Alchemical Philosopher/Scientist and low treasure campaigns
Posted: Wed Jul 14, 2021 10:34 am
Going through and modifying all of the prestige classes - trying to balance them and get them to where they're all a little better than a default class but still more specialized/situational (in other words, Fighter is still going to be best for all around melee combat but even if he spammed his feats into mounted skills he's still unquestioningly inferior to highway rider or knight errant in that area), and to make them fit the more low magic/low fantasy version of RL I typically run (took the spells off of a lot of them and replaced with spell-like abilities). More than halfway done - this has been a mammoth undertaking that I'm starting to regret beginning. If people are interested I'll post up the ones I've done so far.
My biggest struggles right now are Scientist and Alchemical Philosopher. I'm saving them for the end and putting it out to the group to maybe gets some ideas.
Searching the FoS forum I found a few good breadcrumbs on the Philosopher (definitely going to combine some of the pathfinder Alchemist class) but my main roadblock is the materials cost for the things they build. I tend to do a low treasure campaign - I throw in a lot of cool items and equipment, but as far as finances, the characters are usually just trying to get by and never have more than a handful of coin on them at any one time, as the enemies they fight don't carry a lot on them and the places they visit don't have a lot lying around and nobody has ever taken the Wealth feat in my campaign. (and as I wrote that it occurred to me to make the Wealth feat a prerequisite for both prestige classes and that might mitigate some of the issue)
But still, it seems like these classes were designed for characters with a lot of disposable income. The scientist at least can build the crank power source which keeps him from having to drop 300 gp every time he uses one of his daily spell-like abilities, but even that's something like 6500 gp, and the costs for each of the alchemical philosopher's potions are in the thousands and it would seem like the characters would have to be loaded to want to take a level in one of those classes rather than one where all their basic magical abilities are free. Wizards need lots of funds to create items and scrolls, but other than finding rare materials for a few things, they can use all of their basic class abilities for free.
Anyway, how would you all go about adjusting those two classes for characters on a budget, and also, out of curiosity, how much coin do characters in your campaigns generally have at any given time? I feel like in my games the gold is always there - I mean, if the players weren't interested in fighting evil and just went around robbing the mansions and castles of the richest people in every community they came across, they'd definitely find lots of treasure - but that the zombies and cultists and hideous creatures don't carry a lot on them, and the dreary old abandoned places you tend to find them in have been picked clean of the obvious shiny things
My biggest struggles right now are Scientist and Alchemical Philosopher. I'm saving them for the end and putting it out to the group to maybe gets some ideas.
Searching the FoS forum I found a few good breadcrumbs on the Philosopher (definitely going to combine some of the pathfinder Alchemist class) but my main roadblock is the materials cost for the things they build. I tend to do a low treasure campaign - I throw in a lot of cool items and equipment, but as far as finances, the characters are usually just trying to get by and never have more than a handful of coin on them at any one time, as the enemies they fight don't carry a lot on them and the places they visit don't have a lot lying around and nobody has ever taken the Wealth feat in my campaign. (and as I wrote that it occurred to me to make the Wealth feat a prerequisite for both prestige classes and that might mitigate some of the issue)
But still, it seems like these classes were designed for characters with a lot of disposable income. The scientist at least can build the crank power source which keeps him from having to drop 300 gp every time he uses one of his daily spell-like abilities, but even that's something like 6500 gp, and the costs for each of the alchemical philosopher's potions are in the thousands and it would seem like the characters would have to be loaded to want to take a level in one of those classes rather than one where all their basic magical abilities are free. Wizards need lots of funds to create items and scrolls, but other than finding rare materials for a few things, they can use all of their basic class abilities for free.
Anyway, how would you all go about adjusting those two classes for characters on a budget, and also, out of curiosity, how much coin do characters in your campaigns generally have at any given time? I feel like in my games the gold is always there - I mean, if the players weren't interested in fighting evil and just went around robbing the mansions and castles of the richest people in every community they came across, they'd definitely find lots of treasure - but that the zombies and cultists and hideous creatures don't carry a lot on them, and the dreary old abandoned places you tend to find them in have been picked clean of the obvious shiny things