Children and asylum's - Creepy campaign
Posted: Thu Nov 03, 2011 5:46 am
Hi all,
I haven’t posted for a while as I have been running my campaign. Its been going really well, we have taken a break to allow another DM to run his game. At the moment there are 3 DMs trying to run games so we are doing them in 3 month intervals.
My game has proven really popular I decided to go with a quantum leap style game where the mists take the characters to different places. To start with I was a bit unsure about this but it went over really well.
I ran the Night of the walking dead and Blood in Moondale (from the book of crypts) modules, both were received really well. Although due to me getting really bad roles during both campaigns the PCs walked through them without too much hassle.
I had to change a few bits in the blood in moondale module as one of my characters was a Shifter from Eberron, he had the scent ability and his favoured enemy were Lycan. So I changed the killer from the Captain (although he did become infected later after an attack) to Cord a cleric from the local church, whom they didn’t meet until later in the game.
The reason I have posted is that I want to do a side mission, that I am writing but im stuck. To me the best thing horror films can have in them to make especially creepy is children and unseen evil forces (that’s why I loved the Paranormal Activity films, blair witch project and older films like the original The Haunting.) But I also love the background of an asylum for a horror setting.
So I thought about combining the two and having a children’s asylum, I have done some research and these did exist below is a link to a picture of an abandoned one in Scotland.
My initial ideas are that the PCs enter a village and they hear rumours about the local asylum and children going missing. If they choose to enter the asylum they are attacked by evil forces, they see ghost children etc. Everything I can think of that will work will attack them. They find information that leads them to believe that the children had been experimented on, but the children went mad and butchered the doctors, they come across some children skeletons I want them to work out that they need to burn the skeletons to destroy the ghosts, but in the end they realise that the evil has permeated the building itself and they need to destroy the asylum completely to lay the spirits to rest.
What do you think about this and any tips or advice on this will be really helpful?
I haven’t posted for a while as I have been running my campaign. Its been going really well, we have taken a break to allow another DM to run his game. At the moment there are 3 DMs trying to run games so we are doing them in 3 month intervals.
My game has proven really popular I decided to go with a quantum leap style game where the mists take the characters to different places. To start with I was a bit unsure about this but it went over really well.
I ran the Night of the walking dead and Blood in Moondale (from the book of crypts) modules, both were received really well. Although due to me getting really bad roles during both campaigns the PCs walked through them without too much hassle.
I had to change a few bits in the blood in moondale module as one of my characters was a Shifter from Eberron, he had the scent ability and his favoured enemy were Lycan. So I changed the killer from the Captain (although he did become infected later after an attack) to Cord a cleric from the local church, whom they didn’t meet until later in the game.
The reason I have posted is that I want to do a side mission, that I am writing but im stuck. To me the best thing horror films can have in them to make especially creepy is children and unseen evil forces (that’s why I loved the Paranormal Activity films, blair witch project and older films like the original The Haunting.) But I also love the background of an asylum for a horror setting.
So I thought about combining the two and having a children’s asylum, I have done some research and these did exist below is a link to a picture of an abandoned one in Scotland.
My initial ideas are that the PCs enter a village and they hear rumours about the local asylum and children going missing. If they choose to enter the asylum they are attacked by evil forces, they see ghost children etc. Everything I can think of that will work will attack them. They find information that leads them to believe that the children had been experimented on, but the children went mad and butchered the doctors, they come across some children skeletons I want them to work out that they need to burn the skeletons to destroy the ghosts, but in the end they realise that the evil has permeated the building itself and they need to destroy the asylum completely to lay the spirits to rest.
What do you think about this and any tips or advice on this will be really helpful?