Posted: Fri Dec 15, 2006 1:45 am
Humming like a million hives of bees, a bolt of white energy slices through the topmast in a cloud of sawdust before slicing downward to do the same to the rear rigging of the ship*. Harrin spasms and twitches behind the top section of the mainmast, now dangling from its own tangle of rigging. The ship's speed ebbs as it moves into the hard turn Shadross has forced upon it. Suddenly the wheel goes slack in the elf's hands: the crew that fled at Shadross's arrival did so at their master's command. They've gone below, cut through the stuffing box and the rudder post to render the wheel useless.
The ship is now heading toward the bow of the Runner.** It slams into the immoveable rod now repositioned by Cortez, and the rod rips through the foreparts of the ship.*** High above in the ether, Harrin breaks his glare off Anders, glances down and shrugs.**** The motion of his shoulders is hardly complete but the entire ship vanishes from the material world. Without warning, Shadross, Sariel and Harrin's own slaves are dumped unceremoniously into the water below, while the ship moves on in the ether, with Anders and Harrin continuing their duel high above it.
Without the ship to cover them, it's easy to see that there are approximately thirty humans who Harrin has just abandoned to the sharks. Up close flying or on Cutter, Cortez will recognize their garish rags as the uniforms of the Sea Gypsies. They've barely hit the water when Invictus hears the sahuagin below and relays a message to Ciera: Cortez, Shadross and Sariel are now in the middle of a feeding frenzy.
[I still need Anders' action at the top of round 6. Anders makes the save vs. gaze attack at his own initiative, but Harrin's normal gaze attack costs Anders another 11 hp and 4 points of Charisma, lowering the psion to 7.
Barring PC involvement, Sea Gypsies will begin vanishing under the slime on round 8.
* Manifester level 14, -6 negative levels, +3 Overchannel + Talented = 11. This means an extra six dice of damage: 11d6-11 points of damage total. It ignores hardness and does 25 points of damage to everything in its path. The rigging takes the damage twice and has 30 hp left; Harrin takes the damage once.
In the future, may I recommend using a chainable energy power instead of energy bolt? Energy bolt can't be chained because it doesn't affect a single target, and the chain power feat allows you to attack other 10'ft sections of the same object as separate targets. For the small cost of expending your psionic focus, that could easily quadruple your damage.
** The ship needed to move 60' for a 45 degree turn, but the ship only moved 40' before the rudder post was cut. A 30 degree turn is the result, and that might be enough to miss the bow of the Runner...in which case it will probably hit the Bane the round after.
*** Without anything else to fall back on, I'm ruling that the immoveable rod is basically a stationary ram, which deals half damage to the front of a ramming-prow ship. Had Harrin not pulled the ship into the ether, the immoveable rod and damaged rigging would have halted the ship long before impact.
**** Don't know if dropping Phantom Shift is an action or not. I'll make it a move-equivalent action, to split the difference. Harrin still uses his gaze attack as his standard action, and with the ship slowed he'll have no problem catching up.]
The ship is now heading toward the bow of the Runner.** It slams into the immoveable rod now repositioned by Cortez, and the rod rips through the foreparts of the ship.*** High above in the ether, Harrin breaks his glare off Anders, glances down and shrugs.**** The motion of his shoulders is hardly complete but the entire ship vanishes from the material world. Without warning, Shadross, Sariel and Harrin's own slaves are dumped unceremoniously into the water below, while the ship moves on in the ether, with Anders and Harrin continuing their duel high above it.
Without the ship to cover them, it's easy to see that there are approximately thirty humans who Harrin has just abandoned to the sharks. Up close flying or on Cutter, Cortez will recognize their garish rags as the uniforms of the Sea Gypsies. They've barely hit the water when Invictus hears the sahuagin below and relays a message to Ciera: Cortez, Shadross and Sariel are now in the middle of a feeding frenzy.
[I still need Anders' action at the top of round 6. Anders makes the save vs. gaze attack at his own initiative, but Harrin's normal gaze attack costs Anders another 11 hp and 4 points of Charisma, lowering the psion to 7.
Barring PC involvement, Sea Gypsies will begin vanishing under the slime on round 8.
* Manifester level 14, -6 negative levels, +3 Overchannel + Talented = 11. This means an extra six dice of damage: 11d6-11 points of damage total. It ignores hardness and does 25 points of damage to everything in its path. The rigging takes the damage twice and has 30 hp left; Harrin takes the damage once.
In the future, may I recommend using a chainable energy power instead of energy bolt? Energy bolt can't be chained because it doesn't affect a single target, and the chain power feat allows you to attack other 10'ft sections of the same object as separate targets. For the small cost of expending your psionic focus, that could easily quadruple your damage.
** The ship needed to move 60' for a 45 degree turn, but the ship only moved 40' before the rudder post was cut. A 30 degree turn is the result, and that might be enough to miss the bow of the Runner...in which case it will probably hit the Bane the round after.
*** Without anything else to fall back on, I'm ruling that the immoveable rod is basically a stationary ram, which deals half damage to the front of a ramming-prow ship. Had Harrin not pulled the ship into the ether, the immoveable rod and damaged rigging would have halted the ship long before impact.
**** Don't know if dropping Phantom Shift is an action or not. I'll make it a move-equivalent action, to split the difference. Harrin still uses his gaze attack as his standard action, and with the ship slowed he'll have no problem catching up.]