Dreadcrafted Toy Ideas
Posted: Wed Sep 10, 2025 5:48 pm
Let us come up with some new ideas for dread toys made by Guiseppe. These are made with 3.5 in mind for myself.
1. Rubbery toy that emits a Stinking Cloud (Caster Level 5) centered on the user. If gloves are not worn when handling, a Fortitude save (DC 10) is needed to avoid a temporary Int toxin (1D6/1D6). Stronger variants of this toy emit a Cloudkill (Caster Level 10) and require a higher Fort save when handling to avoid the toxin (DC 15)
2. Wooden doll head mounted on wheels, screams and causes a Sonic Orb (Caster level 7) to shoot at nearest PC. Activated by placing it on the ground or other flat surface (it cannot climb) and giving it a push.
3. Toy weapon and cape that possess the wearer if a successful Will save is not made (DC 15). If the Will save is successful the wearer may remove the items. If not successful the possessed character attacks any nearby PC. The weapon deals damage normally for its type and is also has a Flaming enchantment. The cape acts as a Cloak of Protection +4.
4. Soft clay doll (Tiny Size) that can be easily torn apart, a PC who tears off a chunk must make a Fortitude save (DC 20) or suffer 10D6 damage. No damage on successful save.
5. Cursed Instrument set that if activated (by playing with it) acts as an inverse of Inspire Courage as used by a Bard of 8th level and causes a -2 to all of the things Inspire Courage would normally boost. The effect lasts for five rounds.
6. Small (Diminutive) wooden figurine that looks like a zombie missing most of its flesh, has a weak bite attack that deals 1 point of damage and unless a successful Fortitude save is made (DC 7) inflicts a poison that deals 1 point of damage each round until a successful save is made or the poison is cured.
7. Giant (Large Size) plush that can grapple and suffocate characters. It can turn Huge in size three times a day to grapple even better.
8. Tiny (Fine Size) rubbery toy that can suck up poison and spit it out (Range 60 feet), similar to the Dread Ceramic Figurine, but the toy can only spit out poisons. Activated by squeezing it and putting some poison in front of it.
9. Large Sized (Large Size) blob of colorful clay, never dries out but will attempt to smash and crush anyone who gets nearby (2D12 Slam attack). Can be mistaken for an Ooze, but is actually a Construct.
10. Small (Tiny Size) play oven made out of metal, shoots out a Ray of Fire (As Ray of Frost but Fire damage). Activated by flipping a switch.
All of the above Dread Toys (Except the clay doll,instrument set, and toy sword and cloak) have a 5 percent chance to turn on their users. This is a flat chance and does not accumulate the more the toy is used. I hope to add more later.
1. Rubbery toy that emits a Stinking Cloud (Caster Level 5) centered on the user. If gloves are not worn when handling, a Fortitude save (DC 10) is needed to avoid a temporary Int toxin (1D6/1D6). Stronger variants of this toy emit a Cloudkill (Caster Level 10) and require a higher Fort save when handling to avoid the toxin (DC 15)
2. Wooden doll head mounted on wheels, screams and causes a Sonic Orb (Caster level 7) to shoot at nearest PC. Activated by placing it on the ground or other flat surface (it cannot climb) and giving it a push.
3. Toy weapon and cape that possess the wearer if a successful Will save is not made (DC 15). If the Will save is successful the wearer may remove the items. If not successful the possessed character attacks any nearby PC. The weapon deals damage normally for its type and is also has a Flaming enchantment. The cape acts as a Cloak of Protection +4.
4. Soft clay doll (Tiny Size) that can be easily torn apart, a PC who tears off a chunk must make a Fortitude save (DC 20) or suffer 10D6 damage. No damage on successful save.
5. Cursed Instrument set that if activated (by playing with it) acts as an inverse of Inspire Courage as used by a Bard of 8th level and causes a -2 to all of the things Inspire Courage would normally boost. The effect lasts for five rounds.
6. Small (Diminutive) wooden figurine that looks like a zombie missing most of its flesh, has a weak bite attack that deals 1 point of damage and unless a successful Fortitude save is made (DC 7) inflicts a poison that deals 1 point of damage each round until a successful save is made or the poison is cured.
7. Giant (Large Size) plush that can grapple and suffocate characters. It can turn Huge in size three times a day to grapple even better.
8. Tiny (Fine Size) rubbery toy that can suck up poison and spit it out (Range 60 feet), similar to the Dread Ceramic Figurine, but the toy can only spit out poisons. Activated by squeezing it and putting some poison in front of it.
9. Large Sized (Large Size) blob of colorful clay, never dries out but will attempt to smash and crush anyone who gets nearby (2D12 Slam attack). Can be mistaken for an Ooze, but is actually a Construct.
10. Small (Tiny Size) play oven made out of metal, shoots out a Ray of Fire (As Ray of Frost but Fire damage). Activated by flipping a switch.
All of the above Dread Toys (Except the clay doll,instrument set, and toy sword and cloak) have a 5 percent chance to turn on their users. This is a flat chance and does not accumulate the more the toy is used. I hope to add more later.