Some more, some less, interesting ideas about Blutspur from the old Ravenloft list:
http://oracle.wizards.com/scripts/wa.ex ... t-l&P=2973
(added for your viewing pleasure)
"Date: Tue, 2 Apr 2002 16:22:02 -0800
Reply-To: The Ravenloft campaign setting <[log in to unmask]>
Sender: The Ravenloft campaign setting <[log in to unmask]>
From: jeffrey williams <[log in to unmask]>
Subject: Illithids,
away from the moon and into the Ravenloft once again (Was:
Ithillids in RL and moon race)
Content-Type: text/plain; charset="iso-8859-1"
I'm going to throw in my two cents because I like illithids.... As for Bluetspur. It's a domain of illithid. Mind flayers. Not really particularly good for RL (again, IMHO). [New] Nonsense, (IMHO), Bluetspur is the domain of ultimate terror and unfathomable horrors, much like H.P Lovecraft's Cthulhu Mythos. The whole domains screams elder races, weird alien technologies, psionic artifacts, forgotten gods, slithering beasts and other terror of the dark best left to whatever foul corners darkness that spawn them. And now with the newly published Call of Cthulhu D20 Rule books (I bought mine Thursday), I can include many elements of CoC d20 book with the psionics handbook, and the new Ravenloft Hardback d20 sourcebook. Ah, at last a true Domain of Horrors thanks to D20. Ravenloft will never be the same. ==== I allow myself to disagree. As it was horrible situation to have completely alien Blatespur (sp?) near Transylvanian-like Barovia, the Grand Conjunction mad things better by throwing the God-Brain and it's kin into the Mists. I thought that it should remain their forever obscured and forgotten until someone (I don't remember who exactly) came with idea of Blatespur as RL moon...... <snipped> The DL is a big ol' brain in a pool of salt water. It's a collection of smaller brains, etc. I believe John Mangrum had a pretty good article about it in one of the first of the kargatane netbooks... might be worth checking in to.==== [New] There's a second edition AD&D book called The Illthiad. One of the best books they published before they convert to the D20 system rules. Much of it can be modified into the third edition and is worth the buy if you can find a copy in a hobby store or at a convention. It's worth the purchase. There is also a triology of Illithid-based modules that WotC published three or four years ago. The names escape my memory, but they are companionbooks to the Illithiad. [New] Ughhnn, the moon. Sorry for the brief bout of pain. Maybe its something to do with the illithid standing in the hallway of my house. 8^ ) While the moon has merit, it just makes the game more Alternity/Dark Matter than Ravenloft. However, throwing Bluetspur into the mists of Ravenloft (as an island) was a good idea while it lasted, but it simply isn't realistic in the long term. However, I'm fond and I like the idea of placing Bluetspur in the Nocturnal Sea or make it apart of the Steaming Lands Cluster, like somewhere near the Wildlands. My idea was to make or change Bluetspur into a larger island-like domain surrounded by a large body of fresh water (again somewhere near the Steaming Lands cluster). The domain of Bluetspur would be larger, but its proximity to a fresh water outlet (Think of the Mississippi River going into the Gulf of Mexico) reduced the amount of available salt water in the region. The same can be true if the domain in placed near Vechor at its South Eastern most tip. Now to the Illithids of Bluetspur, this is stresses their resources and keeps their birthrate in check by means of a natural barrier, nothing psionic or magical working here. If the illithid tries to swim or remains submerged in water too long, it will eventually die. Second, this forces the illithids to keep scavenging and donating a large quantities of salt to keeping the Elder Brain alive. If you have any knowledge of ecology, placing a fresh water fish in saltwater, or a saltwater fish in fresh water will kill it over time. This dependency on saltwater could part of the curse handed out by the Darklords. For Bluetspur's native population and its god-brain (bear with me, I'm borrowing some stuff from 2 Ed.), this new found change of realty does several things: One, it insures the Elder Brain dominates overall and that if he dies, the illithid society unravels and 'dies' with it. Sad, but it's a consequence of Ravenloft's new position in the Core. Second, they are closer to the Core of Ravenloft yet, still far away. Bluetspur is still a forbidden domain and maintains it sense of woe, but now rests in a state of quasi-isolation. They, the population of Bluetspur, are now heavily dependent on three, four, or any number of secret trade routes they established. These secret trade routes give them an air of mystery and fear. Something they can use to their advantages, especially if they want people or contraband to vanish without a trace. Third, the Illithids of Bluetspur are forced to dominate lesser species and use them to negotiate, acquire, and transport resources not available in their domains. The Illithids can create and use a cult or secret society (dedicated to an evil god of the sea) to inspire terror, enforce their will, and most of all secrecy. The cult could manage the servants and act as intermediaries (private and public in another guise) while searching for the curious, the snoopy or individuals who get to close to the truth. The Illthids living on the main land would be Overseers of the cult. In either case, the illthids could psionicly dominate a few trading posts on the other side of the domains. This would enable them to have access to the resources they need to get their large society healthy and strong. Again, salt, sugar (brain food for the slaves) and slaves could be big imports into these trading centers. While the traders, under the psionic influence of the illithids, could export copper, tin, iron, carbon and gemstones into the surrounding lands. Bluetspur, while sparse of fauna and flora, has large quantities of mineral resources and exploitable metals. Something the core may need, especially Falkovia and Darkon. Fourth, while physically immobile, the Elder Brain can move, sense and act through a host for a limited duration. It's massive neural energies will 'burn out' its host body, but it can actively spy on other domains and possible their Lords, but never truly leave it abode. This doubles the curse the Darklords have imposed on the Elder-Brain. It needs its servants (human or demi-human) to survive and maintain to cohesion of the colony, something the illithids despise. But then again cattle is cattle. Fifth, Bluetspur is an overly hostile environment to explorers and native illithids alike. Many weird and exotic creature roam the lands or have managed to find and niche in the islands ecosystem for their own exploitation. Although mentally superior to all forms of life in Bluetspur, many of the monsters are immune, have greater resistances, are physically stronger, or their level or degree of intelligence or physiology makes psionics almost useless in combat. Bluetspur can host a variety of miners (an outdoor cousin of the trapper/lurker above), Bulettes, Behirs, Carrion Clawers, Destrachans, Fungi Monsters, Deadly Molds, Gibbering Mouthers Otyughs, or almost any creature that can be fathomed in the imagination. Death lurks behind every rock, every forgotten trail and every canyon. Lightning that once riddled the domain is now less occurent along the domain's shorelines, but grows increasing dangerous as one approaches the Twin mountains of Gryst and Makab. The sandy beaches and shore lines have their own horror. The beaches have been known to swallow unwary explores, like a yawning maw, without leaving a trace or a cry for help. One or two trading centers are home to dominated humans and demi-humans that have bread with something unhuman. These monster acts as assassins, shock troopers, and fighters for the illithids. Sixth, ruins of a human civilization can be found in certain parts of Bluetspur. Once home to the Thaan, they fled the destruction and assimilation of their lands into Ravenloft and have settled throughout the Southern Portions of the Core. They could make valuable allies against theElder God-Brain. JW"