The Red Academy Dungeon
Posted: Tue Nov 04, 2025 8:18 am
In my upcoming adventure, the heroes (6 Level 1 characters of diverse classes) are going to infiltrate The Red Academy in order to save their friend from being used in an amoral magical experiment.
Any ideas for the horrors they might face in the way?
The themes I want to feature are:
- Mild body horror (probably in the results of former experiments)
- A dark mirror of school, kinda? Like, ordinary school stuff recontextualized in a dangerous or scary way?
- The setting being obviously magical. Every single bit of it, wherever you look.
- The temptation of dark knowledge. Two of the PCs are newbie students - and growing up in Hazlan, they probably heavily associate magic with depravity. Would they choose morality and friendship, or power, knowledge and self-realization? Or reject their society and seek their own way through the mists?
I also want to follow the template of: combat encounter, puzzle/exploration encounter & roleplay encounter (not neccessarily in this order) & two optional encounters for in case the players decide to be more nosy than needed, ending with a climax encounter that could go either way.
Any ideas for the horrors they might face in the way?
The themes I want to feature are:
- Mild body horror (probably in the results of former experiments)
- A dark mirror of school, kinda? Like, ordinary school stuff recontextualized in a dangerous or scary way?
- The setting being obviously magical. Every single bit of it, wherever you look.
- The temptation of dark knowledge. Two of the PCs are newbie students - and growing up in Hazlan, they probably heavily associate magic with depravity. Would they choose morality and friendship, or power, knowledge and self-realization? Or reject their society and seek their own way through the mists?
I also want to follow the template of: combat encounter, puzzle/exploration encounter & roleplay encounter (not neccessarily in this order) & two optional encounters for in case the players decide to be more nosy than needed, ending with a climax encounter that could go either way.