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Re: Stuff to Do In Falkovnia?

Posted: Wed Aug 19, 2026 2:00 pm
by Mistmaster
Mephisto of the FoS wrote: Wed Aug 19, 2026 5:22 am Stuff to Do In Falkovnia?

Die
No, in my Falkovnia you can do a lot more.

Re: Stuff to Do In Falkovnia?

Posted: Wed Aug 19, 2026 3:14 pm
by Rock of the Fraternity
Mephisto of the FoS wrote: Wed Aug 19, 2026 5:22 am Stuff to Do In Falkovnia?

Die
Kill.
Run.
Eat - provided you can stomach the food.

Re: Stuff to Do In Falkovnia?

Posted: Thu Aug 20, 2026 9:21 am
by TheArcaneWeirdo
alhoon wrote: Sat Aug 15, 2026 6:31 am
It is not just about "State Evil". There are villages and towns and there are evils aplenty. The VRGttFiends had the Twins fight a fiend in there.
Like... You can always just throw in a random monster. You can even explain why it's there. But... Like...
Most domains have a classic, baseline, vanilla adventure type you can always turn to. That stems from the domain & darklord's nature, even if it's not directly related to that darklord. A thing you go to that domain for. What's that for Falkovnia?

Re: Stuff to Do In Falkovnia?

Posted: Thu Aug 20, 2026 7:56 pm
by alhoon
TheArcaneWeirdo wrote: Thu Aug 20, 2026 9:21 am
alhoon wrote: Sat Aug 15, 2026 6:31 am
It is not just about "State Evil". There are villages and towns and there are evils aplenty. The VRGttFiends had the Twins fight a fiend in there.
Like... You can always just throw in a random monster. You can even explain why it's there. But... Like...
Most domains have a classic, baseline, vanilla adventure type you can always turn to. That stems from the domain & darklord's nature, even if it's not directly related to that darklord. A thing you go to that domain for. What's that for Falkovnia?
Fight state evil :)
In death trilogy, the first adventure, ON TOP of the assassins with the energy-drain blades, you have to deal with the Talons too.

Re: Stuff to Do In Falkovnia?

Posted: Fri Aug 21, 2026 1:27 pm
by Mephisto of the FoS
I remember ages ago, in the late 90s, I had transported my players, with the help of the Mists, to Falkovnia. The only objective they had was to escape Lekar. It was one of the most memorable and breathtaking adventures I had run with that party of high school friends. We all enjoyed it but I believe none of them would want to end up there again.
:azalin:

Seriously now

Things to do in Falkovnia (2e, 3e)

Escape
Join the resistance (either Gondegal, the Freemen or the Spawn of the Lizard)
Stop diabolical experiments
Join diabolical experiments
Fight mummies in the Crumbling Hills
Fight basilisks and wyrms in the Crumbling Hills
Aquire a griffon's or hippogryph's egg
Trap magical beasts for the arena
Be enslaved
Fight in the arena
Be enlisted
Join Kara's Daughters
Meet prominent characters like Verdarak (Marcos Vedarrak), Vigo Drakov etc.
Organise a massive slave or prisoner escape
Investigate Lake Kriegvogel for the leviathan known as Grey Wyrm, described as a colossal gray, winged, gigantic eel
Investigate the Morfenzi murders
Investigate the pseudonatural effects of the Green Maiden
Investigate the spontaneous combustion effect on the trees of Vigilia Dimortia Forest
Investigate what happened to Delmunster
Explore the Shadow Cities
Espionage scenario involving surrounding domains
Assist the authorities against the criminal syndicate known as The Buried Hands
Investigate the Renier family past
Visit Aerie in search of assistance by the Veiled Palm
Visit the Hospice of Bowed Heads
Investigate the Gentleman Caller's origins
Investigate Elsepeth's origins
Investigate Mallocchio Addere's or his mother's origins
Paricipate in a mission sent there by Azalin Rex
Explore the mines known as H'rakizuhm
Investigate the Feeding Houses
Assist The Knights of the Ashen Bough to ferry out refugees and other fugitives out of Falkovnia
Find The Rod of Nebenwelt and cross over into the parallel 5e Demiplane of Dread to fight zombies.

Things to do in Falkovnia (5e)

Fight zombies :mrgreen: