Ravenloft Reanimated Game of Conquest
Posted: Wed Mar 25, 2009 10:36 am
When the designers at WotC were preparing the fourth edition of Dungeons and Dragons, they started playing with the classes, and "X kills Y and takes his stuff" (As in "the ranger kills the scout and takes his stuff") became a common hearing.
In Ravenloft Reanimated we don't have to play with the classes, as we may play with other things which are vital to the setting. And yes, again, I'm talking about the domains.
So, the Ravenloft Reanimated Game of Conquest will consist in saying "X conquers Y and takes its stuff". That is, that one domain will absorb other, and use its flavor to enrich its own, or (in some cases, especially for small domains) that will take the other as a pocket domain (The exact proposition should be explained). If two people second (Or second and third, to be precise ) the proposal, the decision will be made.
Right now, 26 of the original domains have been chosen to be translated to Ravenloft Reanimated. Those are:
Barovia, Blaustein, Bluetspur, Borca, Darkon, Dementlieu, Falkovnia, G'Henna, Ghastria, Har Akir, the Isle of Ravens, Kartakass, Lamordia, Mordent, Nidala, the Nightmare Lands, the Nocturnal Sea, Nova Vaasa, Paridon, Pharazia, Richemulot, Rokushima Taiyoo, the Sea of Sorrows, Souragne, Sri Raji, Tepest and Vorostokov.
That leaves out:
Aggarath, Avonleigh, Bleak House, Castle Island, Demise, Dominia, Estrangia, Eyrie, Farelle, Forlorn, Hazlan, I'Cath, Invidia, the Isle of Dr. Ramsay, Kalidnay, Keening, Kislova, Leederick's Tower, Liffe, L'Ile de la Tempete, L'Morai, Markovia, Necropolis, Nosos, Odiare, Ravallah (Donskoy), Sanguinia, Saragoss, Scaena, Sebua, the Shadow Rift, Shadowborn Manor, Sithicus, Staunton Bluffs, Thornewood (Davion), Valachan, Vechor, Verbrek, Timor, the Wildlands and the Winding Road.
So, let's the games begin!
Edit: Domains in italics (Those which weren't mentioned in 3rd Edition) were added to the list.
In Ravenloft Reanimated we don't have to play with the classes, as we may play with other things which are vital to the setting. And yes, again, I'm talking about the domains.
So, the Ravenloft Reanimated Game of Conquest will consist in saying "X conquers Y and takes its stuff". That is, that one domain will absorb other, and use its flavor to enrich its own, or (in some cases, especially for small domains) that will take the other as a pocket domain (The exact proposition should be explained). If two people second (Or second and third, to be precise ) the proposal, the decision will be made.
Right now, 26 of the original domains have been chosen to be translated to Ravenloft Reanimated. Those are:
Barovia, Blaustein, Bluetspur, Borca, Darkon, Dementlieu, Falkovnia, G'Henna, Ghastria, Har Akir, the Isle of Ravens, Kartakass, Lamordia, Mordent, Nidala, the Nightmare Lands, the Nocturnal Sea, Nova Vaasa, Paridon, Pharazia, Richemulot, Rokushima Taiyoo, the Sea of Sorrows, Souragne, Sri Raji, Tepest and Vorostokov.
That leaves out:
Aggarath, Avonleigh, Bleak House, Castle Island, Demise, Dominia, Estrangia, Eyrie, Farelle, Forlorn, Hazlan, I'Cath, Invidia, the Isle of Dr. Ramsay, Kalidnay, Keening, Kislova, Leederick's Tower, Liffe, L'Ile de la Tempete, L'Morai, Markovia, Necropolis, Nosos, Odiare, Ravallah (Donskoy), Sanguinia, Saragoss, Scaena, Sebua, the Shadow Rift, Shadowborn Manor, Sithicus, Staunton Bluffs, Thornewood (Davion), Valachan, Vechor, Verbrek, Timor, the Wildlands and the Winding Road.
So, let's the games begin!
Edit: Domains in italics (Those which weren't mentioned in 3rd Edition) were added to the list.