Nailing the details of the Giamarga
Posted: Wed Jul 29, 2026 1:02 am
When Domains of Dread introduced the Half-Vistani as a playable race for AD&D 2nd edition, it mentions there are also Elf/Vistani hybrids, called "Giamarga" to the Vistani/Human's' "Giamorgo". However, it also said that players should not be allowed to play them. But, years later, TSR did throw them a bone when it published Van Richten's Guide to the Vistani. In the appendix, it notes that there are half-vistani of elven heritage, and it tells the reader that, with the DM's permission, they may use the Mortu Vistani kit combined with the Half-Elf race, while specifically noting that half-human/half-vistani should use the half-vistani racial writeup from Domains of Dread.
Now, in my opinion, the writeup is a little murky on how the "Vistani Kit" and the Half-Elf actually merge together, and I was wondering if people have their opinions on these slightly abstract rules for Giamarga? Below is my take on the subject, from reading VRGttV and cross-referencing it with both the AD&D 2e PHB and Domains of Dread...
Giamarga
Racial Ability Modifiers: +1 Intelligence, +1 Wisdom, -2 Charisma (the book specifically calls out "half-vistani" getting these modifiers, contrasting the -2 Int of a Mortu Vistani; the Half-Elf has no racial ability modifiers)
Mandatory Ability Scores: 6+ Dexterity, 6+ Constitution, 4+ Intelligence (PHB Half-Elf) or 13+ Dex and 10+ Int (DoD Half-Elf)
Ability Score Maximums: 18 in all scores (PHB Half-Elf)
Available Warrior Classes: Avenger, Fighter, Ranger
Available Priest Classes: Cleric, Druid
Available Wizard Classes: Mage, Specialist Wizard, Psionicist
* Per DoD, a Half-Elf can became a Conjurer, a Diviner, an Enchanter, or an Illusionist. Per VRG, a Half-Vistani can become an Arcanist, Conjurer, Enchanter or Illusionist - or a Diviner, IF they're female. Not sure how to reconcile for a Giamarga.
Available Rogue Classes: Thief, Bard (PHB), Gypsy (DoD)
Level Limits: Unlimited Bard levels, Cleric 14, Druid 9, Fighter 14, Wizard (Any) 12, Ranger 16, Thief 12, Unlimited Psionicist levels.
* DoD doesn't give any race restrictions on how far they can rise in the Avenger or Gypsy classes.
* One thing not covered in any official source is how to reconcile Half-Elves being allowed to become Bards and Druids in the PHB, when these classes are forbidden for native-born Half-Elves in Domains of Dread.
Racial Bonuses:
* Can identify plants, animals, and pure water, as per Druid.
* No penalties to Fire-building checks for high winds, rainy conditions, or damp fuel, and can automatically start a fire in optimum conditions.
* Only a 5% chance of misinterpreting words in Patterna (the Vistania language) on a failed Int check to decipher it.
* Can find & interpret paaterns (Vistani glyph-language) on a D6 roll of 1-4.
* Can take proficiency in Astrology, regardless of class. A Wizard can take Astrology for only 1 Proficiency Slot.
* 30% Resistance to Sleep & Charm spells.
* Infravision 60 feet.
* Heightened chance to detect secret doors.
* +1 bonus to Fear and Horror checks.
* Select a single Vistani Tribe, and receive a racial bonus based on that tribe, as detailed in VRGttV.
Racial Penalties:
* Cannot Specialize in weapons, even if a Warrior class.
* Cannot have Extraordinary strength.
* Racial level limit for Wizard classes is 10th level.
* If using "pay for training" rules, DOUBLE the costs to train.
* Suffers Moon Madness, as detailed in VRGttV.
Now, in my opinion, the writeup is a little murky on how the "Vistani Kit" and the Half-Elf actually merge together, and I was wondering if people have their opinions on these slightly abstract rules for Giamarga? Below is my take on the subject, from reading VRGttV and cross-referencing it with both the AD&D 2e PHB and Domains of Dread...
Giamarga
Racial Ability Modifiers: +1 Intelligence, +1 Wisdom, -2 Charisma (the book specifically calls out "half-vistani" getting these modifiers, contrasting the -2 Int of a Mortu Vistani; the Half-Elf has no racial ability modifiers)
Mandatory Ability Scores: 6+ Dexterity, 6+ Constitution, 4+ Intelligence (PHB Half-Elf) or 13+ Dex and 10+ Int (DoD Half-Elf)
Ability Score Maximums: 18 in all scores (PHB Half-Elf)
Available Warrior Classes: Avenger, Fighter, Ranger
Available Priest Classes: Cleric, Druid
Available Wizard Classes: Mage, Specialist Wizard, Psionicist
* Per DoD, a Half-Elf can became a Conjurer, a Diviner, an Enchanter, or an Illusionist. Per VRG, a Half-Vistani can become an Arcanist, Conjurer, Enchanter or Illusionist - or a Diviner, IF they're female. Not sure how to reconcile for a Giamarga.
Available Rogue Classes: Thief, Bard (PHB), Gypsy (DoD)
Level Limits: Unlimited Bard levels, Cleric 14, Druid 9, Fighter 14, Wizard (Any) 12, Ranger 16, Thief 12, Unlimited Psionicist levels.
* DoD doesn't give any race restrictions on how far they can rise in the Avenger or Gypsy classes.
* One thing not covered in any official source is how to reconcile Half-Elves being allowed to become Bards and Druids in the PHB, when these classes are forbidden for native-born Half-Elves in Domains of Dread.
Racial Bonuses:
* Can identify plants, animals, and pure water, as per Druid.
* No penalties to Fire-building checks for high winds, rainy conditions, or damp fuel, and can automatically start a fire in optimum conditions.
* Only a 5% chance of misinterpreting words in Patterna (the Vistania language) on a failed Int check to decipher it.
* Can find & interpret paaterns (Vistani glyph-language) on a D6 roll of 1-4.
* Can take proficiency in Astrology, regardless of class. A Wizard can take Astrology for only 1 Proficiency Slot.
* 30% Resistance to Sleep & Charm spells.
* Infravision 60 feet.
* Heightened chance to detect secret doors.
* +1 bonus to Fear and Horror checks.
* Select a single Vistani Tribe, and receive a racial bonus based on that tribe, as detailed in VRGttV.
Racial Penalties:
* Cannot Specialize in weapons, even if a Warrior class.
* Cannot have Extraordinary strength.
* Racial level limit for Wizard classes is 10th level.
* If using "pay for training" rules, DOUBLE the costs to train.
* Suffers Moon Madness, as detailed in VRGttV.