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killer klowns?
Posted: Wed Jul 26, 2006 6:22 pm
by abe
how would the main monster type work in ravenloft?(movie source"killer klowns from outer space")
Posted: Thu Jul 27, 2006 7:49 am
by ScS of the Fraternity
Sounds a lot like a fiend, who enjoys the clown shape for the obvious malevolence of the clown mode. In real ife, clowns actually originate from the deepest layer of hell; but for D&D we can just say they come from the Abyss and make them true demons.
Posted: Thu Jul 27, 2006 11:14 am
by The Wannabe
To be honest, I really don't think that eother clowns or klowns would be appropriate. To do so, you would need a traveling circus, and the sort that produced the clowns we are familiar with would be more likey seen in Masque of the Red Death rather than Ravenloft.
On that note, I can see a demon or other such entity taking the shape of a clown and wandering Gothic Earth to cause mayhem. That would be an interesting variation on the Carnival paradigm.
Of course, if you can make it work I'd love to see it.
Clownwannabe
Posted: Thu Jul 27, 2006 5:51 pm
by abe
the killer klowns were basically aliens that happened to look like clowns & wrapped up people into cotten candy cacoons & they also had weapons that looked a lot like circus equipment.
Posted: Thu Jul 27, 2006 7:43 pm
by ScS of the Fraternity
Yes, yes, we all know what clowns are, so tell us about the clowns in the movie.
Posted: Thu Jul 27, 2006 10:37 pm
by Gemathustra
Posted: Fri Jul 28, 2006 3:52 am
by JinnTolser
Oh, I loved this movie! The Killer Klowns from Outer Space never struck me as a very good fit for Ravenloft, but if you want to do it, then I think they should definitely be evil outsiders. Not necessarily from the Abyss, or even fiends, though that is certainly one way to do it.
I'll come back with more ideas when it's not so late...
Posted: Fri Jul 28, 2006 7:54 am
by wolfgang_fener
IF you're using the Carnival sourcebook, there must be a way to link a killer clown story in your game somehow... Everything can be done, its just a matter of how.
Posted: Fri Jul 28, 2006 8:11 am
by Gemathustra
As rivals, perhaps?
Posted: Fri Jul 28, 2006 12:06 pm
by Rotipher of the FoS
Or something new the Gentleman Caller came up with, to mock Isolde by setting them loose in his wake, wreaking havoc,
before the Carnival gets to his location....

Posted: Sun Jul 30, 2006 9:50 pm
by Hallow
I used sort of a clown in my campaign...
I saw the Grey Jester in Hero's of Horror and Modifyed it to
my own liking, and i found it was quite fun having him laugh at
the silly PC's.
Anyways, I used him as a Fey.
Posted: Mon Jul 31, 2006 5:16 pm
by abe
thanks for the input!
what would be the stats for there weapons/equipment?(potential adventure ideas)
Posted: Mon Jul 31, 2006 8:42 pm
by The Lesser Evil
Might make for a neat bogeyman. Maybe something like It.
Posted: Thu Aug 03, 2006 1:51 pm
by Dominique
Could you theoretically do something iwth Toben the Many? He's got the psychotic grin giong for him,a nd I can definitely see him dressing up a bunch of Toben zombies as clowns for kicks.
Posted: Thu Aug 10, 2006 12:19 am
by mistshadow2k4
wolfgang_fener wrote:IF you're using the Carnival sourcebook, there must be a way to link a killer clown story in your game somehow... Everything can be done, its just a matter of how.
Go read the seventh and last book in Stephen King's
The Gunslinger series. Or just skim it. A little past halfway through this humongous piece of literature you'll meet an interesting fellow named Dandelo. He makes a wonderful template for an evil clown-comedian who isn't human.