycanthropes protect [[New Thesalys]].  While undead squads roam the southern part of the domain.&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
Lycanthropic Spies&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Footing===&lt;br /&gt;
T&#039;Lann guard squads consist of 1d6 ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
[[Wildspeak]] spoken by the tribal savages.  [[Vaasi]] for the [[Thesalians]].&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[739 BC]] - {{Questionably-canon-small}}Bruin Shambrath and a group of adventurers returned with sun seeds, a magical item that turned Greatspace&#039;s sun back to normal. They then followed T&#039;Laan back to Darkspace and restored the sun there as well. When they defeated T&#039;Laan, thinking that he was dead, his great evil nature and strong hatred pulled him into Ravenloft, prior to his destruction.  Theka is formed.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] T&#039;Lann almost escapes using the [[Ultimate Helm]] before being pulled back.  Theka becomes an [[Island of Terror]].&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.148 - 158&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148-149&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159260</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159260"/>
		<updated>2021-12-29T18:32:08Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
&lt;br /&gt;
The town has a population of roughly 300.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159259</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159259"/>
		<updated>2021-12-29T18:31:46Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
{{dombox&lt;br /&gt;
|picture=MaraisdTarascon.png}}&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
&lt;br /&gt;
The town has a population of roughly 300.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159258</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159258"/>
		<updated>2021-12-29T18:30:54Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
picture=MaraisdTarascon.png&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
&lt;br /&gt;
The town has a population of roughly 300.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159257</id>
		<title>Marais d&#039;Tarascon</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Marais_d%27Tarascon&amp;diff=159257"/>
		<updated>2021-12-29T18:30:33Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{canon}}&lt;br /&gt;
|picture=MaraisdTarascon.png&lt;br /&gt;
[[Marais d&#039;Tarascon]] is a hamlet located in [[Souragne]].  It is named after the [[Tarascon Family]].&lt;br /&gt;
&lt;br /&gt;
The town has a population of roughly 300.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Hamlet]]&lt;br /&gt;
[[Category:Locations in Souragne]]&lt;br /&gt;
[[category:Founded]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 09-Apr-2002 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_city.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; [http://web.archive.org/web/20100329193632/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Download Now! ]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Ravenloft Third Edition]]&#039;&#039; - p172&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Domains of Dread]]&#039;&#039; - pp95-96&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - pp1-5, 13-32&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Night of the Walking Dead]]&#039;&#039; - Front Cover&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Located in Souragne (Domain) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=File:MaraisdTarascon.png&amp;diff=159256</id>
		<title>File:MaraisdTarascon.png</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=File:MaraisdTarascon.png&amp;diff=159256"/>
		<updated>2021-12-29T18:25:54Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Al_Kathos&amp;diff=159255</id>
		<title>Al Kathos</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Al_Kathos&amp;diff=159255"/>
		<updated>2021-12-28T21:33:32Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=3&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Sandy desert, mountainous desert&lt;br /&gt;
|year_formed=[[586 BC]]&lt;br /&gt;
|population=6120&lt;br /&gt;
|races=Human(100%)&lt;br /&gt;
|languages=Akiri &lt;br /&gt;
|religions=Akiri Pantheon, the Rotting Gods, the Lawgiver&lt;br /&gt;
|government= Despotism (Malbus and his enforcers), tribalism&lt;br /&gt;
|ruler=[[Malbus]]&lt;br /&gt;
|darklord=[[Malbus]]&lt;br /&gt;
|analog=Arabia&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
[[Al Kathos]] is a desert domain ruled by a &amp;quot;ram-headed abomination&amp;quot; named Malbus who commands &amp;quot;legions of hellish minions&amp;quot; and &amp;quot;dines on the flesh of the mortals he captures.&amp;quot;  Among its notorious dangers are the Sand Singers, undead spirits who lure travelers to their deaths with &amp;quot;soft scents and honeyed tongues&amp;quot;, and the &amp;quot;jackal-headed priests of the Rotting Gods.&amp;quot;  &amp;lt;ref&amp;gt;[[Tales of Ravenloft]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]]&lt;br /&gt;
Al Kathos is a very poor and barren domain; the places Malbus controls are vigorously policed, but outside of the towns and a few trade routs the domain is essentially lawless, with all the tribesmen willing to turn bandit at a moment&#039;s notice. Worse than bandits also make their homes in the deep desert. {{Spec| The population is hot blooded and has a strong tendency for violence and criminal behavior. Not all are criminals by any means, but the poverty of the domain makes it necessary for some to steal in order to live.}} The Sand Singers, the wraiths of harpies of the desert, lure men to their death, while priests of Set find followers to their evil cult and capture others to sacrifice to him. There are about twice as many women born in this domain as men, as this taunts the lusty [[darklord]] and keeps the population up in spite of all the violence. In addition, Malbus is cursed with  a fear  of women; he fears the  women  he lusts after  and  is  scared of  that  fact getting out .&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Much of the domain has a sandy desert ecology, where essentially nothing grows.  There are oases scattered throughout the desert, often marked by palm trees, and some places with marginally more water where one can find cacti, scrub brush, and hardy trees such as acacia.  Watercourses are often marked by tamarisk bushes. Common fauna include biting insects,  arachnids such as scorpions and tarantulas, numerous poisonous reptiles, many kinds of birds, and small predators such as desert foxes.  Large animals are mostly rare, although herds of camels do wander the wasteland.  Unnatural fauna include were-foxes and were-jackals.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
100% Human 21000 men 40200 women&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
Mamatpolis, the Wounded City 10000 (not counted in the domain population, since it&#039;s a different domain)&lt;br /&gt;
&lt;br /&gt;
Al Sakar 1400&lt;br /&gt;
&lt;br /&gt;
Gar Sehbet 1300&lt;br /&gt;
&lt;br /&gt;
Al Hat Shelut 1220&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
Malbus rules the towns with a first of iron, save for the Wounded City, where the vizier [[Abd-al-Mamat]] holds sway. Outside of the towns and the city, the main authority figures are the sheikhs of the three principal tribes: the Sakar, the Sehbet, and the Shelut, who vie continually among themselves for power.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
The greater number of women than men has effected the domain strongly. Not only are virtually all men married, but most merchants have two wives and rich merchants and nobles have 4 or more. Although many men outside of the domain are envious of this fact, the men of Al-Kathos know there is a downside to it as well.  Not only is it expensive to have four wives, the population&#039;s strong tendency to chaotic alignments frequently leads to quarrels between co-wives. As a large number of wives often equals a large number of children, the domain&#039;s tendency to chaotic alignments likewise leads to quarrels between these offspring. The large number of women does however provide numerous opportunities for political marriages.  [This strikes me as a bit odd.  If the person who wrote this reads this, could you explain why you made this a feature of the domain?] Malbus is a half Silat who has a curse to fear the very women he lusts after. The tension between his lust and fear is very strong and agonizing to him. The many women in the domain taunt him by their very presence; he wants to get close to them but cannot, as his fear of them grows stronger the closer they draw near to him. He hopes that by having them sacrificed to Bel he will overcome his fear but he will not. &lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
Malbus has been demanding &amp;quot;tribute&amp;quot; from all passing merchants and hitting them hard using followers of Set to do so. He sees himself as the &amp;quot;true ruler&amp;quot; of Al Kathos so considers them taxes instead of theft. The party is hired to get a caravan through despite attacks from bandits and followers of Set and their undead.&lt;br /&gt;
&lt;br /&gt;
Wraiths have increased greatly in numbers the last few years due to the Sand Singers luring men to their deaths and then rising as wraiths. They are becoming a real menace. The Temple of Ra has put out a large bounty on wraiths and sand singers. All parties must be approved by the church in advance to make sure that they are up to the task and won&#039;t simply get killed by the wraiths and contribute to the problem. The party will have to undergo a series of tests before they are allowed to go for the bounty.&lt;br /&gt;
&lt;br /&gt;
The daughter of a local merchant has been kidnapped. There is no ransom being demanded and he is worried she will be sold to Malbus to satisfy his lust as his fear of women is unknown to all, she will  actually be sacrificed to him on an alter  far from him,at least  a mile away .  The merchant loves his daughter greatly and will give the party a huge reward for rescuing her. &lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
[[Category:Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Novel Only Domain]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 14-Feb-2001 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Tales of Ravenloft:The Judgement of Abd-al-Mamat]]&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Tales of Ravenloft:The Judgement of Abd-al-Mamat]]&#039;&#039; - pp157-173&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Ruled by Malbus (NPC) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Al_Kathos&amp;diff=159254</id>
		<title>Al Kathos</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Al_Kathos&amp;diff=159254"/>
		<updated>2021-12-28T21:32:37Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=3&lt;br /&gt;
|ecology=Full&lt;br /&gt;
|terrain=Sandy desert, mountainous desert&lt;br /&gt;
|year_formed=[[586 BC]]&lt;br /&gt;
|population=6120&lt;br /&gt;
|races=Human(100%)&lt;br /&gt;
|languages=Akiri &lt;br /&gt;
|religions=Akiri Pantheon, the Rotting Gods, the Lawgiver&lt;br /&gt;
|government= Despotism (Malbus and his enforcers), tribalism&lt;br /&gt;
|ruler=[[Malbus]]&lt;br /&gt;
|darklord=[[Malbus]]&lt;br /&gt;
|analog=Arabia&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
{{canon}}&lt;br /&gt;
[[Al Kathos]] is a desert domain ruled by a &amp;quot;ram-headed abomination&amp;quot; named Malbus who commands &amp;quot;legions of hellish minions&amp;quot; and &amp;quot;dines on the flesh of the mortals he captures.&amp;quot;  Among its notorious dangers are the Sand Singers, undead spirits who lure travelers to their deaths with &amp;quot;soft scents and honeyed tongues&amp;quot;, and the &amp;quot;jackal-headed priests of the Rotting Gods.&amp;quot;  &amp;lt;ref&amp;gt;[[Tales of Ravenloft]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hub}}&lt;br /&gt;
Part of [[the Hub]]&lt;br /&gt;
Al Kathos is a very poor and barren domain; the places Malbus controls are vigorously policed, but outside of the towns and a few trade routs the domain is essentially lawless, with all the tribesmen willing to turn bandit at a moment&#039;s notice. Worse than bandits also make their homes in the deep desert. {{Template:Spec The population is hot blooded and has a strong tendency for violence and criminal behavior. Not all are criminals by any means, but the poverty of the domain makes it necessary for some to steal in order to live.}} The Sand Singers, the wraiths of harpies of the desert, lure men to their death, while priests of Set find followers to their evil cult and capture others to sacrifice to him. There are about twice as many women born in this domain as men, as this taunts the lusty [[darklord]] and keeps the population up in spite of all the violence. In addition, Malbus is cursed with  a fear  of women; he fears the  women  he lusts after  and  is  scared of  that  fact getting out .&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Much of the domain has a sandy desert ecology, where essentially nothing grows.  There are oases scattered throughout the desert, often marked by palm trees, and some places with marginally more water where one can find cacti, scrub brush, and hardy trees such as acacia.  Watercourses are often marked by tamarisk bushes. Common fauna include biting insects,  arachnids such as scorpions and tarantulas, numerous poisonous reptiles, many kinds of birds, and small predators such as desert foxes.  Large animals are mostly rare, although herds of camels do wander the wasteland.  Unnatural fauna include were-foxes and were-jackals.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
add to me&lt;br /&gt;
&lt;br /&gt;
===Population Distrubtion===&lt;br /&gt;
100% Human 21000 men 40200 women&lt;br /&gt;
&lt;br /&gt;
====Towns====&lt;br /&gt;
Mamatpolis, the Wounded City 10000 (not counted in the domain population, since it&#039;s a different domain)&lt;br /&gt;
&lt;br /&gt;
Al Sakar 1400&lt;br /&gt;
&lt;br /&gt;
Gar Sehbet 1300&lt;br /&gt;
&lt;br /&gt;
Al Hat Shelut 1220&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
Malbus rules the towns with a first of iron, save for the Wounded City, where the vizier [[Abd-al-Mamat]] holds sway. Outside of the towns and the city, the main authority figures are the sheikhs of the three principal tribes: the Sakar, the Sehbet, and the Shelut, who vie continually among themselves for power.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
The greater number of women than men has effected the domain strongly. Not only are virtually all men married, but most merchants have two wives and rich merchants and nobles have 4 or more. Although many men outside of the domain are envious of this fact, the men of Al-Kathos know there is a downside to it as well.  Not only is it expensive to have four wives, the population&#039;s strong tendency to chaotic alignments frequently leads to quarrels between co-wives. As a large number of wives often equals a large number of children, the domain&#039;s tendency to chaotic alignments likewise leads to quarrels between these offspring. The large number of women does however provide numerous opportunities for political marriages.  [This strikes me as a bit odd.  If the person who wrote this reads this, could you explain why you made this a feature of the domain?] Malbus is a half Silat who has a curse to fear the very women he lusts after. The tension between his lust and fear is very strong and agonizing to him. The many women in the domain taunt him by their very presence; he wants to get close to them but cannot, as his fear of them grows stronger the closer they draw near to him. He hopes that by having them sacrificed to Bel he will overcome his fear but he will not. &lt;br /&gt;
&lt;br /&gt;
==Adventure Hooks==&lt;br /&gt;
Malbus has been demanding &amp;quot;tribute&amp;quot; from all passing merchants and hitting them hard using followers of Set to do so. He sees himself as the &amp;quot;true ruler&amp;quot; of Al Kathos so considers them taxes instead of theft. The party is hired to get a caravan through despite attacks from bandits and followers of Set and their undead.&lt;br /&gt;
&lt;br /&gt;
Wraiths have increased greatly in numbers the last few years due to the Sand Singers luring men to their deaths and then rising as wraiths. They are becoming a real menace. The Temple of Ra has put out a large bounty on wraiths and sand singers. All parties must be approved by the church in advance to make sure that they are up to the task and won&#039;t simply get killed by the wraiths and contribute to the problem. The party will have to undergo a series of tests before they are allowed to go for the bounty.&lt;br /&gt;
&lt;br /&gt;
The daughter of a local merchant has been kidnapped. There is no ransom being demanded and he is worried she will be sold to Malbus to satisfy his lust as his fear of women is unknown to all, she will  actually be sacrificed to him on an alter  far from him,at least  a mile away .  The merchant loves his daughter greatly and will give the party a huge reward for rescuing her. &lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
[[Category:Domain]][[Category:The Hub]]&lt;br /&gt;
[[category:Novel Only Domain]]&lt;br /&gt;
==Data from the Ravenloft Catalogue==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START CATALOGUE IMPORT :  Please do not edit below this line. 1 items imported. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Catalogue entry last modified: 14-Feb-2001 last import: Sun Dec 27 21:50:34 2009--&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Tales of Ravenloft:The Judgement of Abd-al-Mamat]]&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Tales of Ravenloft:The Judgement of Abd-al-Mamat]]&#039;&#039; - pp157-173&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTED : Ruled by Malbus (NPC) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- END CATALOGUE IMPORT :  You may edit below freely --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Liza_Penelope&amp;diff=159253</id>
		<title>Liza Penelope</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Liza_Penelope&amp;diff=159253"/>
		<updated>2021-12-27T18:06:19Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
Liza Penelope is a minor character from the [[Dance of the Dead (Novel)|Dance of the Dead]] [[novel]]. She dies early on in the book, her [[death]] a cause for [[La Demoiselle du Musarde]] to leave [[Nevuchar Springs]] through [[the Mists]], taking the boat and all those aboard into [[Souragne]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
She was a soprano [[singer]] and [[actor]] working on the [[riverboat]] La Demoiselle du Musarde. She played &amp;quot;Rose&amp;quot; in the ship&#039;s traditional play, [[the Pirate&#039;s Pleasure]]. The flirtatious [[Sardan]] played her romantic lead [[Florian]], and [[Larissa Snowmane]] played &amp;quot;The Lady of the Sea&amp;quot;, the play&#039;s antagonist. In [[Nevuchar Springs]], she fell in love with the local [[baron]], [[Baron Tahlyn Redtree]]. after discovering [[Captain Raoul Dumont]]&#039;s secret activites as a [[slaver]], she gloated the captain she was going to tell Redtree. However, before she could inform Redtree, Dumot [[strangled]] her and attempted to place the blame on the baron. When the attempt failed, Dumot took everyone on the ship and fled Nevuchar Springs out into the Mists.&amp;lt;ref&amp;gt;[[Dance of the Dead (Novel)]] p 1-16, 177-182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
[[category:character]][[category:NPC]]&lt;br /&gt;
[[category:Actor]]&lt;br /&gt;
[[category:Betrayed]]&lt;br /&gt;
[[category:Cast of the Pirate&#039;s Pleasure]]&lt;br /&gt;
[[category:Deceased]]&lt;br /&gt;
[[category:Engaged]]&lt;br /&gt;
[[category:female]]&lt;br /&gt;
[[category:Former Inhabitants of Nevuchar Springs]]&lt;br /&gt;
[[category:Former Inhabitants of Darkon]]&lt;br /&gt;
[[Category:Former Inhabitants of La Demoiselle du Musarde]]]]&lt;br /&gt;
[[category:Killed]]&lt;br /&gt;
[[category:Murdered]]&lt;br /&gt;
[[category:Performer]]&lt;br /&gt;
[[category:Redhead]]&lt;br /&gt;
[[category:Singer]]&lt;br /&gt;
[[category:Strangled]]&lt;br /&gt;
[[category:Victim]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Ravenloft_Fourth_Edition&amp;diff=159204</id>
		<title>Ravenloft Fourth Edition</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Ravenloft_Fourth_Edition&amp;diff=159204"/>
		<updated>2021-12-17T14:28:36Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Boxed Set planned to be released in late 2011 by [[Wizards of the Coast]], [[Ravenloft Fourth Edition]] was shelved indefinitely.&lt;br /&gt;
[[File:2.jpg|thumb|alt=Ravenloft 4th Edition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source]][[Category:Setting]][[Category:Boxed Set]][[Category:4th Edition]]&lt;br /&gt;
[[category:Unpublished]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=File:2.jpg&amp;diff=159203</id>
		<title>File:2.jpg</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=File:2.jpg&amp;diff=159203"/>
		<updated>2021-12-17T14:26:59Z</updated>

		<summary type="html">&lt;p&gt;Daisu: Ravenloft 4th Edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ravenloft 4th Edition&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159185</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159185"/>
		<updated>2021-12-08T21:34:48Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Fauna */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
Cacti&lt;br /&gt;
[[Velvet mold]]&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
[Vermin]&amp;lt;br&amp;gt;&lt;br /&gt;
[Scorpion]&amp;lt;br&amp;gt;&lt;br /&gt;
[Snake]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
[[Dust Devil]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Mumurshade]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Mind Wight]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Cactus Dryad]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Possessed]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Fetch]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Allips]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Pyre Elemental]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Gibbering Mouther]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Attendant]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld&#039;s Binder]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld Sculptor]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Twisted Soul]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld Juggernaut]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Contorted]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Living Column]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Vargouille]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Crimson Bones]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Elemental]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Stitched]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
The wastes carry erratic temperatures from hot to cold, windstorms that come out of nowhere and very rare but deadly rain.  Outherworld is bearable cool temperature with no changes in the weather.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;/br&amp;gt;&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;/br&amp;gt;&lt;br /&gt;
In the Otherworld, it is always night and cloudy, the city inside the crater is intact and no longer in ruins.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
&lt;br /&gt;
Bileplate is a crater with caves along its cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
[[Cactus Patch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Galleries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waste Ruins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Central Temple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Otherworld City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Labyrinth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
====Waters====&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in shadowed spots in the city ruins.  Cacti can be found at the base of the cliffs, which also contain life-sustaining water. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The Wastes is rumored to drive those caught in it insane by its touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
[[Bluetspur]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Nightmare Lands]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
*Waste ruins - home of human scavengers.&amp;lt;/br&amp;gt;&lt;br /&gt;
*Stone Galleries - Home of small groups together for mutual survival and hope to escape the domain or save a loved one from Otherworld.&amp;lt;br&amp;gt;&lt;br /&gt;
*Outworld City - Refuge of those trapped in the Otherworld.&amp;lt;br&amp;gt;&lt;br /&gt;
*Labyrinth - Maze under the city crawling with monsters under the command of the dark lord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
[[Lorenth Fyrirenn]] rules the Otherworld corrupting souls trapped there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159184</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159184"/>
		<updated>2021-12-08T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
Cacti&lt;br /&gt;
[[Velvet mold]]&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
[Vermin]&lt;br /&gt;
[Scorpion]&lt;br /&gt;
[Snake]&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
[[Dust Devil]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Mumurshade]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Mind Wight]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Cactus Dryad]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Possessed]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Fetch]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Allips]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Pyre Elemental]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Gibbering Mouther]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Attendant]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld&#039;s Binder]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld Sculptor]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Twisted Soul]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Otherworld Juggernaut]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[The Contorted]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Living Column]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Vargouille]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Crimson Bones]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Elemental]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Stitched]](Otherworld)&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
The wastes carry erratic temperatures from hot to cold, windstorms that come out of nowhere and very rare but deadly rain.  Outherworld is bearable cool temperature with no changes in the weather.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;/br&amp;gt;&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;/br&amp;gt;&lt;br /&gt;
In the Otherworld, it is always night and cloudy, the city inside the crater is intact and no longer in ruins.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
&lt;br /&gt;
Bileplate is a crater with caves along its cliffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
[[Cactus Patch]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Stone Galleries]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Waste Ruins]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Central Temple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Otherworld City]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Labyrinth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
====Waters====&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in shadowed spots in the city ruins.  Cacti can be found at the base of the cliffs, which also contain life-sustaining water. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The Wastes is rumored to drive those caught in it insane by its touch.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
[[Bluetspur]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Nightmare Lands]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
*Waste ruins - home of human scavengers.&amp;lt;/br&amp;gt;&lt;br /&gt;
*Stone Galleries - Home of small groups together for mutual survival and hope to escape the domain or save a loved one from Otherworld.&amp;lt;br&amp;gt;&lt;br /&gt;
*Outworld City - Refuge of those trapped in the Otherworld.&amp;lt;br&amp;gt;&lt;br /&gt;
*Labyrinth - Maze under the city crawling with monsters under the command of the dark lord.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
[[Lorenth Fyrirenn]] rules the Otherworld corrupting souls trapped there.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159165</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159165"/>
		<updated>2021-12-04T22:49:01Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Frontiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
[[Bluetspur]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Nightmare Lands]]&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159164</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159164"/>
		<updated>2021-12-04T22:48:15Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
[[Bluetspur]]&lt;br /&gt;
[[Nightmare Lands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159163</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159163"/>
		<updated>2021-12-04T22:44:05Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple&lt;br /&gt;
should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of&lt;br /&gt;
Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience&lt;br /&gt;
the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original&lt;br /&gt;
thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be&lt;br /&gt;
entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lorenth&#039;s curse is that he can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it. He is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being insane. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.  Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to chaotic evil and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
[[Bluetspur]]&lt;br /&gt;
[[Nightmare Lands]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159158</id>
		<title>Lorenth Fyrirenn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159158"/>
		<updated>2021-12-04T18:21:25Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Creations of Lorenth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fyrirenn.png|thumb|alt=Lorenth Fyrirenn, by Talon Dunning|Lorenth Fyrirenn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lorenth is a tall, gaunt figure with white hair, although his true age is uncertain. He keeps a trimmed beard and mustache, but the rest of him has a manic feel. His eyes are vivid and wild, and so is the way he carries himself. He wears dull white clerical robes with gold trim that cover most of his scarred skin.  He is the [[Darklord]] of [[Bileplate]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Lorenth Fyrirenn was high priest of a deity of wine and earthly pleasures. When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness. Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way. He became cursed to only dully feel through his minions. This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he lost knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used-up as the pleasures he discarded, and The Otherworld, the mental reality that is his insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree.&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Bileplate ===&lt;br /&gt;
&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Lorenth&#039;s will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
Lorenth is trying to start a religion to the ideals he preaches; he is not a god but he believes perhaps he was awarded as such to replace the gods. He seeks out those who would make good disciples, and also those who need a guiding hand deeper into madness. He plots to find a way to affect the realities beyond Otherworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Border Closure===&lt;br /&gt;
&lt;br /&gt;
In the physical reality, the borders, if closed, just make the PC turn back towards the domain, an endless desert each way, where tracks are eaten by the sand. They will eventually find the crater and hopefully some more respect for the salvation of not being lost in an endless desert. In Otherworld, the border is an endless maelstrom of sand which cannot be penetrated, and the only escapes from within Otherworld are rumored portals or by the Darklord&#039;s will.&lt;br /&gt;
&lt;br /&gt;
===Darklord&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
Lorenth has the need to be always self-conscious, needing to explain that what he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do feel them all?  Lorenth is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being such. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to [[chaotic evil]] and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Lorenth|Creations of Lorenth]]==&lt;br /&gt;
&lt;br /&gt;
Lorenth created creatures that roam the otherworld reality, they in turn are able to create more of their own.  [[The Attendant]], [[Otherworld&#039;s Binder]], [[Otherworld Sculptor]], [[Twisted Soul]], [[Otherworld Juggernaut]], [[The Contorted]], [[Living Column]], [[Vargouille]](Otherworld), [[Crimson Bones]](Otherworld), [[Elemental]](Otherworld), [[Stitched]](Otherworld) are some of the creature created by him.&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Bileplate]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Outsider]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[category:Outsider Controller]]&lt;br /&gt;
[[category:Outsider Summoner]]&lt;br /&gt;
[[category:Cleric]]&lt;br /&gt;
[[category:Priest]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159157</id>
		<title>Lorenth Fyrirenn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159157"/>
		<updated>2021-12-04T18:21:08Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Creations of Lorenth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fyrirenn.png|thumb|alt=Lorenth Fyrirenn, by Talon Dunning|Lorenth Fyrirenn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lorenth is a tall, gaunt figure with white hair, although his true age is uncertain. He keeps a trimmed beard and mustache, but the rest of him has a manic feel. His eyes are vivid and wild, and so is the way he carries himself. He wears dull white clerical robes with gold trim that cover most of his scarred skin.  He is the [[Darklord]] of [[Bileplate]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Lorenth Fyrirenn was high priest of a deity of wine and earthly pleasures. When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness. Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way. He became cursed to only dully feel through his minions. This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he lost knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used-up as the pleasures he discarded, and The Otherworld, the mental reality that is his insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree.&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Bileplate ===&lt;br /&gt;
&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Lorenth&#039;s will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
Lorenth is trying to start a religion to the ideals he preaches; he is not a god but he believes perhaps he was awarded as such to replace the gods. He seeks out those who would make good disciples, and also those who need a guiding hand deeper into madness. He plots to find a way to affect the realities beyond Otherworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Border Closure===&lt;br /&gt;
&lt;br /&gt;
In the physical reality, the borders, if closed, just make the PC turn back towards the domain, an endless desert each way, where tracks are eaten by the sand. They will eventually find the crater and hopefully some more respect for the salvation of not being lost in an endless desert. In Otherworld, the border is an endless maelstrom of sand which cannot be penetrated, and the only escapes from within Otherworld are rumored portals or by the Darklord&#039;s will.&lt;br /&gt;
&lt;br /&gt;
===Darklord&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
Lorenth has the need to be always self-conscious, needing to explain that what he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do feel them all?  Lorenth is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being such. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to [[chaotic evil]] and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Lorenth|Creations of Lorenth]]==&lt;br /&gt;
&lt;br /&gt;
Lorenth created creatures that roam the otherworld reality, they in turn are able to create more of their own.  [[The Attendant]], [[Otherworld&#039;s Binder]], [[Otherworld Sculptor]], [[Twisted Soul]], [[Otherworld Juggernaut]], [[The Contorted]], [[Living Column]], [[Vargouille]](Otherworld), [[Crimson Bones]], [[Elemental]](Otherworld), [[Stitched]](Otherworld) are some of the creature created by him.&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Bileplate]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Outsider]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[category:Outsider Controller]]&lt;br /&gt;
[[category:Outsider Summoner]]&lt;br /&gt;
[[category:Cleric]]&lt;br /&gt;
[[category:Priest]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159156</id>
		<title>Lorenth Fyrirenn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159156"/>
		<updated>2021-12-04T18:20:14Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fyrirenn.png|thumb|alt=Lorenth Fyrirenn, by Talon Dunning|Lorenth Fyrirenn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lorenth is a tall, gaunt figure with white hair, although his true age is uncertain. He keeps a trimmed beard and mustache, but the rest of him has a manic feel. His eyes are vivid and wild, and so is the way he carries himself. He wears dull white clerical robes with gold trim that cover most of his scarred skin.  He is the [[Darklord]] of [[Bileplate]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Lorenth Fyrirenn was high priest of a deity of wine and earthly pleasures. When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness. Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way. He became cursed to only dully feel through his minions. This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he lost knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used-up as the pleasures he discarded, and The Otherworld, the mental reality that is his insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree.&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Bileplate ===&lt;br /&gt;
&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Lorenth&#039;s will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
Lorenth is trying to start a religion to the ideals he preaches; he is not a god but he believes perhaps he was awarded as such to replace the gods. He seeks out those who would make good disciples, and also those who need a guiding hand deeper into madness. He plots to find a way to affect the realities beyond Otherworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Border Closure===&lt;br /&gt;
&lt;br /&gt;
In the physical reality, the borders, if closed, just make the PC turn back towards the domain, an endless desert each way, where tracks are eaten by the sand. They will eventually find the crater and hopefully some more respect for the salvation of not being lost in an endless desert. In Otherworld, the border is an endless maelstrom of sand which cannot be penetrated, and the only escapes from within Otherworld are rumored portals or by the Darklord&#039;s will.&lt;br /&gt;
&lt;br /&gt;
===Darklord&#039;s Curse===&lt;br /&gt;
&lt;br /&gt;
Lorenth has the need to be always self-conscious, needing to explain that what he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do feel them all?  Lorenth is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being such. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to [[chaotic evil]] and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Lorenth|Creations of Lorenth]]==&lt;br /&gt;
&lt;br /&gt;
Lorenth created creatures that roam the otherworld reality, they in turn are able to create more of their own.  [[The Attendant]], [[Otherworld&#039;s Binder]], [[Otherworld Sculptor]], [[Twisted Soul]], [[Otherworld Juggernaut]], [[The Contorted]], [[Living Column]], [[Vargouille]], [[Crimson Bones]], [[Elemental]], [[Stitched]] are some of the creature created by him.&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Bileplate]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Outsider]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[category:Outsider Controller]]&lt;br /&gt;
[[category:Outsider Summoner]]&lt;br /&gt;
[[category:Cleric]]&lt;br /&gt;
[[category:Priest]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159155</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159155"/>
		<updated>2021-12-04T18:19:02Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple&lt;br /&gt;
should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of&lt;br /&gt;
Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience&lt;br /&gt;
the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original&lt;br /&gt;
thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be&lt;br /&gt;
entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorenth&#039;s curse is that he can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it. He is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being insane. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.  Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to chaotic evil and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-135&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.133&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159154</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159154"/>
		<updated>2021-12-04T18:17:21Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*There is a road traveling through [[Vizharia]], to the castle, [[Blacksteed manor]] and the domain&#039;s border.&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjuction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&amp;quot;[[Castle of the Undead]]&amp;quot;, &#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&amp;quot;[[Castle of the Undead]]&amp;quot;, &#039;&#039;[[QtR22]]&#039;&#039; - p.159-160&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.159&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159153</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159153"/>
		<updated>2021-12-04T18:16:36Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*There is a road traveling through [[Vizharia]], to the castle, [[Blacksteed manor]] and the domain&#039;s border.&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjuction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&amp;quot;[[Castle of the Undead]]&amp;quot;, &#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&amp;quot;[[Castle of the Undead]]&amp;quot;&#039;&#039;[[QtR22]]&#039;&#039; - p.159-160&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.159&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159152</id>
		<title>Theka</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Theka&amp;diff=159152"/>
		<updated>2021-12-04T18:13:46Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Theka2.PNG&lt;br /&gt;
|culture_lvl= [[CL 1|Stone Age (1)]], Ruins Suggest [[CL 4|Classical (4)]], the Tower of Night and The Complex is [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[739 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=500&lt;br /&gt;
|races=Humans 99%, Other 1%&lt;br /&gt;
|languages=[[Wildspeak]], [[Vaasi]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Hereditary Aristocracy&lt;br /&gt;
|ruler=[[T&#039;Lann]]&lt;br /&gt;
|darklord=[[T&#039;Lann]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Thesalians]]&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy Plant]]&amp;lt;ref&amp;gt;[[Spelljammer MC9]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
*Prehistoric Creatures&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Wolf]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
*[[Hamster, Giant Space]]&amp;lt;ref&amp;gt;[[Spelljammer MC7]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
*[[Broken One]]&lt;br /&gt;
*[[Skeletal Rat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeletal Bat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Wolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.57&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Shadow]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41,51&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Banshee]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.48&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mummy]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ju-ju Zombies]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.46&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghoul]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wraith]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Spectre]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wight]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Feral [[Vampire]]&lt;br /&gt;
*[[Mind Flayer]]&lt;br /&gt;
&lt;br /&gt;
=====Lycanthropic=====&lt;br /&gt;
*[[Werewolf]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
*True [[Wererat]]&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
Climate varies and is usually rainy and warm to the north, within the jungle. The southern part of the domain is cool and unchanging.&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The North and West edge of Theka is a large mountain range. Within the mountains is a valley with a jungle hidden in its depths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life.  Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.&lt;br /&gt;
&lt;br /&gt;
===Plains===&lt;br /&gt;
&lt;br /&gt;
*The southern part of Theka is a desolate and vast rocky wasteland similar to [[Bluetspur]]&#039;s. Only the [[Tower of Night]] breaks its flat featureless plains.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[Tower of Night]]&lt;br /&gt;
*[[The Complex]][[(New Thesalys)]]&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Musarde River]] - Northern branch is full of life and the southern branch is lifeless and motionless&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*After the [[Grand Conjunction]], it left the core and became an Island of Terror that can be accessed from the Wildlands.&amp;lt;ref&amp;gt;[[QtR22]] p.148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
Before Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
&lt;br /&gt;
====[[Valchan]]====&lt;br /&gt;
&lt;br /&gt;
====[[Kartakass]]====&lt;br /&gt;
&lt;br /&gt;
====[[Bluetspur]]====&lt;br /&gt;
&lt;br /&gt;
After Grand Conjunction&lt;br /&gt;
&lt;br /&gt;
====[[Wildlands]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
&lt;br /&gt;
Theka once nestled between [[Valachan]] and [[Bluetspur]] some time after [[Daglan]] vanished. After the [[Grand Conjunction]], it left the core and became an [[Island of Terror]] that can be accessed from [[the Wildlands]].&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[New Thesalys]] (pop. 100) - In the mountains is a race of humans, [[Thesalians]] who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T&#039;lann uses the complex for his feeding larder. They revere him as their leader.&lt;br /&gt;
*[[Tower of Night]] - A complex under the tower holds people to use for T&#039;Lann food and experiments.&lt;br /&gt;
*Tribal Savages gather within ruins and caves of the hidden valley.&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[T&#039;Lann]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[T&#039;Lann]] is revered as the leader of [[New Thesalys]].  There also a [[hereditary aristocracy]] under him of true lycanthropes to watch over in his absence.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
&lt;br /&gt;
In both cultures, the right of leadership comes from one family or those related to it. The tribal rulership changes family if all the descendants of the previous family die by natural or unnatural causes.&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
Life in [[New Thesalys]] is slow and simple. Many generations have passed since this race got stuck on what they believe is a planet. Their history before has been distorted by passing it down through the ages. They follow strict laws that they impose on themselves and wait for the day that they can return to a place called Greatspace.&lt;br /&gt;
The tribes of the valley are the descendants of an old civilization whose past is lost. The tribes war amongst themselves and hunt the beasts of the forest.&lt;br /&gt;
&lt;br /&gt;
===Law-Enforcement===&lt;br /&gt;
True lycanthropes protect [[New Thesalys]].  While undead squads roam the southern part of the domain.&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
Lycanthropic Spies&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.37&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Footing===&lt;br /&gt;
T&#039;Lann guard squads consist of 1d6 ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.42&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
[[Wildspeak]] spoken by the tribal savages.  [[Vaasi]] for the [[Thesalians]].&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[739 BC]] - {{Questionably-canon-small}}Bruin Shambrath and a group of adventurers returned with sun seeds, a magical item that turned Greatspace&#039;s sun back to normal. They then followed T&#039;Laan back to Darkspace and restored the sun there as well. When they defeated T&#039;Laan, thinking that he was dead, his great evil nature and strong hatred pulled him into Ravenloft, prior to his destruction.  Theka is formed.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Crystal Spheres]] p.58&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] T&#039;Lann almost escapes using the [[Ultimate Helm]] before being pulled back.  Theka becomes an [[Island of Terror]].&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.148 - 158&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148-149&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.148&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159151</id>
		<title>Bileplate</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Bileplate&amp;diff=159151"/>
		<updated>2021-12-04T18:10:03Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Bileplate.png&lt;br /&gt;
|culture_lvl= [[CL 0|Savage (0)]]&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology= Sparse&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|terrain= Desert Crater&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
|year_formed=[[684 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population= Unknown and Ever Changing&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|races= 98%Human 2%Other&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|languages= [[Vaasi]], [[Balok]], [[Darkonese]], and many others.&amp;lt;ref&amp;gt;[[QtR22]] p.134&amp;lt;/ref&amp;gt;&lt;br /&gt;
|religions= None&lt;br /&gt;
|government= Anarchy&lt;br /&gt;
|ruler=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|darklord=[[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
|analog= &#039;&#039;Hellraiser&#039;&#039;&lt;br /&gt;
|nationality= None&lt;br /&gt;
}}&lt;br /&gt;
{{netbook}}&lt;br /&gt;
Bileplate was a [[domain]] in the southern [[the Core|Core]] &amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; formed by [[Lorenth Fyrirenn]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;, once a human high priest of a deity of wine and earthly pleasures.  When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple&lt;br /&gt;
should include the other, and to them more truthfully pleasurable, pursuits of agony and madness.  Soon the whole kingdom was but a mad gallery of&lt;br /&gt;
Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience&lt;br /&gt;
the pleasures in a more fulfilling way.  He became cursed to only dully feel through his minions.  This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he loses knowledge of his past, unable to discern his original&lt;br /&gt;
thoughts from those of what he has become.&amp;lt;br&amp;gt;&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used up as the pleasures he discarded, and The Otherworld, the mental reality that is his&lt;br /&gt;
insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree. He has the need to be always self-conscious, needing to explain that what&lt;br /&gt;
he does is not insane, but exploring the truth of the world, pleasures and emotions, and the mind. How would you understand the pleasures if you do&lt;br /&gt;
feel them all?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This small domain once bordered the [[Nightmare Lands]] and [[Bluetspur]] appeared {{Questionably-canon-small}}[[684 BC]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;.  What stands out about Bileplate is that it consists of two overlapping realities that are far different from our own: The Wastes (physical reality based) and Otherworld (mental reality based) which can only be&lt;br /&gt;
entered by those afflicted by madness. The objective of the denizens is to drive people insane so as to draw them into Otherworld to feed the Darklord’s appetite.  Both realities look somewhat similar; both are deserts within a huge crater and both realities are unnatural. Otherworld is a chaotic and dark, its city is full of strange life. The Wastes is quiet and carries the air of emptiness under a never-setting sun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain&#039;s physical reality, &amp;quot;The Wastes&amp;quot;, is a windswept desert within a huge rocky crater, which has a ruined city in its heart. The sand swirls with color, mostly red, blues and purples, and moves on its own accord rather than be stirred by wind. Rocks are orange, with specks of color that change randomly. The sky is green, with blue clouds drifting by at a fast pace, even in the absence of wind. A purple sun erratically moves across the sky, but never sets. This reality is unnaturally quiet and feels like something is swallowing the sounds; this makes Move Silently checks gain a +10 bonus. Everything tastes and&lt;br /&gt;
smells stale, even stuff brought into the domain. Those newly arriving must adjust to the air of Bileplate as if it was high altitude air with low oxygen.&amp;lt;br&amp;gt;&lt;br /&gt;
Water can be found in caverns or the stone buildings built on the sides of the cliff, which are called the Stone Galleries, and can also be found in&lt;br /&gt;
shadowed spots in the city ruins. All of these sources replenish to stay at a certain amount of water by unknown means, for it rarely rains. Rain in The&lt;br /&gt;
Wastes is rumored to drive those caught in it insane by its touch. The cliffs have old stone staircases leading to the depths of the crater, where the ruins and desert lie. The stairs are chiseled out of the stone of the cliff itself, though some are safer to traverse than others. Cacti can be found at the base of the cliffs, which also contain life-sustaining water. There is not much native life, but most of the present life consists of those travelers that are&lt;br /&gt;
trapped here; most seek shelter in the city ruins or the caverns in the cliffs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ruins in the crater are the remains of a city whose buildings come from various culture levels, mostly reduced to rubble or buried under sand. The area is littered with the bleached bones of those who got trapped in the other reality while their physical body starved. In the heart of the ruins lies a white stone temple with classical architecture, dedicated to an unnamed god of wine and pleasures, with painted murals of love, wine and joy. This temple is the only original building of this land.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most people are brought to Bileplate either through the misty border or drawn into the domain by the sight of extreme madness. The possibility of whole buildings drawn in with their inhabitants is not so uncommon. The building gradually fades into existence in the ruined city of The Wastes, but as soon as it appears, it starts to sink into the sands like the other buildings that rest in the city.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any reflective surface can be used to see into Otherworld and even enter it, though usually they cannot be used to exit it. Those who view Otherworld in this way must make a Madness check (DC15) or be pulled in by the madness created by the check. A successful save allows them to escape before being drawn in. On a failure, they suffer a painful transition, for example being sucked through a small mirror or drowned in a reflective pool. When drawn in, their physical body left behind is but a empty shell, which continues to wander the wasteland of the physical reality aimlessly.&amp;lt;br&amp;gt;&lt;br /&gt;
The character&#039;s physical self&#039;s eyes turn inky black and he or she just babbles when talking. They mimic the movements of what they do in the Otherworld reality half the time, and otherwise stand trance-like. They slowly dehydrate; instead of the usual subdual damage by starvation, they take 1d3 Wisdom damage on a failed Will save, this Wisdom point lost will affect their Constitution in the other reality. They start to waste away in the Otherworld, and when brought to zero Wisdom, they fade from existence when the physical body dies. Damage done in Otherworld does subdual damage on the bodies in physical reality. The sight of this can cause a horror check for those viewing such attacks&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Otherworld, it is always night and cloudy and the city inside the crater is intact and no longer in ruins. Most of the buildings are Renaissance style. Victims entering Otherworld from The Wastes will usually appear in a similar position to where they disappeared in the other reality. The sands above the crater are crimson and black, and flow into the crater. Fighting against the flow causes victims to sink into it. Those falling off the edge of the crater do not take any damage if traveling with the sand but must escape quickly before getting buried under the rushing sand. The sand volume in the crater never increases, despite the falling sands from above. Winds above the crater also push victims in, as if the crater is drawing a breath. These winds cannot be controlled or resisted.&amp;lt;br&amp;gt;&lt;br /&gt;
The survivors trapped in Otherworld fight against the abominations of the Darklord in the city. If they escape Otherworld, they will have their madness cured. Survivors group together for mutual safety and spend most the time fortifying against the horrors. In the middle of the city, there is an immense black stone temple that connects to the Labyrinth beneath the city. The temple is dedicated to LorenthFyrirenn, and contains painted murals of torture, blood and painful agony.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under the city is a great labyrinth that can change at the will of the Darklord and has few exits to the surface. The Labyrinth’s core is the lair of the Darklord of Bileplate, Lorenth Fryirenn himself, though he is free to roam anywhere in Otherworld. Rooms in the Labyrinth usually contain elements of a type of madness or suffering. Any rumored way to escape from Otherworld likely lies in the Labyrinth’s ever-changing halls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The population are all those who traveled here, or were drawn into and got stuck in Bileplate. Many are already possessed; the rest usually have gone insane and been taken to Otherworld. Those still in the physical world with intact minds seek shelter in the cliffs, trying to root out the possessed and scavenge for food. They make small groups for mutual survival and hope to escape the domain or save a loved one from Otherworld. The city in the Otherworld reality, is just a hunting ground for the creatures to prey on those who have been recently trapped, but also a place for those who have accepted their madness and the Darklord&#039;s rule. These twisted souls are allowed to leave the Labyrinth and try to create a mimicry of life for themselves, in exchange for servitude. They plot and plan an escape from Bileplate, but will not disobey the Darklord unless he and his minions are not in sight. They are by far the most dangerous of those that can be found in the city. Detect alignment always detects everything and everybody as chaotic, even the caster themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No formal government. Those trapped form mutual protection agreements, though the chances of betrayal is often high. Those possessed or having their souls twisted serve the Darklord of Bileplate&#039;s will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorenth&#039;s curse is that he can only feel pain and pleasure through his minions. Minions themselves barely register to him but the pain they inflict is like a drug to him. He tries not to go as far as killing a victim but keeps a status quo, retreating from them so he can savor once again. He believes that by inflicting pain, his victims will see the pleasures from it. He is constantly trying to prove himself and his ideas sane, and takes great offense if accused of being insane. He just wants to enlighten the people for their own good, to the wonders they strive to escape from. He always takes the role of being a leader of men or preacher of the truth, and believes this completely.  Because most of his memories are lost to him, finding relics in Otherworld that remind him of his past may be his undoing. If he ever regains his memories, he would switch his alignment to chaotic evil and also be vulnerable to being forever destroyed. He used to be a good-aligned priest and still believes he is such; once he learns the truth, he can be pulled back into reality and then destroyed. Killing the Darklord without collecting all the relics first just causes him to disappear for a day as he reconstructs his consciousness to reappear once again. His minions will retreat into the labyrinth and wait for his return.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the [[Grand Conjunction]] (or Great Upheaval) finished, Bileplate vanished.  It might be now an Island of Terror or a Pocket Domain in the [[Nightmare Lands]].&amp;lt;ref&amp;gt;[[QtR22]] p.132&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[684 BC]] - {{Questionably-canon-small}}Bileplate appears.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[740 BC]] - [[The Great Upheaval]] causes the domain to vanish. &amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:Former Domain]]&lt;br /&gt;
[[Category:The Core]][[Category:Pocket Domain]]&lt;br /&gt;
[[Category:Former Core Domain]]&lt;br /&gt;
[[Category:domain]][[Category:Island of Terror]]&lt;br /&gt;
[[Category:CL 0 Domain]][[Category:Questionably-canon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:rldb_domain.jpg]]&lt;br /&gt;
|[[Image:rldb_primary.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[Neither Man Nor Beast]]&#039;&#039; - p.47, &#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|[[Image:rldb_desc.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.132-148&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[Image:rldb_map.gif]]&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;[[QtR22]]&#039;&#039; - p.139&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159150</id>
		<title>Lorenth Fyrirenn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159150"/>
		<updated>2021-12-04T17:51:37Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fyrirenn.png|thumb|alt=Lorenth Fyrirenn, by Talon Dunning|Lorenth Fyrirenn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lorenth is a tall, gaunt figure with white hair, although his true age is uncertain. He keeps a trimmed beard and mustache, but the rest of him has a manic feel. His eyes are vivid and wild, and so is the way he carries himself. He wears dull white clerical robes with gold trim that cover most of his scarred skin.  He is the [[Darklord]] of [[Bileplate]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Lorenth Fyrirenn was high priest of a deity of wine and earthly pleasures. When Lorenth tired of the pleasures of women and drink and those of love and art, he began a descent into morbid and forbidden pleasures. He would torture people and even use self-mutilation to give him new delights. Soon he and those of his followers who did not turn on him started to preach that the temple should include the other, and to them more truthfully pleasurable, pursuits of agony and madness. Soon the whole kingdom was but a mad gallery of Lorenth’s sick idea of the true pleasures and delights. When the curiosities stopped holding his interest, he demanded his god let him experience the pleasures in a more fulfilling way. He became cursed to only dully feel through his minions. This lets him feel their pleasures, both those of joy and pain, but he is never satisfied, always craving more, becoming more of a monster as he lost knowledge of his past, unable to discern his original thoughts from those of what he has become.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
His temple and city was drawn into the Demiplane of Dread, resting in a crater in a domain that is as chaotic and insane as his mind. His domain has split realities: the physical plane that feels as stale and used-up as the pleasures he discarded, and The Otherworld, the mental reality that is his insane paradise of the perverse, where he can create new levels of pleasure through agony and madness and feel them through those that suffer them. Lorenth feels that he is a god himself now and with his powers many would agree.&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Bileplate ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Lorenth|Creations of Lorenth]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Bileplate]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Outsider]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[category:Outsider Controller]]&lt;br /&gt;
[[category:Outsider Summoner]]&lt;br /&gt;
[[category:Cleric]]&lt;br /&gt;
[[category:Priest]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159149</id>
		<title>Lorenth Fyrirenn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Lorenth_Fyrirenn&amp;diff=159149"/>
		<updated>2021-12-04T17:48:20Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fyrirenn.png|thumb|alt=Lorenth Fyrirenn, by Talon Dunning|Lorenth Fyrirenn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Lorenth is a tall, gaunt figure with white hair, although his true age is uncertain. He keeps a trimmed beard and mustache, but the rest of him has a manic feel. His eyes are vivid and wild, and so is the way he carries himself. He wears dull white clerical robes with gold trim that cover most of his scarred skin.  He is the [[Darklord]] of [[Bileplate]]&amp;lt;ref&amp;gt;[[QtR22]] p.132-148&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Bileplate ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Lorenth|Creations of Lorenth]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Bileplate]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Outsider]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Neutral]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[category:Outsider Controller]]&lt;br /&gt;
[[category:Outsider Summoner]]&lt;br /&gt;
[[category:Cleric]]&lt;br /&gt;
[[category:Priest]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159147</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159147"/>
		<updated>2021-12-04T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Roads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*There is a road traveling through [[Vizharia]], to the castle, [[Blacksteed manor]] and the domain&#039;s border.&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjuction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159146</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159146"/>
		<updated>2021-12-04T17:27:41Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Roads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*There is a road traveling through [[Vizharia]], to the castle, [[Blacksteed manor]] and the domain&#039;s borders&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjuction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159145</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159145"/>
		<updated>2021-12-04T17:25:34Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjuction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159144</id>
		<title>Moridana (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Moridana_(Domain)&amp;diff=159144"/>
		<updated>2021-12-04T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=Moridana.PNG&lt;br /&gt;
|culture_lvl= [[CL 7|Medieval (7)]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ecology=Full Ecology&lt;br /&gt;
|terrain=Temperate Forest, Cliff, Mountains, and Plains&lt;br /&gt;
|year_formed=[[620 BC]]{{Questionably-canon-small}}&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&lt;br /&gt;
|population=300&lt;br /&gt;
|races= Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% &lt;br /&gt;
|languages=[[Darkonese]], [[Mordentish]]&lt;br /&gt;
|religions= Unknown&lt;br /&gt;
|government= Undead [[Despotism]]&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=[[Moridanan]]&lt;br /&gt;
}}&lt;br /&gt;
 {{Questionably-canon}}&lt;br /&gt;
&lt;br /&gt;
{{Netbook-canon-small}} Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt; {{Questionably-canon-small}} [[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil [[Velkaarn]]. After a battle that nearly wiped out the township, the village of [[Vizharia]] came to a truce with [[Velkaarn]], who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft.  The landscape was altered by the force of [[Velkaarn]]&#039;s will.  Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
No matter how powerful [[Velkaarn]] had become, he is still powerless to the [[bloodknife]] and its prophecy, which infuriates him. [[Velkaarn]] rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
&lt;br /&gt;
*[[Trees]] (mostly coniferous)&lt;br /&gt;
*Herb (Garlic)&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.155&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
&lt;br /&gt;
*[[Boar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Wolf]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Bat]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Native Horrors===&lt;br /&gt;
&lt;br /&gt;
*[[Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zombie]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Ghost]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Vampire]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Giant Skeleton]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.55-56&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Undead Horse]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
===[[Weather]]===&lt;br /&gt;
&lt;br /&gt;
Nights are starless with a single moon.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.31&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the [[Tigrarius River]] once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The [[Arden River]] cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
====Mountains &amp;amp; Hills====&lt;br /&gt;
*The north borders the [[Sea of Sorrows]] and is composed of hills of tall dry grasses.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Ragged range of mountains run along the west. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Forest====&lt;br /&gt;
&lt;br /&gt;
*A valley and the large forest with the village of [[Vizharia]] take up the southern part of the land.&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
*[[The Mongoose Inn]] -Large tavern in [[Vizharia]]&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.154&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[The Wolf and the Dragon]] -Smaller Inn at opposite side of the village. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.130&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Castle Velkaarn]] -Also known as Castle of the Undead, formerly known as castle Milamus.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.163&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Blacksteed Manor]] -Manor ruled by the vampire [[Erik Blacksteed]].  Graveyard at the back contains numerous ghosts.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.24-32, p.133&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivers====&lt;br /&gt;
*[[Tigrarius River]] -Foul river on the verge of drying out.&lt;br /&gt;
*[[Arden River]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Mistways====&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Frontiers===&lt;br /&gt;
&lt;br /&gt;
====[[Mordent]]====&lt;br /&gt;
====[[Arkandale]]====&lt;br /&gt;
====[[Verbrek]]====&lt;br /&gt;
====[[Sithicus]]====&lt;br /&gt;
====[[Valachan]]====&lt;br /&gt;
&lt;br /&gt;
===The [[Great Upheaval]]===&lt;br /&gt;
Moridana vanished before the Grand Conjunction and might be an [[Island of Terror]].&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Population Distribution===&lt;br /&gt;
&lt;br /&gt;
====Villages====&lt;br /&gt;
&lt;br /&gt;
*[[Vizharia]] -The human population lives in the village under a truce with Velkaarn.&lt;br /&gt;
*[[Vastani Camp]] -Roving group of Vistani. &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Authority==&lt;br /&gt;
&lt;br /&gt;
===[[Darklord]]===&lt;br /&gt;
&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Temporal Ruler===&lt;br /&gt;
*[[Velkaarn]]&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
*Undead [[Despotism]]&lt;br /&gt;
&lt;br /&gt;
===Law===&lt;br /&gt;
[[Storm Riders]] a quartet of vampires on undead mounts deal out Velkaarn&#039;s demands.&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Information Gathering===&lt;br /&gt;
[[Velkaarn]] uses the undead to locate and track anyone crossing into the domain&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
==Language &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
Being originally from [[Oerth]] the populace speaks [[Darkonese]]. [[Mordentish]]  has started to filter into the populace.&lt;br /&gt;
The Vastani group are related to the [[Wolf Nomads]].&amp;lt;ref&amp;gt;[[Castle of the Undead]] p.115&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Spec|They maybe mixed with the [[Rhennee]], the gypsy race of Oerth which originally had empire on a place called [[Rhop]] before some unknown forced chased them from this homeland. &lt;br /&gt;
}}&amp;lt;ref&amp;gt;[[The Adventure Begins]] p.58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159143</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159143"/>
		<updated>2021-12-04T17:23:53Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.  Night has lasted since the domain formed.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
He created vampires and lesser undead.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}[[Moridana]] a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjunction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]-  {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
[[Castle of the Undead]]&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159142</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159142"/>
		<updated>2021-12-04T17:23:25Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.  Night has lasted since the domain formed.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
He created vampires and lesser undead.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[620 BC]] -{{Questionably-canon-small}}[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- {{Questionably-canon-small}}Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjunction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]-  {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
[[Castle of the Undead]]&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159141</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159141"/>
		<updated>2021-12-04T17:22:54Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Chronology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.  Night has lasted since the domain formed.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
He created vampires and lesser undead.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[620 BC]]{{Questionably-canon-small}} -[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]{{Questionably-canon-small}}- Moridana a perversion of [[Maridrar]] appears from the mists to join the western core but vanishes before the Grand Conjunction.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]-  {{Canon-small}}The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
[[Castle of the Undead]]&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159140</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159140"/>
		<updated>2021-12-04T17:17:13Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.  Night has lasted since the domain formed.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
He created vampires and lesser undead.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
*[[620 BC]]{{Questionably-canon-small}} -[[Maridrar]] was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn.  [[Maridrar]] is drawn into the mists.    &amp;lt;ref&amp;gt;[[Castle of the Undead]] p.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[630]]- Moridana a perversion of [[Maridrar]] appears from the mists to join the western core.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[645]]- The vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. [[Bloodknife]] is taken from the domain for when the prophecy will eventually happen again.&amp;lt;ref&amp;gt;[[Van Richten&#039;s Arsenal]] p.55-57&amp;lt;/ref&amp;gt; {{Homebrew non-canon-small}}Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.&amp;lt;ref&amp;gt;&amp;quot;Bait This Hook!&amp;quot; project on the FoS board&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
[[Castle of the Undead]]&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159139</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159139"/>
		<updated>2021-12-04T17:13:38Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159138</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159138"/>
		<updated>2021-12-04T17:13:14Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.  He owns an ebony longsword+2.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159137</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159137"/>
		<updated>2021-12-04T17:11:58Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt;With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159136</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159136"/>
		<updated>2021-12-04T17:11:42Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave.&amp;lt;/br&amp;gt; With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159135</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159135"/>
		<updated>2021-12-04T17:11:03Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave. &lt;br /&gt;
&lt;br /&gt;
 With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159134</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159134"/>
		<updated>2021-12-04T17:10:42Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave. &lt;br /&gt;
&lt;br /&gt;
With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159133</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159133"/>
		<updated>2021-12-04T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
{{Netbook-canon-small}}He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}&amp;lt;/br&amp;gt;&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave. &lt;br /&gt;
&lt;br /&gt;
With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159132</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159132"/>
		<updated>2021-12-04T17:07:53Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]]&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, also known as {{Netbook-canon-small}}the domain [[Moridana]] described in [[Neither Man Nor Beast]]&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;  The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. {{Netbook-canon-small}}The domain of Moridana appeared around the same time as the Sea of Sorrows and was located south of Mordent and alongside Arkandale. Moridana vanished before the Grand Conjunction.&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
The landscape is altered by the force of Velkaarn&#039;s will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn&#039;s mind.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[QtR22]] p.159&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
The Vampire Lord Velkaarn rules over the village of Vizharia. [[The Storm Riders]], four thugs that work for Velkaarn, all vampires riding ebony undead steeds, grab unwary villagers to use as slaves and blood larder at the castle.&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
He sends his vampire minions into the Mists that he could not enter, in hopes of finding where the blade is. So paranoid about the knife, he keeps to his castle working on plans to thwart the prophecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Maridrar&amp;diff=159131</id>
		<title>Maridrar</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Maridrar&amp;diff=159131"/>
		<updated>2021-12-04T16:59:55Z</updated>

		<summary type="html">&lt;p&gt;Daisu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dombox&lt;br /&gt;
|picture=&lt;br /&gt;
|culture_lvl=&lt;br /&gt;
|ecology=&lt;br /&gt;
|terrain=&lt;br /&gt;
|year_formed=&lt;br /&gt;
|population=&lt;br /&gt;
|races=&lt;br /&gt;
|languages=&lt;br /&gt;
|religions=&lt;br /&gt;
|government=&lt;br /&gt;
|ruler=[[Velkaarn]]&lt;br /&gt;
|darklord=[[Velkaarn]]&lt;br /&gt;
|analog=&lt;br /&gt;
|nationality=&lt;br /&gt;
}}&lt;br /&gt;
{{Canon}}&lt;br /&gt;
[[Maridrar]] is the domain of [[Velkaarn]], the vampire&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt;, {{Netbook-canon-small}}also known as the domain [[Moridana]] described in [[Neither Man Nor Beast]], a perversion of name Maridrar.&amp;lt;ref&amp;gt;[[Neither Man Nor Beast]] p.47&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following writeup was assembled as part of the &amp;quot;Bait This Hook!&amp;quot; project on the FoS board:&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The domain of Maridrar languishes in the [[Mists]] to this day. The happy ending of the book was not the one that occurred, but instead the vampire darklord slew [[Randar]] and [[Krug]] with the [[bloodknife]] they hoped to use against him. Only too late did Velkaarn realize that the brothers had prepared a dying [[Vistani]] [[curse]] in the case of their failure: as Velkaarn had condemned the land to perpetual night, so he would be condemned to grope in darkness for his prey. Velkaarn and his vampire legions cannot see the living whose blood they crave. &lt;br /&gt;
&lt;br /&gt;
With the most intelligent undead in the domain unable to find them, and the other undead easy to fool, the human population has rebounded. Humans still struggle in perpetual darkness, but they cling to hope, and pass down the legend of the gypsy-princes that gave their lives to cripple the blood-tyrant. With human pickings slim, Velkaarn has been forced to destroy all of his vampire servants and even hibernate while his undead servants round up enough humans to feed him. During one of these hibernations, a few daring villagers stole the bloodknife and fled into the Mists following visions of the reincarnated heroes of long ago.  &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;br /&gt;
[[category:Novel Only Domain]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159130</id>
		<title>Velkaarn</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Velkaarn&amp;diff=159130"/>
		<updated>2021-12-04T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;Daisu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Velkaarn.png|thumb|alt=Velkaarn, by Talon Dunning|Velkaarn, by Talon Dunning]]&lt;br /&gt;
&lt;br /&gt;
{{canon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Velkaarn is the central antagonist of [[Castle of the Undead]] and the [[vampire]] [[darklord]] of [[Maridrar]].&amp;lt;ref&amp;gt;[[Castle of the Undead]]&amp;lt;/ref&amp;gt; The [[Bloodknife]] was forged in order to slay him and despite the [[death]]s of the [[prince]]s that sought his demise, the blade drifts to their [[reincarnation]]s and still operates as a [[Death Bane Weapon]] against him.&amp;lt;ref&amp;gt;[[VRA]] p. 54-55&amp;lt;/ref&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evil virtually oozes from this man, this lord of vampires. His nose is long and pointed, and his coal-black hair is swept straight back from the widow&#039;s peak on his forehead to spill down his shoulders. He has a cruel-looking mustache and pointed beard. His black eyes glimmer dully with the fires of the Abyss, and his silken, hissing voice insinuates itself into your brain, coiling around your mind like a deadly snake. He wears dark robes and a cape.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Ridiculed, and an outcast of his own village, Velkaarn eventually left to seek power to fuel his revenge for his mistreatment. By the time he was in a position of power, he knew his plans would not come to fruition unless he found a way to extend his life. Through dark bargaining he became a vampire lord but by the time he returned to the village it was already gone. Unable to get his revenge, he secluded himself and seethed for centuries as he worked out a grand scheme to prove to everyone how powerful he was when he decided to return. He fueled his energy to use a prince, who was a mere puppet ruler of a small fiefdom, to conquer nearby kingdoms. He used his vampire spawn to conquer the lands surrounding the Howling Hills in the late three hundreds, common year, on [[Oerth]].&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkaarn wanted to replace the prince, once he secured all the territories. The last kingdom was [[Maridrar]], where [[Queen Velina]], a [[Wolf Nomad]] by birth, and [[Milarnus]] a [[Rhennee]] (Oerth&#039;s gypsies, possibly related to the Vistani) ruled. Milarnus was determined not to let his land fall to the evil one. Milarnus was wise; he knew that Velkaarn and his armies of thirsty undead couldn&#039;t be beaten by them alone. He summoned the land&#039;s most powerful wizards and directed them to create a weapon that would not only destroy the vampire lord but also the evil he had placed on the land. The mage [[Rustanglius]] and Vistani seeress [[Magda]], mustered the power of the magical planes and imbued a weapon with such abilities as to destroy Velkaarn&#039;s evil. Milarnus summoned the wolf tribes of the land to give part of themselves to the cause.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mage and the seeress crafted a powerful spell. The wolf tribe sacrificed their mythical powers to imbue the weapon. and the [[Bloodknife]] was born. They knew their kingdom was fated to fall, so the blade was linked to Milarnus&#039; two sons who were chosen to leave that world and then to someday save it.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Velkaarn finally reached his goal of conquering Maridrar, his victory was cut short as he soon found the kingdom to cut off from the rest of Oerth by mist and that the land itself had changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arrival in Ravenloft ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rulership of Moridana ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Darklord&#039;s Curse ===&lt;br /&gt;
Curse of the Darklord Velkaarn cannot be truly killed except through the power of the Bloodknife being united with the diamond of the sun. So paranoid about the knife, he has consumed his mind with it so much that he cannot enjoy the kingdom that is now only his. No matter how powerful he has become, he is still powerless to the knife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.&lt;br /&gt;
&lt;br /&gt;
==Border Closure==&lt;br /&gt;
&lt;br /&gt;
Velkaarn cannot close his borders but he can command all undead creatures in his domain to stop intruders or keep within the borders.&lt;br /&gt;
&lt;br /&gt;
==[[Creation of Velkaarn|Creations of Velkaarn]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chronology==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Novel]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Netbooks]]===&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven Issue 22]]: [[Domains that Came Before]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Homebrew}}The [[Kara&#039;s Daughters]] campaign has added the following:&lt;br /&gt;
&lt;br /&gt;
Velkaarn was once a proud and loyal general of Maridrar, the finest in the field.  When word came back to King Jhandar that Velkaarn had fallen while defending the kingdom, he was truly grieved.  But shortly a messenger arrived: Velkaarn returned as a bloodthirsty horror, his loyalty to the crown forgotten.  The king sent his family into hiding, but the retainers betrayed them into the hands of the treacherous vampire. Held captive while the vampire&#039;s undead army grew from the ranks of their own servants, Queen Icanthe (a [[mortu]] [[Vistani]]) managed to help her children escape. The vampire tortured her for her insolence, but her final breath was a defiant [[curse]]: that his dearly bought immortality earned him only an eternity of hunger, until the day her sons returned to destroy him and retake the throne.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
[[category:Eminent Vampire]]&lt;br /&gt;
[[category:human]]&lt;br /&gt;
[[category:Inhabitants of Maridrar]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Necromancer]]&lt;br /&gt;
[[category:Specialist Wizard]]&lt;br /&gt;
[[Category:Vampire]]&lt;br /&gt;
[[category:Undead]]&lt;br /&gt;
[[category:Wizard]]&lt;br /&gt;
[[category:Character]][[category:NPC]]&lt;br /&gt;
[[category:Novel Character]]&lt;br /&gt;
[[category:Corporeal Undead]]&lt;br /&gt;
[[category:Darklord (Domain Lord Magnitude of Evil)]]&lt;br /&gt;
[[category:Former Inhabitants of Oerth]]&lt;br /&gt;
[[category:Former Inhabitants of the Prime Material Plane]]&lt;br /&gt;
[[category:Killer]]&lt;br /&gt;
[[Category:Chaotic Evil]]&lt;br /&gt;
[[category:Manipulator]]&lt;br /&gt;
[[category:Male]]&lt;br /&gt;
[[category:Mass Murderer]]&lt;br /&gt;
[[category:Murderer]]&lt;br /&gt;
[[Category:Outlander]]&lt;br /&gt;
[[Category:Ruler]]&lt;br /&gt;
[[category:Temporal Leader]]&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[category:Undead Controller]]&lt;br /&gt;
[[category:Undead Summoner]]&lt;/div&gt;</summary>
		<author><name>Daisu</name></author>
	</entry>
</feed>