Scaena - Lemot Sediam Juste (3.5 Use)
Posted: Sun Aug 03, 2008 4:56 pm
Here is a small write up and stat block I made for Juste. I'm about to introduce a small group to Ravenloft and I'll be bringing their low level PCs into the Mists via the theatre known as Scaena. Let me know what ya'll think.
Scaena: A Pocket Domain which appears in random locations at random intervals throughout the Demi-plane of Dread and Prime Material Planes. The exterior always matches the native architecture, while the interior contains a fine lobby with rooms for refreshing one-self and a five hundred seat theatre.
Sinkhole of Evil Rank 3: Taint of Hatred
When an individual steps onto the stage, a whole new world appears around them, seemingly real. Will DC 20 to disbelieve the illusions, if an individual is present during a scene shift they may attempt another Will save DC 16. When they pass, they see the stage for what it is with cut out scenery and characters and Juste scribbling away at a desk in an alcove; unless one concentrates upon disbelieving a new scene takes form around them. When Juste is on the stage, the DC for his illusions
rises to a Will DC 25. Juste is able to alter the duration of time on the stage and control all illusions.
Damage inflicted by Juste's illusions will heal with 5 minutes of natural rest, if a character is killed by an illusion they must make a DC 15 Fortitude save or die otherwise they fall unconscious.
If Juste is attacked, he may meld with the floor of the theatre and reappear elsewhere, if he is reduced to 0 hp his body melts
into the wood and rises again in one day. If the theatre is burned during this time he is permanently slain.
Closing the Borders: Beyond the doors of Scaena the Mists swirl. Any character who ventures into the Mists when Juste closes the borders suffers from a fear effect beginning 50' from the theatre (Will DC 15 or run back into the theatre which they find only 5' away), if the character continues on at 100' they must make a save versus death (Fort DC 15 +1 for every 10' beyond 100' from the theatre), this will eventually kill anyone foolish enough to continue. For more information see the
books Domains of Dread and Islands of Terror.
Lemot Sediam Juste
Bard 6
Demilord of Scaena
Alignment CE - CR 10
Hit Dice 6d6-6 (24)
Initiative +7
Speed 30 ft (6 squares)
AC 20 (+3 Dex, +5 Cha (deflect), +2 armor) T 18, FF 17
Base Attack/Grapple +4/+2
Attack Longsword +2 (1d8-2 19x2)
Space/Reach 5 ft/ 5 ft
Skills Perform (acting) +14, Craft (playwriting) +12, Profession (actor) +11, Tumble +10, Jump +9, Climb +7, Sleight of Hand +10, Disguise +11, Balance +14, Bluff +14, Escape Artist +8, Hide +8, Move Silently +8
Spells 3/4/3
0. Flare
0. Ghost Sound
0. Mending
0. Prestidigitation
0. Daze
0. Open/Close
1. Disguise Self
1. Silent Image
1. Ventriloquism
1. Hypnotism
2. Alter Self
2. Minor Image
2. Pyrotechnics
Saves Fort +1 Reflex +10 Will +7
Special Abilites Bardic Music, Bardic Knowledge, Countersong, fascinate, Inspire Courage, Inspire Competence, Suggestion, SR 16, Mirror Image: at will
Abilities Str-7 Dex-16 Con-8 Int-17 Wis-15 Cha-20
Feats:
1. Eschew Materials
1h. Persuasive
3. Lightning Reflexes
6. Improved Initiative
Treasure Mwk Leather, Longsword
Scaena: A Pocket Domain which appears in random locations at random intervals throughout the Demi-plane of Dread and Prime Material Planes. The exterior always matches the native architecture, while the interior contains a fine lobby with rooms for refreshing one-self and a five hundred seat theatre.
Sinkhole of Evil Rank 3: Taint of Hatred
When an individual steps onto the stage, a whole new world appears around them, seemingly real. Will DC 20 to disbelieve the illusions, if an individual is present during a scene shift they may attempt another Will save DC 16. When they pass, they see the stage for what it is with cut out scenery and characters and Juste scribbling away at a desk in an alcove; unless one concentrates upon disbelieving a new scene takes form around them. When Juste is on the stage, the DC for his illusions
rises to a Will DC 25. Juste is able to alter the duration of time on the stage and control all illusions.
Damage inflicted by Juste's illusions will heal with 5 minutes of natural rest, if a character is killed by an illusion they must make a DC 15 Fortitude save or die otherwise they fall unconscious.
If Juste is attacked, he may meld with the floor of the theatre and reappear elsewhere, if he is reduced to 0 hp his body melts
into the wood and rises again in one day. If the theatre is burned during this time he is permanently slain.
Closing the Borders: Beyond the doors of Scaena the Mists swirl. Any character who ventures into the Mists when Juste closes the borders suffers from a fear effect beginning 50' from the theatre (Will DC 15 or run back into the theatre which they find only 5' away), if the character continues on at 100' they must make a save versus death (Fort DC 15 +1 for every 10' beyond 100' from the theatre), this will eventually kill anyone foolish enough to continue. For more information see the
books Domains of Dread and Islands of Terror.
Lemot Sediam Juste
Bard 6
Demilord of Scaena
Alignment CE - CR 10
Hit Dice 6d6-6 (24)
Initiative +7
Speed 30 ft (6 squares)
AC 20 (+3 Dex, +5 Cha (deflect), +2 armor) T 18, FF 17
Base Attack/Grapple +4/+2
Attack Longsword +2 (1d8-2 19x2)
Space/Reach 5 ft/ 5 ft
Skills Perform (acting) +14, Craft (playwriting) +12, Profession (actor) +11, Tumble +10, Jump +9, Climb +7, Sleight of Hand +10, Disguise +11, Balance +14, Bluff +14, Escape Artist +8, Hide +8, Move Silently +8
Spells 3/4/3
0. Flare
0. Ghost Sound
0. Mending
0. Prestidigitation
0. Daze
0. Open/Close
1. Disguise Self
1. Silent Image
1. Ventriloquism
1. Hypnotism
2. Alter Self
2. Minor Image
2. Pyrotechnics
Saves Fort +1 Reflex +10 Will +7
Special Abilites Bardic Music, Bardic Knowledge, Countersong, fascinate, Inspire Courage, Inspire Competence, Suggestion, SR 16, Mirror Image: at will
Abilities Str-7 Dex-16 Con-8 Int-17 Wis-15 Cha-20
Feats:
1. Eschew Materials
1h. Persuasive
3. Lightning Reflexes
6. Improved Initiative
Treasure Mwk Leather, Longsword