ewancummins wrote:What I'd like to see in 5E:
- a system built on 4E rules; playtested, streamlined, and simplified
a new art direction with more of an old school feel- less sex and glamor, more grit and gore
instead of hardbound books, boxed sets for each tier of play (similar to the old BECMI boxes)
Some of you might be surprised that I suggest that 5E be based strongly on based on 4E, given my strong preference for B/X and AD&D. I think that Hasbro must keep as many 4E fans as possible. The designers should add old school elements to the game, in order to attract players interested in that style. The rules, though, should be somewhat compatible with the most recent edition. That will help avoid the sort of shearing off of fans that we saw with the releases of 3E and 4E, where large numbers of people quit buying the new books.
YMMV
I think I agree with you. Not just for keeping the 4E fans, but because I like simplified workable rules that don't give me a headache after adding/subtracting the christmas tree of bonuses.
I don't care about the art personally, so they can do whatever they think it would sell best.
However, what I want is:
- a greater gap within levels. Two 3rd lvl monster (2 x 150XP) shouldn't be the equivalent of a 7th lvl monster (300XP).
- More class variation. The warlock doing 2d8 fire +5 + 1d8 extra doesn't seem too different to me than the ranger's 2d8 arrow damage +5 + 1d8 extra (quarry).
Yes, there should be IMO more variation between strikers, leaders, controlers and guardians.
Ranger is mobile striker, while Warlock is curser striker. OK, make the differences more pronounced and give us the tools to "muddle" the classes if we feel like it.
- More modable system, that can be reworked easily. 4E is quite nice for fantasy games, but doesn't work well for people that want more lethal combat or better realism.
- If they go by the quite nice idea Ewan said Heroic box/Paragon box/Epic box, they should do it
right and not like the rip-off of oD&D boxes. I hated the "You want outdoor adventures? Oh, well, they're in the expert rule set" "You want dominions? In the companion ruleset" etc.
I want a Heroic box that is
all I need to play and DM heroic tier games. That includes upper reaches of underdark, so "upper underdark rules" should be there. That includes short forays to shadowfell and feywild so "short forays and a few heroic Points of Light for your game" should also be there.
A free adventure like Keep on the Shadowfell wouldn't hurt.
- Geared towards 3-4 players instead of geared to 5+
You may think that 3 players = 5 players -2 monsters/encounter.
It's not so. I have trouble dealing with a few of the Skill challenges, a mechanism I love, with just 3 players because there are not enough trained skills. Combat takes somewhat too long and it's not rewarding. Fewer characters doesn't mean just fewer hits; It means you lack somewhere, be it area damage effects, guardians or leader. So I have to reduce the hitpoints of monsters so they go down faster.