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	<title>Mistipedia - User contributions [en]</title>
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	<updated>2026-10-07T13:53:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142982</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142982"/>
		<updated>2018-01-06T18:56:23Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
The vast majority of the permanent residents of the domain are Vistani. Non-Vistani entering the domain will become increasingly eager to leave although they are not always sure why, if they are able to resist the urge to leave for a month they are no longer compelled to leave and disappear from the lord&#039;s sight except for the monthly anniversary of their arrival when they seem like new arrivals to him. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142981</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142981"/>
		<updated>2018-01-06T18:55:48Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
The vast majority of the permanent residents of the domain are Vistani. Non-Vistani entering the domain will become increasingly eager to leave although they are not always sure why, if they are able to resist the urge to leave they are no longer compelled to leave and disappear from the lord&#039;s sight except for the monthly anniversary of their arrival when they seem like new arrivals to him. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=John_Berndt&amp;diff=142958</id>
		<title>John Berndt</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=John_Berndt&amp;diff=142958"/>
		<updated>2017-12-29T03:24:53Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[category:Creator]]&lt;br /&gt;
[[category:author]]&lt;br /&gt;
[[category:fan]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=John_Berndt&amp;diff=142957</id>
		<title>John Berndt</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=John_Berndt&amp;diff=142957"/>
		<updated>2017-12-29T03:22:39Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[category:Creator]]&lt;br /&gt;
[[category:author]]&lt;br /&gt;
[[category:fan]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142956</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142956"/>
		<updated>2017-12-29T03:19:46Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
Only Vistani are permanent residents of the domain. Non-Vistani entering the domain will always have a reason to leave it fairly quickly. within a month at most. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142955</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142955"/>
		<updated>2017-12-29T03:16:40Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
Only Vistani are permanent residents of the domain. Non-Vistani entering the domain will always have a reason to leave it fairly quickly. within a month at most. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven Issue 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142954</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142954"/>
		<updated>2017-12-28T21:30:20Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
The [[Darklord]] of [[Metropia]] Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him. When he stepped out he saw a city in the distance but no troops. When he scouted it out he found it a huge city of halflings. As he waited he found out some cannibalistic halflings from Dark Sun that would follow his command. About 100 more arrived every week. He planned to use them to spearhead his attack on the city when he found out that they would often desert him and join the enemy. &lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142953</id>
		<title>Metropia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142953"/>
		<updated>2017-12-28T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city is surrounded by a wall, twenty feet high, with a cannon and mounted muskets on top. Normally the walls are guarded only by the cannon, but during a time of emergency the militia will muster and man the muskets. The city is known for turning out wool clothing, furniture, cigars, pipes, and wood carvings in large numbers. Water wheels power the domain’s many clothing and furniture factories, as well as its ammunition and gun factories.&lt;br /&gt;
&lt;br /&gt;
There is a large bat cave right on the shore of Metropia which, along with the sulfur deposits to the east, supplies the saltpeter for the ammo factory. There are large military outposts guarding both. Travelling further southeast, one can find mostly sheep pastures, tobacco farms and light woods, where the rural population lives. Sheep are raised for both wool and mutton, with mutton being a big part of the halfling diet; the halflings have dozens of recipes for mutton.&lt;br /&gt;
&lt;br /&gt;
The further one gets from the city, the wilder the land grows; light woods turn into thick forests, where halfling foresters chop down trees by the hundreds and send them off to the nearby sawmills, which deliver the lumber to Shining Hills. On the Southwest side of the island is an area known as the Dark Woods, where fey are truly abundant; there are a number of undead treants along with the live ones, and here dwells the [[Darklord]] [[Adair Deepburrow]] in all his hatred. He is obsessed with burning down the city and forcing the halflings to “get back to their roots,” but always fall far short of that goal. The fae, worgs, and treants are unable to get closer than two miles to any halfling settlement of a population of 100 or more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142952</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142952"/>
		<updated>2017-12-28T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[King Armaud]] is the [[Darklord]] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142951</id>
		<title>Magiasacra</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142951"/>
		<updated>2017-12-28T21:28:40Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain practically breathes magic and spellcasters seem to be in heaven here. It is a good sized island with a big city of 75,000 inhabitants in it. It is populated by a mixture of elevs, humans and half-elves mainly. It is very cosmopolitan and race based OR for common races such as elves, dwarves, and gnomes are ignored. Uncommon races have theirs reduced by 2.&lt;br /&gt;
The city itself is very rich and the prices here are 2.5 x normal. The wealth is shown in the attire and housing of the inhabitants. Even the poorest wear clothes of average quality and it goes up from there. The poorest inns have the accommodations of middle class inns and it goes up from there as well.&lt;br /&gt;
&lt;br /&gt;
The city guard is made up of mid- to high-level fighters in chain mail to full plate with battle axes carrying shields ranging from small to tower and four throwing axes.Their weapons, armor and shields are always magical. They also all have belts of strength and amulets of health. Nearly all of them are former members of [[King Armaud]]’s pillaging army. Due to their well-earned incorruptible reputation, they can count on the other citizens for back up if need be when arresting someone.&lt;br /&gt;
&lt;br /&gt;
The city also has lots of temples dedicated to the various gods of magic and psionics throughout the multiverse - pretty much everyone from Mystra to Vecna. If the god or goddess is of magic, chances are he or she has a temple here. The temples themselves are huge as they all have research libraries and laboratories. Mystic Theurges are very common here as almost all mid or high level priests and priestesses are such. You can&#039;t advance far in the church hierarchy without know at least some arcane magic. &lt;br /&gt;
&lt;br /&gt;
There are a number of medium-sized libraries, which cost 1 gp per day to visit, and specialize in every type of knowledge except spells themselves. The huge central library, which is about the size of the New York City Central Library, has books on every knowledge and craft skill in any of the books. You can have the books copied for you at the cost of the bonus to the skill squared x400 GP. Even the central library doesn’t have information on actual spells themselves. Spellcraft certainly, but not particulars of individual spells, as they aren’t allowed to cut into the magic selling business. As such they are clearly the best educated inhabitants of The Mists. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a number of magic shops that specialize in various types of magic selling at twice the normal cost and there is also Barnaby’s which is a sort of centralized super magic shop that sells at 2.25x normal price but has everything. It is the size of a typical block in downtown Chicago and four stories high. It has every item in any of the books barring artifacts, relics, and other unique items. They are also willing to make custom items at 3x normal cost.&lt;br /&gt;
&lt;br /&gt;
Non-spellcasters are looked down upon, since almost all of the natives are spellcasters, blessed by the gods of magic and have a +6 to intelligence and a +4 to Charisma and Wisdom.They see non-spellcasters as barbarous cretins.They are likely to be treated as dim-witted children more than anything else.&lt;br /&gt;
&lt;br /&gt;
Of the spellcasters, druids have the least prestige; they are considered rustic hicks that know nothing about scholarship. The only way for a druid to get a decent amount of respect is to set up an outdoor research center of some sort.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142950</id>
		<title>Antonio Caratti</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142950"/>
		<updated>2017-12-28T21:28:04Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Antonio was born in the Empire of Amaratia, which was the largest empire of his home world. The Imperial line was made up exclusively of sorcerers, who used their arcane might to conquer their empire.Antonio’s father was a sorcerer of epic power. He was raised by his uncle Honorius, who abused him and spoiled him by turns. As his uncle&#039;s temper would get out of control, he would beat Antonio mercilessly and then feel guilty about it later and spoil him rotten. Antonio became depraved. He became Darklord of [[Carattionia]] when he tried to abuse elves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142949</id>
		<title>Carattionia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142949"/>
		<updated>2017-12-28T21:27:36Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Carattionia is a [[floating pocket]] [[island]]] [[domain]]. It is about 1 km square, and consists of a boat dock, a very lightly wooded area, and a roman style palace. The palace itself is magnificent, being about 350 feet long, 50 feet wide, and 30 feet high. The domain is known for its wild parties; it is said that any kind of depraved craving can be sated there. Only the richest, most depraved people go there, as it is a steep 5000 gp/day to stay in the palace. The palace itself is in the style of the Roman Empire at its height. It is ruled by the Darklord [[Antonio Caratti]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floating Pocket]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142948</id>
		<title>Josephine Parkorov</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142948"/>
		<updated>2017-12-28T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Darklord]] of [[Freienbauernland]] A rather average looking blonde woman in her late 30&#039;s. In her case average means average; she is by no means homely.&lt;br /&gt;
&lt;br /&gt;
Parkorov is the daughter of Vlad Drakov; her mother was the wife of a dairyman. The man she knew as her father survived one of Drakov&#039;s many wars against Azalin, serving as typical sword fodder. Unlike many of his fellow troops, he followed the banner proudly. He saw all the undead Azalin raised against them and thought it proved that Drakov was right and that outsiders were vile scum who would stoop to anything. He believed that it was a righteous war to stamp out the undead scourge.&lt;br /&gt;
&lt;br /&gt;
A strict observer of the law and an extremely devout follower of the Lawgiver, while not exactly thrilled about Drakov&#039;s &amp;quot;First Night&amp;quot; rights, he felt it was the ruler’s right. He felt he couldn&#039;t object and be a devout member of the Lawgiver as Drakov ruled by &amp;quot;Divine Right&amp;quot; and thus anything he did was his right. &lt;br /&gt;
&lt;br /&gt;
He brought up his daughter to respect the law at all times and that Falkovnia had a proud warrior tradition. His daugter eventually found out about her heritage from Drakov and she gloried in it. She might be a bastard daughter, but she was the bastard daughter of the king-fuehrer himself and not all could say that. &lt;br /&gt;
&lt;br /&gt;
He allowed her to join the army as a spy and she was good at it. She joined the Revolutionary Army just so she could betray them all to her father and glory in his triumph. But, unknown to her, one branch of the party succeeded in finally overthrowing Drakov. She used her considerable social skills to convince others that it was all part of her master plan. When the leader protested, she called him a liar and had him executed. At that moment, darklordship passed to her.Her curse is to have groups constantly try and overthrow her and she is always looking for rebels under every bed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142947</id>
		<title>Freienbauernland</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142947"/>
		<updated>2017-12-28T21:25:56Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Freienbauernland]] is a [[Dread Alternative]] of [[Falkovnia]] where [[Vlad Drakov]] is overthrown by a revolution and he is replaced by his own daughter [[Josephine Parkorov]].  In this alternative the tattoo that every citizen of  [[Falkovnia]] has a spear going through the falcon signifying the death of Drakov. Some of the buildings have their names changed. It could be from something like the Falcon Inn to something like the Smiling Freeman. &lt;br /&gt;
&lt;br /&gt;
Officially the country is a Democratic Republic but is closer to a one party dictatorship. The land’s official name is The Democratic People’s Republic of Freienbauernland. The Revolutionary Party is the real power in the land, which is led by [[Josephine Parkorov]], first speaker and prime minister. It isn’t quite a one party state, but it is bordering on it. The Revolutionary Party in fact controls only 60% of the seats, not all of them. However even this is a sham as the other parties are basically The Revolutionary Party with different names giving an illusion of choice. &lt;br /&gt;
&lt;br /&gt;
On the surface the main opposition is The People&#039;s Revolutionary Army, which is a violent group that apparently broke off from the Revolutionary Party. However this opposition is a sham.It was created by the Revolutionary Party to attract malcontents. It allows them to succeed in various criminal acts to attract more members. The dangerous members disappear, while the minor ones are left to be caught by the local authorities. As long as they cause problems only in poor and working class neighborhoods, they are pretty much left alone by the central government. They aren’t protected if they are caught in a criminal act; they are just not hunted down by the central government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a large number of actual rebel groups , which go under various names such as Freedom’s Sons, The People’s Guard, the Revolutionary Council, and other pretentious-sounding names.Although a few of them are legitimately interested in bringing true freedom to Freienbauernland, most are just terrorist groups and criminal gangs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dread Alternative]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth the Raven Issue 23]]  - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142946</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142946"/>
		<updated>2017-12-28T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
The [[Darklord]] of [[Metropia]] Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him. When he stepped out he saw a city in the distance but no troops. When he scouted it out he found it a huge city of halflings. As he waited he found out some cannibalistic halflings from Dark Sun that would follow his command. About 100 more arrived every week. He planned to use them to spearhead his attack on the city when he found out that they would often desert him and join the enemy. &lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142945</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142945"/>
		<updated>2017-12-28T20:54:22Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
The [[Darklord]] of [[Metropia]] Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him. When he stepped out he saw a city in the distance but no troops. When he scouted it out he found it a huge city of halflings. As he waited he found out some cannibalistic halflings from Dark Sun that would follow his command. About 100 more arrived every week. He planned to use them to spearhead his attack on the city when he found out that they would often desert him and join the enemy. &lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142944</id>
		<title>Metropia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142944"/>
		<updated>2017-12-28T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city is surrounded by a wall, twenty feet high, with a cannon and mounted muskets on top. Normally the walls are guarded only by the cannon, but during a time of emergency the militia will muster and man the muskets. The city is known for turning out wool clothing, furniture, cigars, pipes, and wood carvings in large numbers. Water wheels power the domain’s many clothing and furniture factories, as well as its ammunition and gun factories.&lt;br /&gt;
&lt;br /&gt;
There is a large bat cave right on the shore of Metropia which, along with the sulfur deposits to the east, supplies the saltpeter for the ammo factory. There are large military outposts guarding both. Travelling further southeast, one can find mostly sheep pastures, tobacco farms and light woods, where the rural population lives. Sheep are raised for both wool and mutton, with mutton being a big part of the halfling diet; the halflings have dozens of recipes for mutton.&lt;br /&gt;
&lt;br /&gt;
The further one gets from the city, the wilder the land grows; light woods turn into thick forests, where halfling foresters chop down trees by the hundreds and send them off to the nearby sawmills, which deliver the lumber to Shining Hills. On the Southwest side of the island is an area known as the Dark Woods, where fey are truly abundant; there are a number of undead treants along with the live ones, and here dwells the [[Darklord]] [[Adair Deepburrow]] in all his hatred. He is obsessed with burning down the city and forcing the halflings to “get back to their roots,” but always fall far short of that goal. The fae, worgs, and treants are unable to get closer than two miles to any halfling settlement of a population of 100 or more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142943</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142943"/>
		<updated>2017-12-28T20:53:07Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[King Armaud]] is the [[Darklord]] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142942</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142942"/>
		<updated>2017-12-28T20:46:24Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Darklord]] of [[Metropia]] Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him. When he stepped out he saw a city in the distance but no troops. When he scouted it out he found it a huge city of halflings. As he waited he found out some cannibalistic halflings from Dark Sun that would follow his command. About 100 more arrived every week. He planned to use them to spearhead his attack on the city when he found out that they would often desert him and join the enemy. &lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142941</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142941"/>
		<updated>2017-12-28T20:41:23Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Darklord]]  Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him.&lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142940</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142940"/>
		<updated>2017-12-28T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The[[Darklord]]  Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him.&lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142939</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142939"/>
		<updated>2017-12-28T20:40:10Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The[[Darklord]]  Adair Deepburrow was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him.&lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142938</id>
		<title>Adair Deepburrow</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Adair_Deepburrow&amp;diff=142938"/>
		<updated>2017-12-28T20:38:13Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: Created page with &amp;quot;Adair was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adair was born into a poor family, which barely supported itself hunting small game, such as rabbits and small birds. Unfortunately he was born into a drought-caused famine, and grew small and weak as a result. His rage at being bullied as a child made him seek small but vicious animals to befriend, such as badgers and wolverines. When he was ten, he was apprenticed by a druid who taught him the way of the wild.&lt;br /&gt;
&lt;br /&gt;
The druid taught him that nature was based on the survival of the fittest, but that sometimes that meant cunning as much as brute strength. He also taught him that one must rely only on oneself for survival. Young Adair took this to heart and decided only the ruthless and cunning survived, and that only by relying on the simplest tools can one remain strong. Only the weak used horse-drawn plows and traded for what they needed; the strong relied only on themselves. He preached that message and was ignored and mocked until the next drought-induced famine. The nearby cities survived it quite well by trading for food and Adair used that fact to rally his people behind him. They too would be fine if it weren&#039;t for those city dwellers stealing all the food for themselves. They needed to sack the nearby cities and take their food.&lt;br /&gt;
&lt;br /&gt;
Those that followed Adair sacked the nearby cities and took their wealth. One of his biggest opponents was his own sister, who tried to turn him from his dark path. She gained a larger and larger following, as more halflings started questioning the righteousness of these wars on the settlements. One day he killed her in her sleep and the mists claimed him.&lt;br /&gt;
&lt;br /&gt;
His curses are he can only command domestic animals and his animal companion has been switched from a badger to a sheepdog. The nearby halflings have no desire whatsoever to return to a primitive, rural life. Except for mutton almost all the food is imported as the various domains are quite willing to sell them food for cigars, well made clothing and furniture.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142937</id>
		<title>Metropia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142937"/>
		<updated>2017-12-28T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city is surrounded by a wall, twenty feet high, with a cannon and mounted muskets on top. Normally the walls are guarded only by the cannon, but during a time of emergency the militia will muster and man the muskets. The city is known for turning out wool clothing, furniture, cigars, pipes, and wood carvings in large numbers. Water wheels power the domain’s many clothing and furniture factories, as well as its ammunition and gun factories.&lt;br /&gt;
&lt;br /&gt;
There is a large bat cave right on the shore of Metropia which, along with the sulfur deposits to the east, supplies the saltpeter for the ammo factory. There are large military outposts guarding both. Travelling further southeast, one can find mostly sheep pastures, tobacco farms and light woods, where the rural population lives. Sheep are raised for both wool and mutton, with mutton being a big part of the halfling diet; the halflings have dozens of recipes for mutton.&lt;br /&gt;
&lt;br /&gt;
The further one gets from the city, the wilder the land grows; light woods turn into thick forests, where halfling foresters chop down trees by the hundreds and send them off to the nearby sawmills, which deliver the lumber to Shining Hills. On the Southwest side of the island is an area known as the Dark Woods, where fey are truly abundant; there are a number of undead treants along with the live ones, and here dwells the [[Darklord]] [[Adair Deepburrow]] in all his hatred. He is obsessed with burning down the city and forcing the halflings to “get back to their roots,” but always fall far short of that goal. The fae, worgs, and treants are unable to get closer than two miles to any halfling settlement of a population of 100 or more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142936</id>
		<title>Metropia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142936"/>
		<updated>2017-12-28T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city is surrounded by a wall, twenty feet high, with a cannon and mounted muskets on top. Normally the walls are guarded only by the cannon, but during a time of emergency the militia will muster and man the muskets. The city is known for turning out wool clothing, furniture, cigars, pipes, and wood carvings in large numbers. Water wheels power the domain’s many clothing and furniture factories, as well as its ammunition and gun factories.&lt;br /&gt;
&lt;br /&gt;
There is a large bat cave right on the shore of Metropia which, along with the sulfur deposits to the east, supplies the saltpeter for the ammo factory. There are large military outposts guarding both. Travelling further southeast, one can find mostly sheep pastures, tobacco farms and light woods, where the rural population lives. Sheep are raised for both wool and mutton, with mutton being a big part of the halfling diet; the halflings have dozens of recipes for mutton.&lt;br /&gt;
&lt;br /&gt;
The further one gets from the city, the wilder the land grows; light woods turn into thick forests, where halfling foresters chop down trees by the hundreds and send them off to the nearby sawmills, which deliver the lumber to Shining Hills. On the Southwest side of the island is an area known as the Dark Woods, where fey are truly abundant; there are a number of undead treants along with the live ones, and here dwells the [[Darklord]] [[Adair Deepburrow]] in all his hatred. He is obsessed with burning down the city and forcing the halflings to “get back to their roots,” but always fall far short of that goal. The fae, worgs, and treants are unable to get closer than two miles to any halfling settlement of a population of 100 or more.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142935</id>
		<title>Metropia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Metropia&amp;diff=142935"/>
		<updated>2017-12-28T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: Created page with &amp;quot;Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Metropia is one of the most populated domains in the Mists. At the northeast end of the island sits the city of Shining Hills with a population of 100,000 halflings. The city is surrounded by a wall, twenty feet high, with a cannon and mounted muskets on top. Normally the walls are guarded only by the cannon, but during a time of emergency the militia will muster and man the muskets. The city is known for turning out wool clothing, furniture, cigars, pipes, and wood carvings in large numbers. Water wheels power the domain’s many clothing and furniture factories, as well as its ammunition and gun factories.&lt;br /&gt;
&lt;br /&gt;
There is a large bat cave right on the shore of Metropia which, along with the sulfur deposits to the east, supplies the saltpeter for the ammo factory. There are large military outposts guarding both. Travelling further southeast, one can find mostly sheep pastures, tobacco farms and light woods, where the rural population lives. Sheep are raised for both wool and mutton, with mutton being a big part of the halfling diet; the halflings have dozens of recipes for mutton.&lt;br /&gt;
&lt;br /&gt;
The further one gets from the city, the wilder the land grows; light woods turn into thick forests, where halfling foresters chop down trees by the hundreds and send them off to the nearby sawmills, which deliver the lumber to Shining Hills. On the Southwest side of the island is an area known as the Dark Woods, where fey are truly abundant; there are a number of undead treants along with the live ones, and here dwells the [[dark lord]] [[Adair Deepburrow]] in all his hatred. He is obsessed with burning down the city and forcing the halflings to “get back to their roots,” but always fall far short of that goal. The fae, worgs, and treants are unable to get closer than two miles to any halfling settlement of a population of 100 or more.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142934</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142934"/>
		<updated>2017-12-28T20:20:25Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[King Armaud]] is the [[Darklord]] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142933</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142933"/>
		<updated>2017-12-28T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[King Armaud]] is the [[Darklord]] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142932</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142932"/>
		<updated>2017-12-28T20:17:57Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[King Armaud]] is the [[dark-lord]] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142931</id>
		<title>King Armaud</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=King_Armaud&amp;diff=142931"/>
		<updated>2017-12-28T20:16:24Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: Created page with &amp;quot;King Armaud is the [dark-lord] of Magiasacra. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[King Armaud]] is the [dark-lord] of [[Magiasacra]]. Amaud Dubois was the king of an uncivilized kingdom. Though uncivilized, his troops were very disciplined and the law was very strict and hierarchical. When a famine struck his people, he was able to unite them around the idea of conquest. Kingdom after kingdom fell under his rule. His rule was very harsh and his people took many slaves. After he put down an uprising, enslaving half the population and putting to death all the elderly and handicapped people, he heard of the rich domain of Magarcia.&lt;br /&gt;
&lt;br /&gt;
In his arrogance he disregarded the rumors that the inhabitants were chosen by the gods of magic as their people, and he planned to make them his next conquest. The goddess Athena, whose portfolio included psionics, gave a vision to the city dwellers. If they surrendered, they could dump off all their unwanted government positions, by giving the barbarians high sounding titles but with responsibilities that were actually scut work. This they did and, at first, it fooled the barbarians; by the time they found out about it they were used to it.&lt;br /&gt;
&lt;br /&gt;
Although Amaud is officially &amp;quot;king,&amp;quot; the real power lies in the magic guilds and temples, where he has no influence at all. He does little more than issue decrees to petty officials. He is allowed to figure out the petty details that help a government to operate but all the big decisions are out of his hands.   Worst of all he lives in fear of all the spellcasters around him, including his wife, and is even more terrified that people will find out about his fear.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142930</id>
		<title>Magiasacra</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142930"/>
		<updated>2017-12-28T20:06:42Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain practically breathes magic and spellcasters seem to be in heaven here. It is a good sized island with a big city of 75,000 inhabitants in it. It is populated by a mixture of elevs, humans and half-elves mainly. It is very cosmopolitan and race based OR for common races such as elves, dwarves, and gnomes are ignored. Uncommon races have theirs reduced by 2.&lt;br /&gt;
The city itself is very rich and the prices here are 2.5 x normal. The wealth is shown in the attire and housing of the inhabitants. Even the poorest wear clothes of average quality and it goes up from there. The poorest inns have the accommodations of middle class inns and it goes up from there as well.&lt;br /&gt;
&lt;br /&gt;
The city guard is made up of mid- to high-level fighters in chain mail to full plate with battle axes carrying shields ranging from small to tower and four throwing axes.Their weapons, armor and shields are always magical. They also all have belts of strength and amulets of health. Nearly all of them are former members of [[King Armaud]]’s pillaging army. Due to their well-earned incorruptible reputation, they can count on the other citizens for back up if need be when arresting someone.&lt;br /&gt;
&lt;br /&gt;
The city also has lots of temples dedicated to the various gods of magic and psionics throughout the multiverse - pretty much everyone from Mystra to Vecna. If the god or goddess is of magic, chances are he or she has a temple here. The temples themselves are huge as they all have research libraries and laboratories. Mystic Theurges are very common here as almost all mid or high level priests and priestesses are such. You can&#039;t advance far in the church hierarchy without know at least some arcane magic. &lt;br /&gt;
&lt;br /&gt;
There are a number of medium-sized libraries, which cost 1 gp per day to visit, and specialize in every type of knowledge except spells themselves. The huge central library, which is about the size of the New York City Central Library, has books on every knowledge and craft skill in any of the books. You can have the books copied for you at the cost of the bonus to the skill squared x400 GP. Even the central library doesn’t have information on actual spells themselves. Spellcraft certainly, but not particulars of individual spells, as they aren’t allowed to cut into the magic selling business. As such they are clearly the best educated inhabitants of The Mists. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a number of magic shops that specialize in various types of magic selling at twice the normal cost and there is also Barnaby’s which is a sort of centralized super magic shop that sells at 2.25x normal price but has everything. It is the size of a typical block in downtown Chicago and four stories high. It has every item in any of the books barring artifacts, relics, and other unique items. They are also willing to make custom items at 3x normal cost.&lt;br /&gt;
&lt;br /&gt;
Non-spellcasters are looked down upon, since almost all of the natives are spellcasters, blessed by the gods of magic and have a +6 to intelligence and a +4 to Charisma and Wisdom.They see non-spellcasters as barbarous cretins.They are likely to be treated as dim-witted children more than anything else.&lt;br /&gt;
&lt;br /&gt;
Of the spellcasters, druids have the least prestige; they are considered rustic hicks that know nothing about scholarship. The only way for a druid to get a decent amount of respect is to set up an outdoor research center of some sort.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142929</id>
		<title>Antonio Caratti</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142929"/>
		<updated>2017-12-28T20:05:09Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Antonio was born in the Empire of Amaratia, which was the largest empire of his home world. The Imperial line was made up exclusively of sorcerers, who used their arcane might to conquer their empire.Antonio’s father was a sorcerer of epic power. He was raised by his uncle Honorius, who abused him and spoiled him by turns. As his uncle&#039;s temper would get out of control, he would beat Antonio mercilessly and then feel guilty about it later and spoil him rotten. Antonio became depraved. He became Darklord of [[Carattionia]] when he tried to abuse elves.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142928</id>
		<title>Carattionia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142928"/>
		<updated>2017-12-28T20:03:51Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Carattionia is a [[floating pocket]] [[island]]] [[domain]]. It is about 1 km square, and consists of a boat dock, a very lightly wooded area, and a roman style palace. The palace itself is magnificent, being about 350 feet long, 50 feet wide, and 30 feet high. The domain is known for its wild parties; it is said that any kind of depraved craving can be sated there. Only the richest, most depraved people go there, as it is a steep 5000 gp/day to stay in the palace. The palace itself is in the style of the Roman Empire at its height. It is ruled by the Darklord [[Antonio Caratti]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floating Pocket]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=All_Too_Real&amp;diff=142927</id>
		<title>All Too Real</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=All_Too_Real&amp;diff=142927"/>
		<updated>2017-12-28T20:01:49Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Quoth the Raven Issue 23]] Article detailing 4 domains:  [[Freienbauernland]], [[Carattionia]], [[Magiasacra]] and [[Metropia]]&lt;br /&gt;
&lt;br /&gt;
[[category:source]][[category:netzine]]&lt;br /&gt;
[[Category:Quoth the Raven]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=All_Too_Real&amp;diff=142926</id>
		<title>All Too Real</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=All_Too_Real&amp;diff=142926"/>
		<updated>2017-12-28T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: Created page with &amp;quot;A Quoth the Raven Issue 23 Article detailing 4 domains:  Freienbauernland, Carattionia, Magiasacra and Metropia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Quoth the Raven Issue 23]] Article detailing 4 domains:  [[Freienbauernland]], [[Carattionia]], [[Magiasacra]] and [[Metropia]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142925</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142925"/>
		<updated>2017-12-28T19:37:58Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
Only Vistani are permanent residents of the domain. Non-Vistani entering the domain will always have a reason to leave it fairly quickly. within a month at most. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 22]] - &amp;quot;[[Mochocarania]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142924</id>
		<title>Mochocarania (Domain)</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Mochocarania_(Domain)&amp;diff=142924"/>
		<updated>2017-12-28T17:37:14Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Mochocarania (Domain)]] is an [[Island]]  with [[Malocchio Aderre]] as its [[darklord]]&lt;br /&gt;
Only Vistani are permanent residents of the domain. Non-Vistani entering the domain will always have a reason to leave it fairly quickly. within a month at most. The vast majority of that is easily explainable. There is little here of great interest to outsiders. Although wealthy it is very rural and most people in the Mists do not like the Vistani very much. The vast majority conduct their trade and leave and Mococarania is a big food exporter. The Vistani here are not compelled to wander and have no desire to . They are mostly farmers and fishermen. Whenever a non-Vistani enters the Mists  [[Malocchio Aderre]] is aware of it. Besides being surrounded by people he hates he also cursed to remember every mistake he has ever made and admit to himself it was all his own doing. The domain also taunts him . Paintings that he can&#039;t move or cover up will depict the mistakes he has made over the years from time to time. He is the only one who can see those changes. He is doomed never to meet another non-Vistani again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142923</id>
		<title>Magiasacra</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142923"/>
		<updated>2017-12-28T17:36:05Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain practically breathes magic and spellcasters seem to be in heaven here. It is a good sized island with a big city of 75,000 inhabitants in it. It is populated by a mixture of elevs, humans and half-elves mainly. It is very cosmopolitan and race based OR for common races such as elves, dwarves, and gnomes are ignored. Uncommon races have theirs reduced by 2.&lt;br /&gt;
The city itself is very rich and the prices here are 2.5 x normal. The wealth is shown in the attire and housing of the inhabitants. Even the poorest wear clothes of average quality and it goes up from there. The poorest inns have the accommodations of middle class inns and it goes up from there as well.&lt;br /&gt;
&lt;br /&gt;
The city guard is made up of mid- to high-level fighters in chain mail to full plate with battle axes carrying shields ranging from small to tower and four throwing axes.Their weapons, armor and shields are always magical. They also all have belts of strength and amulets of health. Nearly all of them are former members of King Armaud’s pillaging army. Due to their well-earned incorruptible reputation, they can count on the other citizens for back up if need be when arresting someone.&lt;br /&gt;
&lt;br /&gt;
The city also has lots of temples dedicated to the various gods of magic and psionics throughout the multiverse - pretty much everyone from Mystra to Vecna. If the god or goddess is of magic, chances are he or she has a temple here. The temples themselves are huge as they all have research libraries and laboratories. Mystic Theurges are very common here as almost all mid or high level priests and priestesses are such. You can&#039;t advance far in the church hierarchy without know at least some arcane magic. &lt;br /&gt;
&lt;br /&gt;
There are a number of medium-sized libraries, which cost 1 gp per day to visit, and specialize in every type of knowledge except spells themselves. The huge central library, which is about the size of the New York City Central Library, has books on every knowledge and craft skill in any of the books. You can have the books copied for you at the cost of the bonus to the skill squared x400 GP. Even the central library doesn’t have information on actual spells themselves. Spellcraft certainly, but not particulars of individual spells, as they aren’t allowed to cut into the magic selling business. As such they are clearly the best educated inhabitants of The Mists. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a number of magic shops that specialize in various types of magic selling at twice the normal cost and there is also Barnaby’s which is a sort of centralized super magic shop that sells at 2.25x normal price but has everything. It is the size of a typical block in downtown Chicago and four stories high. It has every item in any of the books barring artifacts, relics, and other unique items. They are also willing to make custom items at 3x normal cost.&lt;br /&gt;
&lt;br /&gt;
Non-spellcasters are looked down upon, since almost all of the natives are spellcasters, blessed by the gods of magic and have a +6 to intelligence and a +4 to Charisma and Wisdom.They see non-spellcasters as barbarous cretins.They are likely to be treated as dim-witted children more than anything else.&lt;br /&gt;
&lt;br /&gt;
Of the spellcasters, druids have the least prestige; they are considered rustic hicks that know nothing about scholarship. The only way for a druid to get a decent amount of respect is to set up an outdoor research center of some sort.&lt;br /&gt;
&lt;br /&gt;
[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142922</id>
		<title>Magiasacra</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142922"/>
		<updated>2017-12-28T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain practically breathes magic and spellcasters seem to be in heaven here. It is a good sized island with a big city of 75,000 inhabitants in it. It is populated by a mixture of elevs, humans and half-elves mainly. It is very cosmopolitan and race based OR for common races such as elves, dwarves, and gnomes are ignored. Uncommon races have theirs reduced by 2.&lt;br /&gt;
The city itself is very rich and the prices here are 2.5 x normal. The wealth is shown in the attire and housing of the inhabitants. Even the poorest wear clothes of average quality and it goes up from there. The poorest inns have the accommodations of middle class inns and it goes up from there as well.&lt;br /&gt;
&lt;br /&gt;
The city guard is made up of mid- to high-level fighters in chain mail to full plate with battle axes carrying shields ranging from small to tower and four throwing axes.Their weapons, armor and shields are always magical. They also all have belts of strength and amulets of health. Nearly all of them are former members of King Armaud’s pillaging army. Due to their well-earned incorruptible reputation, they can count on the other citizens for back up if need be when arresting someone.&lt;br /&gt;
&lt;br /&gt;
The city also has lots of temples dedicated to the various gods of magic and psionics throughout the multiverse - pretty much everyone from Mystra to Vecna. If the god or goddess is of magic, chances are he or she has a temple here. The temples themselves are huge as they all have research libraries and laboratories. Mystic Theurges are very common here as almost all mid or high level priests and priestesses are such. You can&#039;t advance far in the church hierarchy without know at least some arcane magic. &lt;br /&gt;
&lt;br /&gt;
There are a number of medium-sized libraries, which cost 1 gp per day to visit, and specialize in every type of knowledge except spells themselves. The huge central library, which is about the size of the New York City Central Library, has books on every knowledge and craft skill in any of the books. You can have the books copied for you at the cost of the bonus to the skill squared x400 GP. Even the central library doesn’t have information on actual spells themselves. Spellcraft certainly, but not particulars of individual spells, as they aren’t allowed to cut into the magic selling business. As such they are clearly the best educated inhabitants of The Mists. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a number of magic shops that specialize in various types of magic selling at twice the normal cost and there is also Barnaby’s which is a sort of centralized super magic shop that sells at 2.25x normal price but has everything. It is the size of a typical block in downtown Chicago and four stories high. It has every item in any of the books barring artifacts, relics, and other unique items. They are also willing to make custom items at 3x normal cost.&lt;br /&gt;
&lt;br /&gt;
Non-spellcasters are looked down upon, since almost all of the natives are spellcasters, blessed by the gods of magic and have a +6 to intelligence and a +4 to Charisma and Wisdom.They see non-spellcasters as barbarous cretins.They are likely to be treated as dim-witted children more than anything else.&lt;br /&gt;
&lt;br /&gt;
Of the spellcasters, druids have the least prestige; they are considered rustic hicks that know nothing about scholarship. The only way for a druid to get a decent amount of respect is to set up an outdoor research center of some sort.&lt;br /&gt;
The main danger for PC’s.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142921</id>
		<title>Magiasacra</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Magiasacra&amp;diff=142921"/>
		<updated>2017-12-28T17:31:46Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: Created page with &amp;quot;net-book canon Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain pr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[net-book canon]]&lt;br /&gt;
Magiasacra is a very high magic domain, with a whopping Realm Magic Rating of 6, and is very technologically advanced to boot as it is CuL 9. This domain practically breathes magic and spellcasters seem to be in heaven here. It is a good sized island with a big city of 75,000 inhabitants in it. It is populated by a mixture of elevs, humans and half-elves mainly. It is very cosmopolitan and race based OR for common races such as elves, dwarves, and gnomes are ignored. Uncommon races have theirs reduced by 2.&lt;br /&gt;
The city itself is very rich and the prices here are 2.5 x normal. The wealth is shown in the attire and housing of the inhabitants. Even the poorest wear clothes of average quality and it goes up from there. The poorest inns have the accommodations of middle class inns and it goes up from there as well.&lt;br /&gt;
&lt;br /&gt;
The city guard is made up of mid- to high-level fighters in chain mail to full plate with battle axes carrying shields ranging from small to tower and four throwing axes.Their weapons, armor and shields are always magical. They also all have belts of strength and amulets of health. Nearly all of them are former members of King Armaud’s pillaging army. Due to their well-earned incorruptible reputation, they can count on the other citizens for back up if need be when arresting someone.&lt;br /&gt;
&lt;br /&gt;
The city also has lots of temples dedicated to the various gods of magic and psionics throughout the multiverse - pretty much everyone from Mystra to Vecna. If the god or goddess is of magic, chances are he or she has a temple here. The temples themselves are huge as they all have research libraries and laboratories. Mystic Theurges are very common here as almost all mid or high level priests and priestesses are such. You can&#039;t advance far in the church hierarchy without know at least some arcane magic. &lt;br /&gt;
&lt;br /&gt;
There are a number of medium-sized libraries, which cost 1 gp per day to visit, and specialize in every type of knowledge except spells themselves. The huge central library, which is about the size of the New York City Central Library, has books on every knowledge and craft skill in any of the books. You can have the books copied for you at the cost of the bonus to the skill squared x400 GP. Even the central library doesn’t have information on actual spells themselves. Spellcraft certainly, but not particulars of individual spells, as they aren’t allowed to cut into the magic selling business. As such they are clearly the best educated inhabitants of The Mists. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a number of magic shops that specialize in various types of magic selling at twice the normal cost and there is also Barnaby’s which is a sort of centralized super magic shop that sells at 2.25x normal price but has everything. It is the size of a typical block in downtown Chicago and four stories high. It has every item in any of the books barring artifacts, relics, and other unique items. They are also willing to make custom items at 3x normal cost.&lt;br /&gt;
&lt;br /&gt;
Non-spellcasters are looked down upon, since almost all of the natives are spellcasters, blessed by the gods of magic and have a +6 to intelligence and a +4 to Charisma and Wisdom.They see non-spellcasters as barbarous cretins.They are likely to be treated as dim-witted children more than anything else.&lt;br /&gt;
&lt;br /&gt;
Of the spellcasters, druids have the least prestige; they are considered rustic hicks that know nothing about scholarship. The only way for a druid to get a decent amount of respect is to set up an outdoor research center of some sort.&lt;br /&gt;
The main danger for PC’s.&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142920</id>
		<title>Josephine Parkorov</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142920"/>
		<updated>2017-12-28T16:35:41Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Darklord]] of [[Freienbauernland]] A rather average looking blonde woman in her late 30&#039;s. In her case average means average; she is by no means homely.&lt;br /&gt;
&lt;br /&gt;
Parkorov is the daughter of Vlad Drakov; her mother was the wife of a dairyman. The man she knew as her father survived one of Drakov&#039;s many wars against Azalin, serving as typical sword fodder. Unlike many of his fellow troops, he followed the banner proudly. He saw all the undead Azalin raised against them and thought it proved that Drakov was right and that outsiders were vile scum who would stoop to anything. He believed that it was a righteous war to stamp out the undead scourge.&lt;br /&gt;
&lt;br /&gt;
A strict observer of the law and an extremely devout follower of the Lawgiver, while not exactly thrilled about Drakov&#039;s &amp;quot;First Night&amp;quot; rights, he felt it was the ruler’s right. He felt he couldn&#039;t object and be a devout member of the Lawgiver as Drakov ruled by &amp;quot;Divine Right&amp;quot; and thus anything he did was his right. &lt;br /&gt;
&lt;br /&gt;
He brought up his daughter to respect the law at all times and that Falkovnia had a proud warrior tradition. His daugter eventually found out about her heritage from Drakov and she gloried in it. She might be a bastard daughter, but she was the bastard daughter of the king-fuehrer himself and not all could say that. &lt;br /&gt;
&lt;br /&gt;
He allowed her to join the army as a spy and she was good at it. She joined the Revolutionary Army just so she could betray them all to her father and glory in his triumph. But, unknown to her, one branch of the party succeeded in finally overthrowing Drakov. She used her considerable social skills to convince others that it was all part of her master plan. When the leader protested, she called him a liar and had him executed. At that moment, darklordship passed to her.Her curse is to have groups constantly try and overthrow her and she is always looking for rebels under every bed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142919</id>
		<title>Freienbauernland</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142919"/>
		<updated>2017-12-28T16:32:59Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Freienbauernland]] is a [[Dread Alternative]] of [[Falkovnia]] where [[Vlad Drakov]] is overthrown by a revolution and he is replaced by his own daughter [[Josephine Parkorov]].  In this alternative the tattoo that every citizen of  [[Falkovnia]] has a spear going through the falcon signifying the death of Drakov. Some of the buildings have their names changed. It could be from something like the Falcon Inn to something like the Smiling Freeman. &lt;br /&gt;
&lt;br /&gt;
Officially the country is a Democratic Republic but is closer to a one party dictatorship. The land’s official name is The Democratic People’s Republic of Freienbauernland. The Revolutionary Party is the real power in the land, which is led by [[Josephine Parkorov]], first speaker and prime minister. It isn’t quite a one party state, but it is bordering on it. The Revolutionary Party in fact controls only 60% of the seats, not all of them. However even this is a sham as the other parties are basically The Revolutionary Party with different names giving an illusion of choice. &lt;br /&gt;
&lt;br /&gt;
On the surface the main opposition is The People&#039;s Revolutionary Army, which is a violent group that apparently broke off from the Revolutionary Party. However this opposition is a sham.It was created by the Revolutionary Party to attract malcontents. It allows them to succeed in various criminal acts to attract more members. The dangerous members disappear, while the minor ones are left to be caught by the local authorities. As long as they cause problems only in poor and working class neighborhoods, they are pretty much left alone by the central government. They aren’t protected if they are caught in a criminal act; they are just not hunted down by the central government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a large number of actual rebel groups , which go under various names such as Freedom’s Sons, The People’s Guard, the Revolutionary Council, and other pretentious-sounding names.Although a few of them are legitimately interested in bringing true freedom to Freienbauernland, most are just terrorist groups and criminal gangs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dread Alternative]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Quoth The Raven 23]] - &amp;quot;[[All Too Real]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142918</id>
		<title>Freienbauernland</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142918"/>
		<updated>2017-12-28T15:20:45Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Freienbauernland]] is a [[Dread Alternative]] of [[Falkovnia]] where [[Vlad Drakov]] is overthrown by a revolution and he is replaced by his own daughter [[Josephine Parkorov]].  In this alternative the tattoo that every citizen of  [[Falkovnia]] has a spear going through the falcon signifying the death of Drakov. Some of the buildings have their names changed. It could be from something like the Falcon Inn to something like the Smiling Freeman. &lt;br /&gt;
&lt;br /&gt;
Officially the country is a Democratic Republic but is closer to a one party dictatorship. The land’s official name is The Democratic People’s Republic of Freienbauernland. The Revolutionary Party is the real power in the land, which is led by [[Josephine Parkorov]], first speaker and prime minister. It isn’t quite a one party state, but it is bordering on it. The Revolutionary Party in fact controls only 60% of the seats, not all of them. However even this is a sham as the other parties are basically The Revolutionary Party with different names giving an illusion of choice. &lt;br /&gt;
&lt;br /&gt;
On the surface the main opposition is The People&#039;s Revolutionary Army, which is a violent group that apparently broke off from the Revolutionary Party. However this opposition is a sham.It was created by the Revolutionary Party to attract malcontents. It allows them to succeed in various criminal acts to attract more members. The dangerous members disappear, while the minor ones are left to be caught by the local authorities. As long as they cause problems only in poor and working class neighborhoods, they are pretty much left alone by the central government. They aren’t protected if they are caught in a criminal act; they are just not hunted down by the central government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a large number of actual rebel groups , which go under various names such as Freedom’s Sons, The People’s Guard, the Revolutionary Council, and other pretentious-sounding names.Although a few of them are legitimately interested in bringing true freedom to Freienbauernland, most are just terrorist groups and criminal gangs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dread Alternative]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142917</id>
		<title>Freienbauernland</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142917"/>
		<updated>2017-12-28T15:20:22Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Freienbauernland]] is a [[Dread Alternative]] of [[Falkovnia]] where [[Vlad Drakov]] is overthrown by a revolution and he is replaced by his own daughter [[Josephine Parkorov]].  In this alternative the tattoo that every citizen of  [[Falkovnia]] has a spear going through the falcon signifying the death of Drakov. Some of the buildings have their names changed. It could be from something like the Falcon Inn to something like the Smiling Freeman. &lt;br /&gt;
&lt;br /&gt;
Officially the country is a Democratic Republic but is closer to a one party dictatorship. The land’s official name is The Democratic People’s Republic of Freienbauernland. The Revolutionary Party is the real power in the land, which is led by [[Josephine Parkorov]], first speaker and prime minister. It isn’t quite a one party state, but it is bordering on it. The Revolutionary Party in fact controls only 60% of the seats, not all of them. However even this is a sham as the other parties are basically The Revolutionary Party with different names giving an illusion of choice. &lt;br /&gt;
&lt;br /&gt;
 On the surface the main opposition is The People&#039;s Revolutionary Army, which is a violent group that apparently broke off from the Revolutionary Party. However this opposition is a sham.It was created by the Revolutionary Party to attract malcontents. It allows them to succeed in various criminal acts to attract more members. The dangerous members disappear, while the minor ones are left to be caught by the local authorities. As long as they cause problems only in poor and working class neighborhoods, they are pretty much left alone by the central government. They aren’t protected if they are caught in a criminal act; they are just not hunted down by the central government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a large number of actual rebel groups , which go under various names such as Freedom’s Sons, The People’s Guard, the Revolutionary Council, and other pretentious-sounding names.Although a few of them are legitimately interested in bringing true freedom to Freienbauernland, most are just terrorist groups and criminal gangs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dread Alternative]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142916</id>
		<title>Freienbauernland</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Freienbauernland&amp;diff=142916"/>
		<updated>2017-12-28T15:19:24Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Freienbauernland]] is a [[Dread Alternative]] of [[Falkovnia]] where [[Vlad Drakov]] is overthrown by a revolution and he is replaced by his own daughter [[Josephine Parkorov]].  In this alternative the tattoo that every citizen of  [[Falkovnia]] has a spear going through the falcon signifying the death of Drakov. Some of the buildings have their names changed. It could be from something like the Falcon Inn to something like the Smiling Freeman. &lt;br /&gt;
&lt;br /&gt;
Officially the country is a Democratic Republic but is closer to a one party dictatorship. The land’s official name is The Democratic People’s Republic of Freienbauernland. The Revolutionary Party is the real power in the land, which is led by [[Josephine Parkorov]], first speaker and prime minister. It isn’t quite a one party state, but it is bordering on it. The Revolutionary Party in fact controls only 60% of the seats, not all of them. However even this is a sham as the other parties are basically The Revolutionary Party with different names giving an illusion of choice. &lt;br /&gt;
&lt;br /&gt;
The main opposition is The People&#039;s Revolutionary Army, which is a violent group that apparently broke off from the Revolutionary Party. However this opposition is a sham.It was created by the Revolutionary Party to attract malcontents. It allows them to succeed in various criminal acts to attract more members. The dangerous members disappear, while the minor ones are left to be caught by the local authorities. As long as they cause problems only in poor and working class neighborhoods, they are pretty much left alone by the central government. They aren’t protected if they are caught in a criminal act; they are just not hunted down by the central government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a large number of actual rebel groups , which go under various names such as Freedom’s Sons, The People’s Guard, the Revolutionary Council, and other pretentious-sounding names.Although a few of them are legitimately interested in bringing true freedom to Freienbauernland, most are just terrorist groups and criminal gangs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dread Alternative]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142915</id>
		<title>Josephine Parkorov</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Josephine_Parkorov&amp;diff=142915"/>
		<updated>2017-12-28T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
[[Darklord]] of [[Freienbauernland]] A rather average looking blonde woman in her late 30&#039;s. In her case average means average; she is by no means homely.&lt;br /&gt;
&lt;br /&gt;
Parkorov is the daughter of Vlad Drakov; her mother was the wife of a dairyman. The man she knew as her father survived one of Drakov&#039;s many wars against Azalin, serving as typical sword fodder. Unlike many of his fellow troops, he followed the banner proudly. He saw all the undead Azalin raised against them and thought it proved that Drakov was right and that outsiders were vile scum who would stoop to anything. He believed that it was a righteous war to stamp out the undead scourge.&lt;br /&gt;
&lt;br /&gt;
A strict observer of the law and an extremely devout follower of the Lawgiver, while not exactly thrilled about Drakov&#039;s &amp;quot;First Night&amp;quot; rights, he felt it was the ruler’s right. He felt he couldn&#039;t object and be a devout member of the Lawgiver as Drakov ruled by &amp;quot;Divine Right&amp;quot; and thus anything he did was his right. &lt;br /&gt;
&lt;br /&gt;
He brought up his daughter to respect the law at all times and that Falkovnia had a proud warrior tradition. His daugter eventually found out about her heritage from Drakov and she gloried in it. She might be a bastard daughter, but she was the bastard daughter of the king-fuehrer himself and not all could say that. &lt;br /&gt;
&lt;br /&gt;
He allowed her to join the army as a spy and she was good at it. She joined the Revolutionary Army just so she could betray them all to her father and glory in his triumph. But, unknown to her, one branch of the party succeeded in finally overthrowing Drakov. She used her considerable social skills to convince others that it was all part of her master plan. When the leader protested, she called him a liar and had him executed. At that moment, darklordship passed to her.Her curse is to have groups constantly try and overthrow her and she is always looking for rebels under every bed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142914</id>
		<title>Antonio Caratti</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142914"/>
		<updated>2017-12-28T15:17:32Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Antonio was born in the Empire of Amaratia, which was the largest empire of his home world. The Imperial line was made up exclusively of sorcerers, who used their arcane might to conquer their empire.Antonio’s father was a sorcerer of epic power. He was raised by his uncle Honorius, who abused him and spoiled him by turns. As his uncle&#039;s temper would get out of control, he would beat Antonio mercilessly and then feel guilty about it later and spoil him rotten. Antonio became depraved. He became Darklord of [[Carattionia]] when he tried to abuse elves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142913</id>
		<title>Carattionia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142913"/>
		<updated>2017-12-28T15:15:42Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Netbook-canon]]&lt;br /&gt;
&lt;br /&gt;
Carattionia is a [[floating pocket]] [[island]]] [[domain]]. It is about 1 km square, and consists of a boat dock, a very lightly wooded area, and a roman style palace. The palace itself is magnificent, being about 350 feet long, 50 feet wide, and 30 feet high. The domain is known for its wild parties; it is said that any kind of depraved craving can be sated there. Only the richest, most depraved people go there, as it is a steep 5000 gp/day to stay in the palace. The palace itself is in the style of the Roman Empire at its height. It is ruled by the Darklord [[Antonio Caratti]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floating Pocket]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142912</id>
		<title>Carattionia</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Carattionia&amp;diff=142912"/>
		<updated>2017-12-28T15:14:14Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[[netbook canon]]&lt;br /&gt;
&lt;br /&gt;
Carattionia is a [[floating pocket]] [[island]]] [[domain]]. It is about 1 km square, and consists of a boat dock, a very lightly wooded area, and a roman style palace. The palace itself is magnificent, being about 350 feet long, 50 feet wide, and 30 feet high. The domain is known for its wild parties; it is said that any kind of depraved craving can be sated there. Only the richest, most depraved people go there, as it is a steep 5000 gp/day to stay in the palace. The palace itself is in the style of the Roman Empire at its height. It is ruled by the Darklord [[Antonio Caratti]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floating Pocket]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
	<entry>
		<id>http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142911</id>
		<title>Antonio Caratti</title>
		<link rel="alternate" type="text/html" href="http://fraternityofshadows.com/w/index.php?title=Antonio_Caratti&amp;diff=142911"/>
		<updated>2017-12-28T04:32:57Z</updated>

		<summary type="html">&lt;p&gt;Brilliantlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antonio was born in the Empire of Amaratia, which was the largest empire of his home world. The Imperial line was made up exclusively of sorcerers, who used their arcane might to conquer their empire.Antonio’s father was a sorcerer of epic power. He was raised by his uncle Honorius, who abused him and spoiled him by turns. As his uncle&#039;s temper would get out of control, he would beat Antonio mercilessly and then feel guilty about it later and spoil him rotten. Antonio became depraved. He became Darklord of [[Carattionia]] when he tried to abuse elves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Darklord]]&lt;/div&gt;</summary>
		<author><name>Brilliantlight</name></author>
	</entry>
</feed>