Ryan Naylor wrote:Except that darklords *do* need to be as versatile and have as many options as PCs, and they are meant to remain interesting for a whole campaign. And indeed, I have deliberately built my darklords as though they were PCs so that darklords and PCs followed the same rules. ... Different DMs need to be able to use them for different jobs, or different jobs at different times.
OK, I can accept both of these lines of argument. Darklords should be more versatile than your average NPC. But even so: A PC is in (nearly) every scene of a campaign. A villain (even a Darklord) is in far, far less. More than "random badguy #3", but still, how many times does a given darklord actually make an appearance in a campaign that requires stats? Even if he's the main antagonist of the campaign, it's going to be a small handful of times. I'm a big proponent of NPCs and PCs following the same rules, too. But they don't have to use the same rules in the same ways. A PC will (usually) be built a level at a time, an NPC all at once. A PC will be more focused on choosing abilities for their own needs and the party's needs. An NPC will be choosing abilities based on the setting's needs or story's needs.
However, as we've been discussing in the Godefroy thread, I disagree that his defining characteristic is "Gentleman Ghost". I think his defining characteristic is that he is a violent, bad tempered, snobbish, cowardly bully hiding behind a veneer of breeding. If he were a gentleman's gentleman, then aristocrat levels might be appropriate (bearing in mind what I said above about versatility). For Jules Weathermay, for example. But I see Godefroy has vengeful, petty, without honour if he thinks he's losing - which is why I made him a cad, because the abilities the archetype gave him seems to sit up and scream Godefroy.
I agree with you 100% on his temperament. I was probably too brief in calling him "Gentleman Ghost". At least that should have been "'Gentleman' Ghost". He's no true gentleman. Nor is he in any way "noble," though he's 100% "Noble". (If I may quote from such an unlikely source as
Guillotine, he's an "Ignoble Noble".) A gentleman, but not a gentle man. A nobleman, but not a noble man. He's a complete hypocrite in that respect, but the veneer is all-important to him. As I mentioned in the Godefroy thread, the way I see him, he is totally committed to the outdated notion that the aristocracy deserves all their power and respect and that they are truly better than the peasantry. And that extends to his bullying as well. Who did he kill? a woman, a girl, and a horse. Those he saw as weaker, lesser, or unimportant. And none were a physical threat to him. Now, he beats his servant ghosts into submission with his cane, draining them of the will to fight back. He's a bully, alright, but only when he has the upper hand. If faced with a real threat, I don't see him dirty fighting to get advantage. He'd flee in cowardice.
Bottom line, the way I see it:
A fighter solves conflict by hitting it with a sword.
A cad solves conflict by throwing sand in its eyes and smacking it with a nearby candlestick
Godefroy solves conflict by demanding that it obey him. He strikes by telling you how much better he is than you and what a lowly worthless waste you are. If that fails, he'll beat your face in, unless you can fight back. Then he'll puff out his chest and declare you to not be worth his time while he runs and hides in fear.
So yes, I think the extra abilities are in character. Obviously you don't, but I think that may be because we see the character differently. And perhaps his role in the game as well.
Perhaps. And if this version works for you, by all means, use it. Though, I think we see the character at least 90% the same... The same core, but perhaps a different execution.
But you're right: I don't see dirty tricks, disarm, steal, sneak attack, and improvised weapons as part of his repertoire. Bravado's Blade, maybe as a source of Intimidate checks (which I see him making regularly), but it's strange tied to sneak attack. The only times we've "seen" him in combat, he used: a mattock, a gun, and a cane. You could be a stickler and call the mattock an improvised weapon (as per miner's pick), but it's a pretty deadly item in it's own right, and not far from a mace, pick, or handaxe. You don't need any special training to make a mattock deadly. I don't recall how the cane was statted, but I'd call it a club. It's mainly used to deliver his touch attack anyway.
If I were to build him, I'd probably try to rely more on the ghost side to play up this "better than thou" idea. I'd leave him an Ari, but bump him up to rank 5, and maybe give him a few more HD (since Ari levels don't change the CR much) to give him more salient abilities. I'd choose salient abilities that focus on him enforcing this view on others. He thinks he's better than you, so maybe he is. Maybe you doubt yourself in his presence. His will forces you to believe you truly are worthless as he shouts insults on you. You view him as better, his grandeur becoming what he thinks it should be. But of course, if you see through this all and shake it off, you see him for the petty tyrant he is and the hold is broken. Stuff like Greater Mind Games (crushing despair) or Death's Calling, or maybe even apostate. Anything that robs the victim of power...
Though one fun idea might be to reflect this idea of his foul temper by giving him.... a few Barbarian levels. Is that too perverse? A Brb/Ari? Or does it completely sum up his character? Brb4/Ari11? with Intimidating Glare and Powerful Blow Rage powers? Maybe even Savage Barbarian archetype?
Thanks for the post though, Ron.

Thanks for taking it in the spirit

in which it was meant. Again, if it works for you, use it. It's just that NPC classes are one of my favorite parts of 3.x, especially for Ravenloft, and I like to use them wherever I think they fit.
The other ideas are great; in part, that's why I gave Godefroy Flyby Attack, so he could hit and run through walls.

Yup, a classic. Though in the
Tales story, he reserved that for emergencies, thinking that it was "proper" to go through walls. (but resorting to it at need. Again, emphasizing both our views of him.)