Two masters, one quest : Could it be ?!
Posted: Sat Apr 23, 2005 2:31 pm
Edit : Well, you guys dont have the spellcheck option. I hope my barage of spelling mistakes wont make this huge first post unreadable. And I apologise in advance, I'm french and all.
==
By popular request, I have returned to the scene of D&D after an absence of 4 years. My new players wanted to play in ravenloft, and this fitted me quite well, since I believe ravenloft is the only decent setting out there because adventures in it incorporate something that lack in other worlds: story and atmosphere.
To play in this world all over again fits me for another reason, that is, I have plenty of tested adventures under my belt, and in two weeks, I am going to do one of the best one I did.
The original idea for this adventure was inspired from the adventure suggestion section in the Ravenloft boxset, and it goes like this : the players are trapped in a huge mansion with a familly of aristocrats and their relative, and one of the girl gave birth to a sneaky, ugly little creature thats going to kill'em all, and they have to survive the night. Its a scenario ripped off from Alien 1, 3 and the movie The Thing.
So in the adventure, the PCs will be stuck in the manor with a dozen important different NPCs, all of them with a wide variety of personalities, and thus, they will all have a different interactions with the PCs. Heck, this whole adventure is based on how the players and NPCs will interact between each other, once the paranoia and distrust will be in place, and the more realist this interaction will be, the better. After all, if the players dont make allies, they'll probably be killed by a mourning father and a vengeful former-husband, or somebody else gone crazy out of fear.
Now, I consider myself a pretty good DM. I am a master at creating a believable, realistic atmosphere for the players, and they know me for making adventure caracterized by an intrigue inside a riddle wrapped into a mistery leading to a trap, all of it with a taste of moral ambiguity and choices. But where I suck is when it comes to impersonate NPC. I have the facial expression range of an inguana. Hell, toward the end of the night, after 4 hours of non-stop playing, I dont even bother to impersonate NPC at all. It just goes something like this :
PC : so I ask the highpriest " Oh, great warlord of Tempus, may I require another chance to bring back the head of this vile orc shaman who defiled our great temple ?"
DM : (using the same monotonous ton of voice I use for every NPC since the beginning of the campaign, may they be male of female) : The highpriest reply by saying that you had your chance, and snap your neck.
So here's what I tought : I have this player I know very well, who's a ****ing god when it comes to acting. He just love's it, and he's funny like hell when he does his interpretations. So just for this quest, I thought I could delegate to him the burden of playing the different NPCs. I will do the storytelling, atmosphere building, intrigue weaving that I'm good at, and he'll play the various caracters. How about that ? Is it crazy enough to work ? Did anyone else did it before ? Did it worked ?!? Do you guys have any tips ?
And here's another question. How should I design my creature ? I have a pretty good idea, but I think that if we'd brainstorm on it, we could come up with something great. It doesn't have to be an already existing monster. And dont give me any of this 3rd edition slang, I play on the good ol' trusty second one.
Right of the bat, it has to be growing and changing. Like in the book, it will probably be gaining 8 hp per hours, plus some other habilities. Also, it could move silently and hide in shadow very well, or, while we're at it, it could simply phase from shadows trough shadow instantaneously. That would make it suprising and sneaky. And it should be resilient, too. For exemple, it could regenerate at a high rate, or have acide blood that rapidly make weapons uselsss after 2 or 3 hits.
As for its appearance, it doesn't really matter : like the creature in Alien 1, it will be seen very rarely, and only in the darkness. And finally, it doesn't have to be that deadly, since the real danger in this quest isn't the monster, but the other bastards trapped into the manor, who are going crazy, ill-advised and reckless out of fear and paranoia.
And if you guys are interested, I could go deeper into the details of this quest, for the fun of developing it together. I know exactly every chapter of this story, but I haven't spent time yet to do the NPCs. Hell, I dont even have the map of the manor.
==
By popular request, I have returned to the scene of D&D after an absence of 4 years. My new players wanted to play in ravenloft, and this fitted me quite well, since I believe ravenloft is the only decent setting out there because adventures in it incorporate something that lack in other worlds: story and atmosphere.
To play in this world all over again fits me for another reason, that is, I have plenty of tested adventures under my belt, and in two weeks, I am going to do one of the best one I did.
The original idea for this adventure was inspired from the adventure suggestion section in the Ravenloft boxset, and it goes like this : the players are trapped in a huge mansion with a familly of aristocrats and their relative, and one of the girl gave birth to a sneaky, ugly little creature thats going to kill'em all, and they have to survive the night. Its a scenario ripped off from Alien 1, 3 and the movie The Thing.
So in the adventure, the PCs will be stuck in the manor with a dozen important different NPCs, all of them with a wide variety of personalities, and thus, they will all have a different interactions with the PCs. Heck, this whole adventure is based on how the players and NPCs will interact between each other, once the paranoia and distrust will be in place, and the more realist this interaction will be, the better. After all, if the players dont make allies, they'll probably be killed by a mourning father and a vengeful former-husband, or somebody else gone crazy out of fear.
Now, I consider myself a pretty good DM. I am a master at creating a believable, realistic atmosphere for the players, and they know me for making adventure caracterized by an intrigue inside a riddle wrapped into a mistery leading to a trap, all of it with a taste of moral ambiguity and choices. But where I suck is when it comes to impersonate NPC. I have the facial expression range of an inguana. Hell, toward the end of the night, after 4 hours of non-stop playing, I dont even bother to impersonate NPC at all. It just goes something like this :
PC : so I ask the highpriest " Oh, great warlord of Tempus, may I require another chance to bring back the head of this vile orc shaman who defiled our great temple ?"
DM : (using the same monotonous ton of voice I use for every NPC since the beginning of the campaign, may they be male of female) : The highpriest reply by saying that you had your chance, and snap your neck.
So here's what I tought : I have this player I know very well, who's a ****ing god when it comes to acting. He just love's it, and he's funny like hell when he does his interpretations. So just for this quest, I thought I could delegate to him the burden of playing the different NPCs. I will do the storytelling, atmosphere building, intrigue weaving that I'm good at, and he'll play the various caracters. How about that ? Is it crazy enough to work ? Did anyone else did it before ? Did it worked ?!? Do you guys have any tips ?
And here's another question. How should I design my creature ? I have a pretty good idea, but I think that if we'd brainstorm on it, we could come up with something great. It doesn't have to be an already existing monster. And dont give me any of this 3rd edition slang, I play on the good ol' trusty second one.
Right of the bat, it has to be growing and changing. Like in the book, it will probably be gaining 8 hp per hours, plus some other habilities. Also, it could move silently and hide in shadow very well, or, while we're at it, it could simply phase from shadows trough shadow instantaneously. That would make it suprising and sneaky. And it should be resilient, too. For exemple, it could regenerate at a high rate, or have acide blood that rapidly make weapons uselsss after 2 or 3 hits.
As for its appearance, it doesn't really matter : like the creature in Alien 1, it will be seen very rarely, and only in the darkness. And finally, it doesn't have to be that deadly, since the real danger in this quest isn't the monster, but the other bastards trapped into the manor, who are going crazy, ill-advised and reckless out of fear and paranoia.
And if you guys are interested, I could go deeper into the details of this quest, for the fun of developing it together. I know exactly every chapter of this story, but I haven't spent time yet to do the NPCs. Hell, I dont even have the map of the manor.