How do you handle player knowledge and the Mists?
Posted: Tue Aug 19, 2008 12:46 pm
I've started my first RL campaign with me as DM. My players are all vets but none have ever played in RL before. All players got copies of the RLPHB and as such know a lot about the Mists.
Some of my players are natives, some are outlanders. I dragged the outlanders in first and they behaved as I expected - "where am I? what's going on?". The players were fine. Then I brought in the natives who were drawn in from OTHER areas of Ravenloft. One of them played it right as well - "what happened to me? I was asleep as my room filled with this choking mist and here I wake up!"
The problem is the OTHER player started spouting knowledge about the Mists. "Ah ha! We must have been sucked up by the Mists. They do that kind of thing, drag people from all around and position them someplace else. That must have happened to us!"
The other players played it as though this guy was just being a Bragard but I'm having a problem with this approach. ALL players are level 1.
Do you have any thoughts about how I should handle this bragard character?
Furthermore, ignoring my own personal problem I'm in now, how do you handle issues of players being dragged around in RL? Are PCs really supposed to just wake up someplace new and not freak out? Sure, my characters are upset, but after they get to town and find out they are in someplace different what do you expect characters to do? Since the villagers don't know they are on a demiplane called Ravenloft, what do you expect PCs to do? Are they to spend their entire existence in RL asking people "where the eff am I?"
It seems to me they need to have their location explained to them at some point so that they can actively quest to get OUT of there (though we know that only the Dark Powers will release them and my natives would probably just want to get back towards home).
Any thoughts from you vet DMs would be appreciated. Thanks!
Some of my players are natives, some are outlanders. I dragged the outlanders in first and they behaved as I expected - "where am I? what's going on?". The players were fine. Then I brought in the natives who were drawn in from OTHER areas of Ravenloft. One of them played it right as well - "what happened to me? I was asleep as my room filled with this choking mist and here I wake up!"
The problem is the OTHER player started spouting knowledge about the Mists. "Ah ha! We must have been sucked up by the Mists. They do that kind of thing, drag people from all around and position them someplace else. That must have happened to us!"
The other players played it as though this guy was just being a Bragard but I'm having a problem with this approach. ALL players are level 1.
Do you have any thoughts about how I should handle this bragard character?
Furthermore, ignoring my own personal problem I'm in now, how do you handle issues of players being dragged around in RL? Are PCs really supposed to just wake up someplace new and not freak out? Sure, my characters are upset, but after they get to town and find out they are in someplace different what do you expect characters to do? Since the villagers don't know they are on a demiplane called Ravenloft, what do you expect PCs to do? Are they to spend their entire existence in RL asking people "where the eff am I?"
It seems to me they need to have their location explained to them at some point so that they can actively quest to get OUT of there (though we know that only the Dark Powers will release them and my natives would probably just want to get back towards home).
Any thoughts from you vet DMs would be appreciated. Thanks!