Who's the Darklord? [4]
Posted: Thu Dec 16, 2021 8:09 am
Malheorte is a thriving domain. Its lush forests provide timber, rare herbs and mushrooms, the pelts and meat of animals great and small. Its rivers and lakes provide fish and shellfish, and the odd handful of pearls. Its mountains are rich in gems and ore. The soil is so fertile that the farming folk of the two cities and three towns can easily reap two harvests every year, and the forests easily regenerate what the lumberjacks take.
If there is anything negative to say about Malheorte, it might be that the weather is always at least a little colder than one would expect, the sky always at least a little overcast.
The people of Malheorte tend to be both hearty and beautiful. Given the abundant resources, even the meanest beggar can eat well (not that there are many beggars; there's plenty of work to go around), so long as they are willing to either brave the forests or steal from the acres. When women give birth, it is rare for them not to have fraternal twins or triplets. Discrimination based on race, species or gender is not part of the locals' mental landscape; humans may be the dominant intelligent lifeform, but they are open and welcoming to anyone willing to follow the laws and keep the peace.
Malheorte has no central government; the two cities and the three towns each answer to their own lord or lady mayor, who arrange matters concerning the whole nation in an annual meeting. Lords and Ladies Mayor are appointed and dismissed by popular vote during a bi-annual election, and settle matters among each other by majority vote.
The Lords and Ladies Mayor also jointly oversee the nation's militia; a surprisingly well-armed and harshly-trained body of men and women who undergo rather extreme surgery and whose names are stricken from their family records as part of their training. The militia answers to no one save the Lords and Ladies Mayor and their own commanders, and they are both greatly respected and feared.
Malheorte is welcoming to all faiths that respect local law (loose as it is) and maintain the peace. There is no native religion, but there is a general belief in reincarnation, a belief that spirits exist in every living thing (and thus, that every living thing is part of the cycle of reincarnation and must be treated - or indeed, used - with appropriate respect) and a monastic tradition which is pursued in monasteries and nunneries. In these secluded communities, those drawn to the Path of Purificiation work, study, fast and meditate, honing their minds, bodies and souls to the point that they transcend the purely temporal and achieve the infinite.
Shamans (PF 1E, Advanced Class Guide) or Voodan (D&D 3.5, Dark Tales and Disturbing Legends) are the default spiritual classes of Malheorte, but there is a smattering of Clerics of foreign faiths, and a bare handful of Druids are in hiding in the depths of the wild woods.
All in all, Malheorte seems a pleasant enough place to live. Resources are abundant, the government is not openly oppressive, the people are welcoming and solidarity is considered to be an important virtue by both the aristocracy (such as it is) and the commoners.
So why is it that a pall of fear seems to draw over the domain as soon as the sun sets? And why are so many of the small monasteries and nunneries now abandoned, with those still inhabited either adopting a siege mentality or hotly debating the virtues of relocating to the cities? Why do the Druids hide and cower in their groves, and where have the Rangers who once patrolled the forests gone?
If there is anything negative to say about Malheorte, it might be that the weather is always at least a little colder than one would expect, the sky always at least a little overcast.
The people of Malheorte tend to be both hearty and beautiful. Given the abundant resources, even the meanest beggar can eat well (not that there are many beggars; there's plenty of work to go around), so long as they are willing to either brave the forests or steal from the acres. When women give birth, it is rare for them not to have fraternal twins or triplets. Discrimination based on race, species or gender is not part of the locals' mental landscape; humans may be the dominant intelligent lifeform, but they are open and welcoming to anyone willing to follow the laws and keep the peace.
Malheorte has no central government; the two cities and the three towns each answer to their own lord or lady mayor, who arrange matters concerning the whole nation in an annual meeting. Lords and Ladies Mayor are appointed and dismissed by popular vote during a bi-annual election, and settle matters among each other by majority vote.
The Lords and Ladies Mayor also jointly oversee the nation's militia; a surprisingly well-armed and harshly-trained body of men and women who undergo rather extreme surgery and whose names are stricken from their family records as part of their training. The militia answers to no one save the Lords and Ladies Mayor and their own commanders, and they are both greatly respected and feared.
Malheorte is welcoming to all faiths that respect local law (loose as it is) and maintain the peace. There is no native religion, but there is a general belief in reincarnation, a belief that spirits exist in every living thing (and thus, that every living thing is part of the cycle of reincarnation and must be treated - or indeed, used - with appropriate respect) and a monastic tradition which is pursued in monasteries and nunneries. In these secluded communities, those drawn to the Path of Purificiation work, study, fast and meditate, honing their minds, bodies and souls to the point that they transcend the purely temporal and achieve the infinite.
Shamans (PF 1E, Advanced Class Guide) or Voodan (D&D 3.5, Dark Tales and Disturbing Legends) are the default spiritual classes of Malheorte, but there is a smattering of Clerics of foreign faiths, and a bare handful of Druids are in hiding in the depths of the wild woods.
All in all, Malheorte seems a pleasant enough place to live. Resources are abundant, the government is not openly oppressive, the people are welcoming and solidarity is considered to be an important virtue by both the aristocracy (such as it is) and the commoners.
So why is it that a pall of fear seems to draw over the domain as soon as the sun sets? And why are so many of the small monasteries and nunneries now abandoned, with those still inhabited either adopting a siege mentality or hotly debating the virtues of relocating to the cities? Why do the Druids hide and cower in their groves, and where have the Rangers who once patrolled the forests gone?