interest thread
Posted: Tue May 09, 2017 10:13 pm
Because I am taking a break from Ravenloft, I may also shift to another forum for a time.
But I do plan to run another game after the current (and final in its continuity) Ravenloft game finishes.
If you are one of my usual players, or want to join in the future, consider responding.
It works like this: list the campaigns below in the order that they interest you, from 1: most interested, down to 6: not interested/least interested.
This isn't binding, but it will let me know which ones to work on.
Ravenloft's not over yet, so we have plenty of time.
Crabclaw
Sailing from Povero, the party makes harbor in the Crabclaw Peninsula, a region ripe with opportunities—and awash in dangers.
Sequel to Povero/Matchmakers. Low-level fantasy adventures in a homebrew /module mashup setting.
System: AD&D 2E
Exile Suns
Earth is lost to the Imperial enemy. But though much has been taken, much remains. The far stars of the rimward sectors await bold travellers, promising mystery, profit, and hope for a better future.
Sci-fi exploration, action, and intrigue on the colonial frontier of the Solomani Confederation.
System: Traveller (Classic version)
The Legion of Gold
An army of golden killers threatens the small Barony of Horn. Can you stop them? Can anyone?
Mutants, blasters, and swords. Science-fantasy adventure in the Gamma World
System: Gamma World
Fiery the Angels Rose
Los Angeles, 1928. A city with lots of problems investigators like you might get mixed up in: a starlet in peril, masked vigilantes, arsonists, bootleggers, and stranger things…
Sleuths and tough guys in a Lovecraftian Los Angeles
System: Call of Cthulhu
The Elvish Job
It’s a mad plot, hatched by a half-human arch-wizard and a greedy genie-lord. Burgle the Manslayer’s citadel? Downright suicidal… But if it actually works, you’ll all come out filthy rich and the people of Anuire will be singing about your caper for centuries.
Extreme dangers lurk in the Twisted Tower
Sequel to BR games, lighter on domain stuff, heavier on dungeon stuff. Expect fatalities.
System: AD&D 2E (Birthright rules and setting used)
Night City Vice
When you were a kid futurists talked about wireless communications and digital technology the way the ancient guys in the mid-twentieth went on about flying cars and airbrushed chrome cities and vitamin pills. But nobody predicted the Brazilians creating organic circuity. That the new tech was soon put to use in old, sleazy ways was less surprising. On Night City’s Vice Squad, you deal with the traditional rackets: gambling, dope, girls and boys for rent. But telling a human hooker from a sex-bot isn’t always easy, and the lines between right and wrong, cops and crooks, have blurred just as much as the barrier between humans and machines.
Note: I probably can’t run this one here. It's not only not Ravenloft or even D&D, it runs afoul of the grandma rule.
Alt-future 2020, point of divergence back in the 80s.
System: Cyberpunk 2020, with modifications
But I do plan to run another game after the current (and final in its continuity) Ravenloft game finishes.
If you are one of my usual players, or want to join in the future, consider responding.
It works like this: list the campaigns below in the order that they interest you, from 1: most interested, down to 6: not interested/least interested.
This isn't binding, but it will let me know which ones to work on.
Ravenloft's not over yet, so we have plenty of time.
Crabclaw
Sailing from Povero, the party makes harbor in the Crabclaw Peninsula, a region ripe with opportunities—and awash in dangers.
Sequel to Povero/Matchmakers. Low-level fantasy adventures in a homebrew /module mashup setting.
System: AD&D 2E
Exile Suns
Earth is lost to the Imperial enemy. But though much has been taken, much remains. The far stars of the rimward sectors await bold travellers, promising mystery, profit, and hope for a better future.
Sci-fi exploration, action, and intrigue on the colonial frontier of the Solomani Confederation.
System: Traveller (Classic version)
The Legion of Gold
An army of golden killers threatens the small Barony of Horn. Can you stop them? Can anyone?
Mutants, blasters, and swords. Science-fantasy adventure in the Gamma World
System: Gamma World
Fiery the Angels Rose
Los Angeles, 1928. A city with lots of problems investigators like you might get mixed up in: a starlet in peril, masked vigilantes, arsonists, bootleggers, and stranger things…
Sleuths and tough guys in a Lovecraftian Los Angeles
System: Call of Cthulhu
The Elvish Job
It’s a mad plot, hatched by a half-human arch-wizard and a greedy genie-lord. Burgle the Manslayer’s citadel? Downright suicidal… But if it actually works, you’ll all come out filthy rich and the people of Anuire will be singing about your caper for centuries.
Extreme dangers lurk in the Twisted Tower
Sequel to BR games, lighter on domain stuff, heavier on dungeon stuff. Expect fatalities.
System: AD&D 2E (Birthright rules and setting used)
Night City Vice
When you were a kid futurists talked about wireless communications and digital technology the way the ancient guys in the mid-twentieth went on about flying cars and airbrushed chrome cities and vitamin pills. But nobody predicted the Brazilians creating organic circuity. That the new tech was soon put to use in old, sleazy ways was less surprising. On Night City’s Vice Squad, you deal with the traditional rackets: gambling, dope, girls and boys for rent. But telling a human hooker from a sex-bot isn’t always easy, and the lines between right and wrong, cops and crooks, have blurred just as much as the barrier between humans and machines.
Note: I probably can’t run this one here. It's not only not Ravenloft or even D&D, it runs afoul of the grandma rule.
Alt-future 2020, point of divergence back in the 80s.
System: Cyberpunk 2020, with modifications