Advice Requested
Posted: Tue Apr 19, 2005 11:08 pm
I've been planning a Gtohic Earth campaign set in the Utah Territory begin in the year 1890. In particular, I've been working on the initial adventure senerio that will take place in and around the area of Dove Creek. The main antagonist for the adventure is an outlaw who has been hiding out in the area, who accidently awaken the spirit of a little girl who died just prior to the completion of the Transcontental Railroad in 1869 (the criminal uncovered the girl's grave and took a small locket that was burried with her, which severed to keep her spirit at rest, since it was a gift from her mother). The ghost, who died when she was accidently ran over by a wagon while searching for her mother, is very confused and radiates confusion as the spell whenever she manifests. In addition, the ghost has the ability to Phantom Shift (the Ethereal resonance in the area is that of the time near the girl's death and the grand celebration of the railroad completion).
The ghost's confusion ability will initally stand the PCs and other passengers in the area when the train derails (how bad the derail depends on the PCs reaction to clues I give them that something is amiss in the locomotive).
I'm looking to have the ghost story unfold through a combination of the ghost Phantom Shift ability and the recollection of an Irishman who is traveling on the train who was present at the at the location in 1869. By the time the PCs arrive in the storyline, however, the outlaw will have been driven mad by the Ethereal resonsance that he's preceiving (he just can't handle what he's seeing). Since I have one player in my group who is rather action dependent, I'm thinking of having the insane outlaw take pot shots at the PCs at least once while they are in the ghost's girl's phantom shift...initially they might not even realize that the shots are not part of the phantom shift.
Ultimately, the PCs will defeat the Outlaw, and (hopefully) figure out that the locket needs to be returned to the grave of the little girl. Once this is completed ghost girl will rest once again.
Now what I'd like your advice on is this, how would you go about bringing the ghost into the story after the intial train derailment? Would you have the Phantom Shft seem to just appear around the PC at vaious times, with the little girl present, but not obviously the cause? Or would you have the girl manifest in other ways and lead the PCs into the Phantom Shift? Also, any other plot changes or suggestions would be appreciated.
(FYI, my group consists of three PCs, a Irish Immigant (Criminal Class) on the run from someone he offended back east, a female physician traveling to Salt Lake City to take a job, and a Shootist (also traveling to Salt Lake City for a security job)
The ghost's confusion ability will initally stand the PCs and other passengers in the area when the train derails (how bad the derail depends on the PCs reaction to clues I give them that something is amiss in the locomotive).
I'm looking to have the ghost story unfold through a combination of the ghost Phantom Shift ability and the recollection of an Irishman who is traveling on the train who was present at the at the location in 1869. By the time the PCs arrive in the storyline, however, the outlaw will have been driven mad by the Ethereal resonsance that he's preceiving (he just can't handle what he's seeing). Since I have one player in my group who is rather action dependent, I'm thinking of having the insane outlaw take pot shots at the PCs at least once while they are in the ghost's girl's phantom shift...initially they might not even realize that the shots are not part of the phantom shift.
Ultimately, the PCs will defeat the Outlaw, and (hopefully) figure out that the locket needs to be returned to the grave of the little girl. Once this is completed ghost girl will rest once again.
Now what I'd like your advice on is this, how would you go about bringing the ghost into the story after the intial train derailment? Would you have the Phantom Shft seem to just appear around the PC at vaious times, with the little girl present, but not obviously the cause? Or would you have the girl manifest in other ways and lead the PCs into the Phantom Shift? Also, any other plot changes or suggestions would be appreciated.
(FYI, my group consists of three PCs, a Irish Immigant (Criminal Class) on the run from someone he offended back east, a female physician traveling to Salt Lake City to take a job, and a Shootist (also traveling to Salt Lake City for a security job)