Posted: Wed May 21, 2008 12:09 pm
I will get in DDI.
And ... bi-weekly?!
Two times a week is better! It's not that 4th edition is hard on the DM after all.
Welcome, friends, to our establishment.
https://fraternityofshadows.com/forum/
Or just not 1st level.
Jester of the FoS wrote:I was tempted to set-up a bi-weekly or monthly 'Loft game on DDI, but I want to see how flexible the system is first and how many people it can accommodate. I'd rather not have everyone dropping $15, and want to make sure I can do what I want.
Quite clear this time in what use the developers made the archons for.WotC wrote: Archons are useful because of their single-mindedness. They’re intelligent, but they have no culture or society of their own. They’re intentionally disconnected from their roots so that every big bad evil guy can have archons in his employ—probably acquired in some dark ritual or bargain with the sinister forces from the Abyss or wider Elemental Chaos. Likewise, every soon-to-be-disturbed tomb or secret fortress can have archon guardians; they don’t age and they don’t mind waiting centuries for interlopers (read: the PCs) to come along
Well, that is the point of a militia--to have everybody who owns a weapon (and is able to use it well enough to not be a danger to himself and his fellow militia members) available to defend the settlement, as needed. In a wild area on the edge of civilization it's pretty reasonable to have most, if not all, of the able-bodied men as militia members.alhoon wrote:About the new settlement: Well... 1350 people, 900 in farms surrounding the farm... 60 soldiers, up to 350 militia!People have a tendecy to get in the army, don't they? How is it possible for such a small settlement to raise such an army? In 3.5 it was 1/20 militia, 1/100 soldier!
Yes, I understand that people have to defend themselves etc, the pools of wilderness etc but ... 1/30 from the town and 1/60 from the farms are in the military and about 15% of the total population are in the militia! So about 1/2 of the able bodied men can be pressed in the military with a few minutes of notice.
A modern definition and use of militia is that, when military training is more needed, weapons more complicated, and a knowledge of tactics and procedures required.alhoon wrote:Jester and Roti: Militia doesn't mean all the able bodied farmers. We have militia in Greece. It means people that legally own a weapon and spend some time each year training. In ancient Greece that was indeed about 5-10% of the population*. In recent days it is less than 1%.
* Some reports say that a town of 6000-8000 people had 400 militia.
NOTE: This town with the 400 militia and about 50-100 hoplites tried to go against Sparta when they fought against Argos.![]()
So no, the farmer with the three sons that keeps a mace over the fireplace doesn't count as militia. Even if he did count as militia, by training a few days per year his three sons don't have weapons or training so even if they're able bodied they're not militia.
In 3e 1st level warriors and 1st level fighters are separated by a feat, stats and maybe a hp or two.alhoon wrote:Well, indeed orcs have double their hp and better defences. However, these guards are well trained and equiped.
1st level fighters are supposed to be heroes, so obviousle the guards aren't as powerful. The 1st level fighters were made in a way that the guards would say "Wooooooo! I wish I was that powerful". The 4th edition 1st lvl fighter equals to the 3rd or 4th level fighter of 3rd edition.
My point exactly. A guard would see a fighter fell a bandit with a couple of blows and say "Wow! That's a hero!".Jester of the FoS wrote:
In 3e 1st level warriors and 1st level fighters are separated by a feat, stats and maybe a hp or two.
In 4e 1st level soldiers and 1st level fighters are separated by at-will powers, encounter powers, daily powers plus the ability to mark opponents.
I'll take the ability to do 3[w]+str once per day plus extra abilities over the ability to do an extra 4 damage and knock someone prone every 3 rounds.