Posted: Sun Dec 17, 2006 1:41 am
By reading this thread I have come to realize I am not alone in being the one person in a large group of gamers who wants to share everything wonderfull about Ravenloft with the rest of the group.
That in a way is the worst thing about Ravenloft. Here is IMO, probebly the most intriging campaign setting, full of limitless possibilities, due in part to its massive cultural miljoo it covers, and the PCs are so used to having things a certain way, they can't function in RL.
For instance, I am currently running my first campaign, seasonally, for my weekly game group(seasonally as we switch games every couple months). Now when we are not playing RL, we are playing everything under the sun from 2nd ED D&D, Rifts, Earthdawn, Palladium Fantsasy RPG, Heroes Unlimited, Shadowrun 3rd & 4th Ed. Etc, Etc. So when it comes time for me to run Ravenloft I get the all to common "Oh here we go, time to play RL, hope you don't like your characters too much."
It is really unfortunate though, as I find games like Ravenloft to hold the highest potential for good role players. I mean, in what other game can you truly pour your heart into every aspect of your characters emotions? Granted, you could totally play up that very aspect in any game, but what other game is that style of play so greatly encouraged?
I have never looked at Ravenloft as having a theme of heroism. The theme I beleive drives Ravenloft is passion and fullfilling the requirements of a great story. And that is the hardest thing to drive home to your PCs. That completing a story is more of a reward than a magical ring, or playing an emotionally charged game is more thrilling than any encounter with a high CR.
You definatly need passion to play and run this game, and alot of players let there true passion for playing go a long time ago, around the time they got comfortable with the workings of the games they play, and it can definatly be hard to bring them back to that time in there lives when it wasn't about gaining that next level.
That in a way is the worst thing about Ravenloft. Here is IMO, probebly the most intriging campaign setting, full of limitless possibilities, due in part to its massive cultural miljoo it covers, and the PCs are so used to having things a certain way, they can't function in RL.
For instance, I am currently running my first campaign, seasonally, for my weekly game group(seasonally as we switch games every couple months). Now when we are not playing RL, we are playing everything under the sun from 2nd ED D&D, Rifts, Earthdawn, Palladium Fantsasy RPG, Heroes Unlimited, Shadowrun 3rd & 4th Ed. Etc, Etc. So when it comes time for me to run Ravenloft I get the all to common "Oh here we go, time to play RL, hope you don't like your characters too much."
It is really unfortunate though, as I find games like Ravenloft to hold the highest potential for good role players. I mean, in what other game can you truly pour your heart into every aspect of your characters emotions? Granted, you could totally play up that very aspect in any game, but what other game is that style of play so greatly encouraged?
I have never looked at Ravenloft as having a theme of heroism. The theme I beleive drives Ravenloft is passion and fullfilling the requirements of a great story. And that is the hardest thing to drive home to your PCs. That completing a story is more of a reward than a magical ring, or playing an emotionally charged game is more thrilling than any encounter with a high CR.
You definatly need passion to play and run this game, and alot of players let there true passion for playing go a long time ago, around the time they got comfortable with the workings of the games they play, and it can definatly be hard to bring them back to that time in there lives when it wasn't about gaining that next level.