What if Ravenloft was Dark Fantasy?
Posted: Mon Jan 03, 2022 1:03 am
Ravenloft, as we all know, prides itself on its Gothic Horror roots, striving to drink deep of Gothic Horror's unique tropes and marry them to those of D&D. Unfortunately, the marriage is somewhat... erratic. Whilst the setting has its gems, such as the legendary Castle Ravenloft adventure concept, there's a lot of mismatches as well. Domains like Forlorn or I'Cath come off as little more than old-school D&D dungeon crawls with a spooky overtone and some difficulty-ramping house rules. Despite its claims towards preferring depth in its monsters, many Ravenloft monsters are little better than their D&D counterparts in terms of just being disposable XP fodder. Look at the bakhna rahkna, for example, which are just white goblins with a little more magic whose "terrible evils" amount to... stealing food and trying not to kill anybody unless forced to. From the earliest days of the setting, many domains were overtly invoking other genres of horror - Bluetspur for Cosmic Horror and Body Horror, Falkovnia for War Horror, etc.
TSR did their best to try and force D&D into the humanocentric low magic low power mold that most people feel "fits" the Gothic Horror motif best. But what if they hadn't? What if, rather than making Ravenloft the "Gothic Horror D&D setting", they'd instead designated that role to Masque of the Red Death, and tried to make Ravenlloft into the Dark Fantasy D&D Setting instead? What do you think might have changed? How would you change Ravenloft to make it more Dark Fantasy D&D?
This doesn't necessarily mean that concepts like darklords, powers checks or alterations to magic would have gone away! Dark Fantasy shares a lot with Gothic Horror. The big difference, in so far as I can see it, is that Dark Fantasy is less humanocentric and more high powered.
TSR did their best to try and force D&D into the humanocentric low magic low power mold that most people feel "fits" the Gothic Horror motif best. But what if they hadn't? What if, rather than making Ravenloft the "Gothic Horror D&D setting", they'd instead designated that role to Masque of the Red Death, and tried to make Ravenlloft into the Dark Fantasy D&D Setting instead? What do you think might have changed? How would you change Ravenloft to make it more Dark Fantasy D&D?
This doesn't necessarily mean that concepts like darklords, powers checks or alterations to magic would have gone away! Dark Fantasy shares a lot with Gothic Horror. The big difference, in so far as I can see it, is that Dark Fantasy is less humanocentric and more high powered.