So... How would you feel about Lamordia reimagined...?
Posted: Wed Jun 15, 2016 5:04 am
Okay, so I have had a little pet project over the years - an unnatural fondness for Lamordia, and the adventure Adam's Wrath.
I converted it originally to Pathfinder and then more recently to 5e, but did so in it's entirety (i.e., rewrote the entire adventure for my own purposes, so I can't just release it to the DMs Guild).
After reading and playing the hell out of Curse of Strahd, I have been struck with the desire to bring Lamordia to life via the DMs Guild, although I am afraid I am very ambitious...
Lamordia is problematic at best. Every single publication written about it conflicts with each other, and the timeline of events are off in space. Adam's Wrath, the only full adventure set in the domain, is fraught with railroading, ill thought sections, and a host of problems that can only be solved in a particular (and often in-obvious) way.
So, simply converting the module I feel is to do a discredit to the community. I want to do more, maybe introduce the same concepts as Curse of Strahd, with card readings, and making Lamordia an open and replayable game world in the same way that Curse of Strahd has opened up Barovia.
Whilst I enjoyed the Gazetteer II and its ideas and concepts for Lamordia, I was baffled by the choice to abandon the clearly German language and terminology found in earlier products and the novel Mordenheim.
So I intend to take some liberties. Rename the terms used in GazII to German-sounding names. I would abandon the timeline all together (Lamordian sourses use a '02, '06, etc. dates which don't correspond to the Barovian calendar anyway. Curse of Strahd has set the timeline back to before the grand conjunction and is more of a reimagining of Barovia and it's history anyway. There is for example, no mention of the tergs.
So I kind of am intending to do the same with Lamordia, keeping with its original spirit, and where in doubt, falling back to the themes in Frankenstein and gothic literature, reintroducing Leidenheim, and drawing much of the material from the novel Mordenheim. Lamordia would be in a state where the events of Adam's Wrath could take place (with one possible card reading), or Bride of Mordenheim.
My main question is this:
How would the community respond to this? Am I speaking blasphemy, or would it be welcomed in much the same way as the Curse of Strahd reboot?
Also, how should I treat Lamordia's neighbours? I am creating a closed borders scenario where the characters cannot adventure beyond the terrible blizzard at the borders, although in Mordenheim, several of the characters are from Darkon and Falkovnia.
TLDR: I am making a reimagined module for the DM Guild based on Lamordia, but it would be reimagined a bit and I want to know how that makes the community feel.
I converted it originally to Pathfinder and then more recently to 5e, but did so in it's entirety (i.e., rewrote the entire adventure for my own purposes, so I can't just release it to the DMs Guild).
After reading and playing the hell out of Curse of Strahd, I have been struck with the desire to bring Lamordia to life via the DMs Guild, although I am afraid I am very ambitious...
Lamordia is problematic at best. Every single publication written about it conflicts with each other, and the timeline of events are off in space. Adam's Wrath, the only full adventure set in the domain, is fraught with railroading, ill thought sections, and a host of problems that can only be solved in a particular (and often in-obvious) way.
So, simply converting the module I feel is to do a discredit to the community. I want to do more, maybe introduce the same concepts as Curse of Strahd, with card readings, and making Lamordia an open and replayable game world in the same way that Curse of Strahd has opened up Barovia.
Whilst I enjoyed the Gazetteer II and its ideas and concepts for Lamordia, I was baffled by the choice to abandon the clearly German language and terminology found in earlier products and the novel Mordenheim.
So I intend to take some liberties. Rename the terms used in GazII to German-sounding names. I would abandon the timeline all together (Lamordian sourses use a '02, '06, etc. dates which don't correspond to the Barovian calendar anyway. Curse of Strahd has set the timeline back to before the grand conjunction and is more of a reimagining of Barovia and it's history anyway. There is for example, no mention of the tergs.
So I kind of am intending to do the same with Lamordia, keeping with its original spirit, and where in doubt, falling back to the themes in Frankenstein and gothic literature, reintroducing Leidenheim, and drawing much of the material from the novel Mordenheim. Lamordia would be in a state where the events of Adam's Wrath could take place (with one possible card reading), or Bride of Mordenheim.
My main question is this:
How would the community respond to this? Am I speaking blasphemy, or would it be welcomed in much the same way as the Curse of Strahd reboot?
Also, how should I treat Lamordia's neighbours? I am creating a closed borders scenario where the characters cannot adventure beyond the terrible blizzard at the borders, although in Mordenheim, several of the characters are from Darkon and Falkovnia.
TLDR: I am making a reimagined module for the DM Guild based on Lamordia, but it would be reimagined a bit and I want to know how that makes the community feel.