Re: 5e announced!
Posted: Tue Dec 16, 2014 8:42 pm
Suggested optional rule: A rule about Professionals, craftsmen, sages etc that excel in their crafts without being top combatants (including Van Richten).
Looking at the tiers of play, adventurers of lvls 1-4 are basic, 5-10 are heroes, 11-16 are paragons, 17-20 are epic. Similarly, NPCs that are equivalent in combat prowess with PCs of such levels are fit in those brackets while NPCs that are lower in combat prowess than even a 1st lvl PC are common people.
What about the others? The professionals? The sage that has 7 hp, 9 AC, does 1d4-1 damage and has +10 to all knowledges? OK, he's worth 10XP if you kill him and that's even if the DM is generous. Is he a "common" person? No, he's not. What about the best smith in the Core? Is he really different to his peers' eyes from Georges Weathermay? combat-wise, obviously. In the eyes of his peers? I'm not so sure.
And I did something about it.
The professionals:
Here is my suggestion for people that are not combatants but they excel in what they do.
- Common: the average Joe. Trained in the skills/tools of his or her field.
- Basic: Our basic professional is the top in his local area. The farmer everyone asks advice of, the best blacksmith in the town etc.
While the proficiency bonus remains +2 (or as much as CR dictates), our basic professional has expertise in his field, doubling that +2, like a rogue (or bugbear). Expertise could cover tools, skills etc as needed. For example, the best alchemist in the area, could have expertise in alchemist tools, but be only trained in arcana and persuasion.
- Heroic: The "Heroic" professional is very good at what he or she does. The best carpenter in Borca, the best doctor in Mordent (let's be sincere, VR was never the best as a doctor).
Again, the proficiency bonus is normal. However, the professional has either mastery (skill\tool bonus+5 on top of the profession bonus) in his field, or expertise and advantage in his field (or both in different skill\tools that cover the field, see the surgeon example).
Note: monsters\powerful NPCs that have a proficiency bonus of +5 or more are CR 13 or more, hence they're already paragons whether they have expertise or mastery.
- Paragon: The paragon professional is the best around. For a small population like the core, there are not enough paragons to feel all occupations. The Paragon ship captain is the best ship captain the Core has seen in 3 generations (excluding darklords). Van Richten's knowledge of monsters is unmatched by his contemporaries and makes him a Paragon of monster knowledge.
As usual, proficiency bonus is calculated as normal for the Paragon professional. What truly sets the professional apart from the rest in his field is that he gets both mastery (skill\tool bonus+5) in his field and either advantage on related checks or reliable talent as a rogue (any roll below 10 counts as 10, including natural 1).
- Epic: The population of Ravenloft is very small for even one native professional or craftsman of such caliber. Unless the Mists snatch the best Dwarf blacksmith or the best elf scout that lives in Forgotten Realms there's little point in this bracket.
For reference, an epic professional (among the best in the world or the actual best in the world) gets mastery, advantage and reliable talent on any roll pertaining to his or her field. As such, a master
Examples:
The blacksmith: The best smith in his small town (basic).
Hp 13 (2d8+4), AC 12, hammer+5~>1d6+3. str 17, dex 14, con 14, int 12, cha 12.
Persuasion +3, Artisan (blacksmith) tools+6
The surgeon: The best doctor in Mordent. (heroic)
Str 8, dex 15, con 12, int 17, wis 15, cha 11
knowledge(nature) +5, medicine +9, herbalism kit+4, surgery kit+6
Expert surgeon: The surgeon has advantage (and doubles his proficiency bonus) with a surgery kit. The chances for the surgeon to make a terrible mistake are few.
Mastery: The surgeon has a +5 bonus to all medicine skill checks.
Rudolf Van Richten: The most knowledgeable monster hunter in the Core's history. (Paragon).
Proficiency bonus: +3. Int 17, wis 15
Arcana+6, investigation+6, nature+6, religion+6, medicine+8, herbalist kit+4
Mastery: Van Richten receives a +5 to all monster lore checks for monsters he has written a guide for even if he's untrained in the relative field. He also has this bonus on lore checks about the Vistani. For example, Van Richten would have a +11 to intelligence (religion) checks to recall information about vampires (and would make that with advantage) but just a +6 to identify a piece of religious lore.
Expert monster hunter: Van Richten has advantage on monster lore checks (except for fiends) for monsters he has written a guide for. He doesn't gain this benefit for Vistani.
NOTE: The way I envision him, Van Richten doesn't have reliable Talent. He has done mistakes that his companions paid dearly.
Looking at the tiers of play, adventurers of lvls 1-4 are basic, 5-10 are heroes, 11-16 are paragons, 17-20 are epic. Similarly, NPCs that are equivalent in combat prowess with PCs of such levels are fit in those brackets while NPCs that are lower in combat prowess than even a 1st lvl PC are common people.
What about the others? The professionals? The sage that has 7 hp, 9 AC, does 1d4-1 damage and has +10 to all knowledges? OK, he's worth 10XP if you kill him and that's even if the DM is generous. Is he a "common" person? No, he's not. What about the best smith in the Core? Is he really different to his peers' eyes from Georges Weathermay? combat-wise, obviously. In the eyes of his peers? I'm not so sure.
And I did something about it.
The professionals:
Here is my suggestion for people that are not combatants but they excel in what they do.
- Common: the average Joe. Trained in the skills/tools of his or her field.
- Basic: Our basic professional is the top in his local area. The farmer everyone asks advice of, the best blacksmith in the town etc.
While the proficiency bonus remains +2 (or as much as CR dictates), our basic professional has expertise in his field, doubling that +2, like a rogue (or bugbear). Expertise could cover tools, skills etc as needed. For example, the best alchemist in the area, could have expertise in alchemist tools, but be only trained in arcana and persuasion.
- Heroic: The "Heroic" professional is very good at what he or she does. The best carpenter in Borca, the best doctor in Mordent (let's be sincere, VR was never the best as a doctor).
Again, the proficiency bonus is normal. However, the professional has either mastery (skill\tool bonus+5 on top of the profession bonus) in his field, or expertise and advantage in his field (or both in different skill\tools that cover the field, see the surgeon example).
Note: monsters\powerful NPCs that have a proficiency bonus of +5 or more are CR 13 or more, hence they're already paragons whether they have expertise or mastery.
- Paragon: The paragon professional is the best around. For a small population like the core, there are not enough paragons to feel all occupations. The Paragon ship captain is the best ship captain the Core has seen in 3 generations (excluding darklords). Van Richten's knowledge of monsters is unmatched by his contemporaries and makes him a Paragon of monster knowledge.
As usual, proficiency bonus is calculated as normal for the Paragon professional. What truly sets the professional apart from the rest in his field is that he gets both mastery (skill\tool bonus+5) in his field and either advantage on related checks or reliable talent as a rogue (any roll below 10 counts as 10, including natural 1).
- Epic: The population of Ravenloft is very small for even one native professional or craftsman of such caliber. Unless the Mists snatch the best Dwarf blacksmith or the best elf scout that lives in Forgotten Realms there's little point in this bracket.
For reference, an epic professional (among the best in the world or the actual best in the world) gets mastery, advantage and reliable talent on any roll pertaining to his or her field. As such, a master
Examples:
The blacksmith: The best smith in his small town (basic).
Hp 13 (2d8+4), AC 12, hammer+5~>1d6+3. str 17, dex 14, con 14, int 12, cha 12.
Persuasion +3, Artisan (blacksmith) tools+6
The surgeon: The best doctor in Mordent. (heroic)
Str 8, dex 15, con 12, int 17, wis 15, cha 11
knowledge(nature) +5, medicine +9, herbalism kit+4, surgery kit+6
Expert surgeon: The surgeon has advantage (and doubles his proficiency bonus) with a surgery kit. The chances for the surgeon to make a terrible mistake are few.
Mastery: The surgeon has a +5 bonus to all medicine skill checks.
Rudolf Van Richten: The most knowledgeable monster hunter in the Core's history. (Paragon).
Proficiency bonus: +3. Int 17, wis 15
Arcana+6, investigation+6, nature+6, religion+6, medicine+8, herbalist kit+4
Mastery: Van Richten receives a +5 to all monster lore checks for monsters he has written a guide for even if he's untrained in the relative field. He also has this bonus on lore checks about the Vistani. For example, Van Richten would have a +11 to intelligence (religion) checks to recall information about vampires (and would make that with advantage) but just a +6 to identify a piece of religious lore.
Expert monster hunter: Van Richten has advantage on monster lore checks (except for fiends) for monsters he has written a guide for. He doesn't gain this benefit for Vistani.
NOTE: The way I envision him, Van Richten doesn't have reliable Talent. He has done mistakes that his companions paid dearly.