Thought Experiment: Ravenloft 4e
Posted: Sat Sep 25, 2021 1:54 pm
4th edition was controversial. Everybody knows that. It was an edition that wasn't afraid to make a clean break from the past and start over. But, despite what some say, it was still an edition where the writers cared about their work, and tried to make something that would be enjoyable from the result. Whilst their efforts at converting the Forgotten Realms were highly controversial, thanks to a combination of it being their first converted setting and thus saw them making mistakes that would have been ill-received even by fans anyway, they did learn from their mistakes. The 4e conversion of Eberron was regarded as being handled much better, and the 4e conversion of Dark Sun was actually a huge hit amongst Dark Sun fans, who generally regarded it as far better than the Revised Edition that TSR officially left them with.
Which of course raises the question... what would an official 4th edition conversion/update of the Ravenloft setting have looked like? Since we now have the...less than warmly received... official 5e Ravenloft for comparison, I thought it might be interesting to consider how the Dark Fantasy D&D setting might have fared under the 4e team, using what they did for 4e Dark Sun as our base example.
Personally, the starting point would have to be figuring out whether or not they would have made a 4e Ravenloft setting in the first place, since the basic idea behind the Domains of Dread was already melded into the Shadowfell. For the sake of the exercise, I'm going to presume 4e would have eventually done so, had it not been for its unfortunate demise.
As a 4e setting, Ravenloft would still have been made up of the Core as we know it. Whilst the similarities to the "generic" World Axis Domains of Dread would have been acknowledged, I think the Ravenloft setting would still have been portrayed as unique - demiplanes are a thing in the World Axis, so nothing stops the Demiplane of Dread from being its own piecemeal world, complete with its own Feywild and Shadowfell connections. That said, the 4e Ravenloft would still be a planar aberration - for example, I think the Shadow Rift would have taken the place of the traditional Feywild, and escaping into the wider multiverse would still be all but impossible.
I don't know if WotC could have directly borrowed from White Wolf's efforts in Ravenloft 3e. There might be legal issues. But at the very least, I think 4e Ravenloft would have come to resemble the 3e version largely through convergent evolution, with an intentional effort to downplay the setting's origins as a Weekend in Hell collection of villains taken from other settings in favor of presenting it as a fully-fledged world to run prolonged campaigns in.
That said, neither of these aspects precludes some domains being changed. 4e was, to a large extent, built on looking at older D&D lore and asking "Is this actually fun? Can players and/or DMs actually get meaningful use out of it? No? Then out the window with it". They literally rebuilt Dark Sun from the ground up to expunge the notoriously awful lore of the Revised Edition. So I think the domains would have been up for revision or even excision to varying degrees - Forlorn, for example, probably wouldn't have stayed as just as a giant empty wilderness, even if the goblyns still would have been in control of most of the woods.
Whilst 4e wasn't afraid to add setting unique challenges, such as creating the mechanic of Survival Days to get across the importance of wilderness survival in Dark Sun, it also was generally opposed to "DM dickery", so that raises questions as to how it would have handled a lot of the traditional mechanical tinkering that Ravenloft does with D&D mechanics. On the other hand, 4e itself already changes a lot of its underlying mechanics in ways that remove the basic rationale behind Ravenloft's tinkering. Summonings are inherently short-lived and lack the game-breaking exploits of older editions, so there's no need for the traditional "summoned creatures stay behind and want to kill you" angle. I can definitely see 4e Ravenloft retaining some rules that make divination rituals less reliable, but the teleportation rules aren't really needed anymore (except the Plane Shift family nullifying ones), simply because long ranged teleportation is no longer something that 4e supports.
I don't think they'd have kept Dark Powers Checks. I mean, traditionally, these don't really come up that often for players and even for NPCs, they're kind of pointless, since DMs will corrupt NPCs to whatever extent they feel is story relevant. At most, I think they'd have gone with the idea from late in 4e's life cycle of using Themes to represent individuals who have been cursed or mutated by the touch of darkness, but who haven't yet succumbed to evil entirely, and so they have at least a hope of using their powers to fight the darkness.
Races... well, given 4e was when WotC said a very firm NO to the traditional Vistani lore and reconceived them as less "inherent outsiders", I think the Half-Vistani would have been gone in favor of treating the Vistani as a faction. I'd like to imagine that WotC would try to revive calibans and make them into something more than just reflavored half-orcs. Other big races I'd see being presented in 4e Ravenloft would be vrykola, revenants, dusk elves and maybe even dhampyrs.
...I've kind of run out of thought-steam here, so this is where I'll leave off. All in all, I think 4e Ravenloft would have been a different beast to its predecessors, but not necessarily a bad one, even if it would slide its Dark Fantasy scaling up. At the very least, it probably would have been handled with more respect than 5e has shown the setting.
Which of course raises the question... what would an official 4th edition conversion/update of the Ravenloft setting have looked like? Since we now have the...less than warmly received... official 5e Ravenloft for comparison, I thought it might be interesting to consider how the Dark Fantasy D&D setting might have fared under the 4e team, using what they did for 4e Dark Sun as our base example.
Personally, the starting point would have to be figuring out whether or not they would have made a 4e Ravenloft setting in the first place, since the basic idea behind the Domains of Dread was already melded into the Shadowfell. For the sake of the exercise, I'm going to presume 4e would have eventually done so, had it not been for its unfortunate demise.
As a 4e setting, Ravenloft would still have been made up of the Core as we know it. Whilst the similarities to the "generic" World Axis Domains of Dread would have been acknowledged, I think the Ravenloft setting would still have been portrayed as unique - demiplanes are a thing in the World Axis, so nothing stops the Demiplane of Dread from being its own piecemeal world, complete with its own Feywild and Shadowfell connections. That said, the 4e Ravenloft would still be a planar aberration - for example, I think the Shadow Rift would have taken the place of the traditional Feywild, and escaping into the wider multiverse would still be all but impossible.
I don't know if WotC could have directly borrowed from White Wolf's efforts in Ravenloft 3e. There might be legal issues. But at the very least, I think 4e Ravenloft would have come to resemble the 3e version largely through convergent evolution, with an intentional effort to downplay the setting's origins as a Weekend in Hell collection of villains taken from other settings in favor of presenting it as a fully-fledged world to run prolonged campaigns in.
That said, neither of these aspects precludes some domains being changed. 4e was, to a large extent, built on looking at older D&D lore and asking "Is this actually fun? Can players and/or DMs actually get meaningful use out of it? No? Then out the window with it". They literally rebuilt Dark Sun from the ground up to expunge the notoriously awful lore of the Revised Edition. So I think the domains would have been up for revision or even excision to varying degrees - Forlorn, for example, probably wouldn't have stayed as just as a giant empty wilderness, even if the goblyns still would have been in control of most of the woods.
Whilst 4e wasn't afraid to add setting unique challenges, such as creating the mechanic of Survival Days to get across the importance of wilderness survival in Dark Sun, it also was generally opposed to "DM dickery", so that raises questions as to how it would have handled a lot of the traditional mechanical tinkering that Ravenloft does with D&D mechanics. On the other hand, 4e itself already changes a lot of its underlying mechanics in ways that remove the basic rationale behind Ravenloft's tinkering. Summonings are inherently short-lived and lack the game-breaking exploits of older editions, so there's no need for the traditional "summoned creatures stay behind and want to kill you" angle. I can definitely see 4e Ravenloft retaining some rules that make divination rituals less reliable, but the teleportation rules aren't really needed anymore (except the Plane Shift family nullifying ones), simply because long ranged teleportation is no longer something that 4e supports.
I don't think they'd have kept Dark Powers Checks. I mean, traditionally, these don't really come up that often for players and even for NPCs, they're kind of pointless, since DMs will corrupt NPCs to whatever extent they feel is story relevant. At most, I think they'd have gone with the idea from late in 4e's life cycle of using Themes to represent individuals who have been cursed or mutated by the touch of darkness, but who haven't yet succumbed to evil entirely, and so they have at least a hope of using their powers to fight the darkness.
Races... well, given 4e was when WotC said a very firm NO to the traditional Vistani lore and reconceived them as less "inherent outsiders", I think the Half-Vistani would have been gone in favor of treating the Vistani as a faction. I'd like to imagine that WotC would try to revive calibans and make them into something more than just reflavored half-orcs. Other big races I'd see being presented in 4e Ravenloft would be vrykola, revenants, dusk elves and maybe even dhampyrs.
...I've kind of run out of thought-steam here, so this is where I'll leave off. All in all, I think 4e Ravenloft would have been a different beast to its predecessors, but not necessarily a bad one, even if it would slide its Dark Fantasy scaling up. At the very least, it probably would have been handled with more respect than 5e has shown the setting.