Igor the Henchman is right that talking about this is maybe too much (even though I wasn't talking only about Alanik Ray's wheelchair), so I ll just say this last things for me in this matter.
Jester of the FoS wrote:Just like a player who wants to play a mounted fighter and bring his horse on adventures will be equally disappointed.
A mounted fighter can still get off his horse and walk somewhere were mounts are not acceptable or accessible (a mansion, a tavern, a well) a person who has a disability to walk on his/her own, needs help to climb a mountain, a staircase, enter a swamp. A mounted fighter would have a disability if a curse had glued him on his horse or if he was a centaur or a nuckelavee.
Jester of the FoS wrote:If running a prewritten adventure, yeah the DM should advise against it. In a homebrew game, there's no reason why not so long as the concept is thematically appropriate.
Well for me in any adventure especially those involving traveling, but even with cities not being built with respect to people with disabilities, to have such a starting character is too "non-realistic". It is like the fantasy world and in this situation Ravenloft, the Demiplane of Dread itself, being considerate and having everything (including rural areas, mountaintops, crypts and dungeons) being built with respect to accomodate people with disabilities. In other words a contemporary real world view of how to built cities buildings etc.
If these views of easy accessibility are applied to natural areas they are usually called destruction of natural habitat etc.
Recenlty to have easy access for more tourists and people with disabilities the Acropolis rock was cemented, ruining the whole complex (off course the access for people with disabilities could be made with a more friendly material than cement).
In the real world accessibility for the people with disabilities begun to be applied everywhere only in 1st world countries after the middle of the 20th century, after millenia of neglect. I understand the reason that some people believe it is good to have this view on their game, to make people with disabilities feel acceptable. This in my opinion is a problem since it is kind of based on the notion that people with disabilities are different and should feel accepted. People should not be or feel accepted because of their disabilities (or any other perceived difference) but because they just are, based on their character and the character of the people they interact with. If someone is an as---le, it doesn't matter if they have a disability or not, they just are, and I wouldn't want them in my game because of that reason, not any other.
Personally my view of the setting is closer to a "historically realistic" low fantasy world, so yes people with disabilities do exist but adventurer's with disabilities from character creation, is a no But on the other hand since I am a fan of the
Specific Injury Critical Hit System from the 1995 2nd edition
Player's Option: Combat & Tactics (it goes from character's being grazed to being maimed or even having their head being severed. So PC's can still acquire a disability after a fierce attack during the game, so also go through the shock of their characters being unable to do something they could before. Naturally after surviving such an injury the PC would usually try to find a miracle worker, relic or make a dark pact to be cured of their disability.