Help with locating players in a new campaign
Posted: Thu Jul 17, 2008 11:14 am
I'm starting my first RL campaign with players that are veterans (since 1st ed) but none have ever set foot in RL before. We're in the stage right now of picking classes and I've decided, against my best judgment, to run a module - the Night of the Walking Dead. I just don't know enough about Ravenloft yet to generate my own story and am hoping I'll get inspired as this module moves on.
The module, as you may recall, opens in Souragne as the players are boating around in a swamp in their native lands and are drawn into the Mists to the swamp of Souragne.
My players don't know where we are starting and about half of them want to play RL natives with the other half being outsiders. I am looking forward to this push/pull over motivation as the outlanders will likely be looking for a way home while the natives will have other motivations to their travels.
Given my players don't know where we're starting, they are generating character backgrounds from different domains.
I'm finding it really hard to figure out how to suddenly place 6 characters on a boat in the swamps of Souragne. I have considered making only the outlanders take part in the boat portion of the adventure and having the natives wake up in an inn in Marais D'Tarascon, maybe have the natives level 2 and start the outlanders as level 1.
Any thoughts?
By the way, the current starting character ideas are:
Fighter/assassin
Psionic
Mage - probably necromancer or wildmage outlander
Cleric or monk
Paladin
Bard or ranger
The psionic and mage players really want to explore how these are different in Ravenloft.
The module, as you may recall, opens in Souragne as the players are boating around in a swamp in their native lands and are drawn into the Mists to the swamp of Souragne.
My players don't know where we are starting and about half of them want to play RL natives with the other half being outsiders. I am looking forward to this push/pull over motivation as the outlanders will likely be looking for a way home while the natives will have other motivations to their travels.
Given my players don't know where we're starting, they are generating character backgrounds from different domains.
I'm finding it really hard to figure out how to suddenly place 6 characters on a boat in the swamps of Souragne. I have considered making only the outlanders take part in the boat portion of the adventure and having the natives wake up in an inn in Marais D'Tarascon, maybe have the natives level 2 and start the outlanders as level 1.
Any thoughts?
By the way, the current starting character ideas are:
Fighter/assassin
Psionic
Mage - probably necromancer or wildmage outlander
Cleric or monk
Paladin
Bard or ranger
The psionic and mage players really want to explore how these are different in Ravenloft.