Re: Level Draining
Posted: Thu Dec 11, 2025 8:32 am
For curiosity's sake, the child vampire (AD&D 2e Darklords, page 60+) above;
90 years old and looks like 10. Also keeps company with Adam, Lamordia’s lord. She is not a darklord or a prisoner of of domain.
Human Vampire, Neutral Evil,
Armor Class 1
Movement 6
Level/HD 4+3
Hit Points 18
THACO 15
No. of Attacks 1
Str 5 Con 5 Dex 15 Int 19 Wis 19 Cha 17
Damage/Attack: 1d3
Special Attacks: See text
Special Defenses: See text
Magic Resistance: Nil
As a human vampire, Merilee has many of the normal powers and abilities associated with such creatures. Because of her child's body, she does not possess the magnificent physical strength (and associated melee bonuses) normally found among the undead. Merilee’s gaze is, conversely, more powerful than that of a normal vampire. This is, it seems, due to the fact that her fictional innocence conveys a sense of helplessness and sympathy to her victims. Thus, all who roll saving throws against her charm power do so with a —4 penalty. While Merilee can transform herself into a wolf or bat, as can normal vampires, the animal forms she assumes are as immature as her natural one. Thus, she appears as a wolf pup or a young bat. The creation of other vampires is forever beyond the power of Merilee. The infusion of Negative Material plane energy required to accomplish this is draining for even a normally robust vampire and would certainly be fatal to so fragile a specimen. Merilee’s high Intelligence and Wisdom scores bestow upon her certain special immunities above and beyond those normally associated with a vampire. She is, for example, wholly immune to the effects of 1st-level illusions. Further, spells such as cause fear, command, friends, and hypnosis have no effect upon her. Of course, as a vampire she is already immune to all manner of charm, sleep, and hold spells. Apart from the differences above, Merilee's other vampiric powers function just as they do for normal undead creatures.
Combat Tactics: Merilee, keenly aware of her own physical weaknesses, seldom engages in toe-to-toe fighting. Instead, she uses her cunning and innocent appearance to lure victims close before she strikes. Often, she does this by appearing to be lost or injured. When someone comes to her aid, she leads them to a secluded spot and strikes.
90 years old and looks like 10. Also keeps company with Adam, Lamordia’s lord. She is not a darklord or a prisoner of of domain.
Human Vampire, Neutral Evil,
Armor Class 1
Movement 6
Level/HD 4+3
Hit Points 18
THACO 15
No. of Attacks 1
Str 5 Con 5 Dex 15 Int 19 Wis 19 Cha 17
Damage/Attack: 1d3
Special Attacks: See text
Special Defenses: See text
Magic Resistance: Nil
As a human vampire, Merilee has many of the normal powers and abilities associated with such creatures. Because of her child's body, she does not possess the magnificent physical strength (and associated melee bonuses) normally found among the undead. Merilee’s gaze is, conversely, more powerful than that of a normal vampire. This is, it seems, due to the fact that her fictional innocence conveys a sense of helplessness and sympathy to her victims. Thus, all who roll saving throws against her charm power do so with a —4 penalty. While Merilee can transform herself into a wolf or bat, as can normal vampires, the animal forms she assumes are as immature as her natural one. Thus, she appears as a wolf pup or a young bat. The creation of other vampires is forever beyond the power of Merilee. The infusion of Negative Material plane energy required to accomplish this is draining for even a normally robust vampire and would certainly be fatal to so fragile a specimen. Merilee’s high Intelligence and Wisdom scores bestow upon her certain special immunities above and beyond those normally associated with a vampire. She is, for example, wholly immune to the effects of 1st-level illusions. Further, spells such as cause fear, command, friends, and hypnosis have no effect upon her. Of course, as a vampire she is already immune to all manner of charm, sleep, and hold spells. Apart from the differences above, Merilee's other vampiric powers function just as they do for normal undead creatures.
Combat Tactics: Merilee, keenly aware of her own physical weaknesses, seldom engages in toe-to-toe fighting. Instead, she uses her cunning and innocent appearance to lure victims close before she strikes. Often, she does this by appearing to be lost or injured. When someone comes to her aid, she leads them to a secluded spot and strikes.