Energy Drain or Spirit Points that is the question?
Posted: Tue Oct 26, 2021 3:52 pm
In Kargatane's Book of Sorrows Luis Fernando De Pippo had created an alternative to level draining called Spirit Points. I know form experience especially since I' ve only had one player character who managed to reach 10th level (in 2nd edition) that in some campaigns level advancement is really hard and time consuming. I would be really disappointed as a player if for instance an undead creature or necromancer drained even one level from my PC. I know that this is what makes some creatures like a vampire be dreaded by adventurer's even more than the killing of innocents, but I believe it is too much of a punishment for PC's even more than having a PC die, at leasts that can happen in funny or creative ways that the players will talk about for years to come, but energy drain I believe brings only disappointment and frustration.
So my question is has anyone tried the spirit point rules described in BoSor or maybe any other rule?
And what if levels drained by an undead creature or magic user return in a very slow rate, like one every month, or maybe a save to recover every week?
This still makes the energy attack bothersome,hell it can still incapacitate a PC but it can even be roleplayed as the PC being scarred and recovering slowly by the attack. As for spirit points I haven't decided if I like that rule, for sure I believe that the using spirit points rules give more power to PC's especially in small campaigns or one-off adventures were players may overuse this rule.
Maybe a combination of spirit rules for how many draining attacks a character can take, so that energy drain attacks can still be lethal if someone has been a target of such an attack and a slow level recovery is what I will probably use.
Maybe if a character loses all of his or her spirit points, then the loss of a level lost in the final energy attack could be permanent. Then after that loss the spirit points are renewed until the PC is again targeted by an energy attack, when these are finished the character loses another level. Maybe this way the energylevel attack is still feared cause the characters will always fear of losing too many spirit points, also Gondegals loss of 20 levels from the three vampires that attacked him before being saved by Helna Vladinova.
What are your comments/suggestions in these?
So my question is has anyone tried the spirit point rules described in BoSor or maybe any other rule?
And what if levels drained by an undead creature or magic user return in a very slow rate, like one every month, or maybe a save to recover every week?
This still makes the energy attack bothersome,hell it can still incapacitate a PC but it can even be roleplayed as the PC being scarred and recovering slowly by the attack. As for spirit points I haven't decided if I like that rule, for sure I believe that the using spirit points rules give more power to PC's especially in small campaigns or one-off adventures were players may overuse this rule.
Maybe a combination of spirit rules for how many draining attacks a character can take, so that energy drain attacks can still be lethal if someone has been a target of such an attack and a slow level recovery is what I will probably use.
Maybe if a character loses all of his or her spirit points, then the loss of a level lost in the final energy attack could be permanent. Then after that loss the spirit points are renewed until the PC is again targeted by an energy attack, when these are finished the character loses another level. Maybe this way the energylevel attack is still feared cause the characters will always fear of losing too many spirit points, also Gondegals loss of 20 levels from the three vampires that attacked him before being saved by Helna Vladinova.
What are your comments/suggestions in these?