Re: Review thread of VRGtRL 5e
Posted: Tue May 25, 2021 12:54 am
So, I've dithered on whether or not to review this product for days, but in the end, I finally mustered the courage to speak my mind in the one place online where I feel safe to do so.
I am not the typical Ravenloft fan, nor the typical D&D fan. My favorite edition is fourth, the most controversial of them all. And my relationship with Ravenloft has always been one of ambivalence, defaulting to "great idea, not very good execution" - I prefer the Dark Fantasy aesthetic to the setting, rather than its official Gothic Horror aesthetic. Keep this in mind when I say what I have to say. As for my history with the setting... I first stumbled across Ravenloft in the form of the Books of S netbooks from the Secrets of the Kargatane, and was hooked, diving deep into the 3e material and less deeply into the AD&D material.
...I actually struggled to figure out how to put this, but I finally decided to just get it over with and launch right into what would normally be mostly my closing thoughts: I don't like this book.
As a 5e version of the Heroes of Horror splat from 3rd edition, it's... underwhelming, but passable. The DM-centered mechanics are fairly in-depth, as far as 5e goes that far, and a lot less obstructive than many of the equivalent rules that Ravenloft traditionally operates under. Probably the worst offender when seen from this angle is the lackluster player's content. Now, I am glad we finally got dhampirs as Ravenloft's iconic PC race instead of half-vistani, whom I've never liked, but I don't really like the execution of either the hexblood or the reborn; I feel they could have been better. And all three races are uninspiring from a mechanical perspective, but that's par for the course with WotC's official material these days, I fear. The two subclases we get are also solid in both flavor and mechanics. But... three races and two subclasses just feels like we could have gotten so much more.
For comparison's sake, a 3rd party company called "Ghostfire Gaming" who have broken into the 5e OGL crowd with a Dark Fantasy setting called "Grim Hollow", have a player's guide that features half a dozen creative new races that include changeling-inspired constructs left behind to cover up the theft of children by the fey and fallen angels, and a whopping two dozen new subclasses - that's two for each core class! - covering archetypes from the haunted sorcerer and the blood mage to Jekyll/Hyde barbarians and warlocks sworn to elder vampires. This just makes the player content we have here look feeble by comparison.
The DM's material is also fairly functional, if a little reliant on random table generation. In particular, the analyses of the major and minor genres of horror is both familiar and new at the same time. Since at least Domains of Dread, and in the 3.0 and 3.5 Ravenloft corebooks, Ravenloft has given players and DMs a basic breakdown of the Gothic Horror genre and the Fantasy genre and how they can be put together. What Van Richten's Guide to Ravenloft does that's new is admit that the Demiplane of Dread is actually broader than just "Gothic Horror", and that's actually something I can commend it for. Whilst domains have had their own unique themes since pretty much the Red Box - Bluetspur is Cosmic Horror mixed with Alien Abductions and Body Horror, Darkon is (supposed to be) Dark Fantasy, Falkovnia is War Horror, etc - this is the first iteration of the setting to actually acknowledge that fact openly and try to be broader.
That can only be to 5e's advantage. I've always felt that two of the things holding Ravenloft back were TSR's inability to accept that Ravenloft was more than Gothic Horror, and also their strange company-wide fixation with squeezing every setting they made as close to the original Greyhawkian "Low Fantasy" mold as they could get it. Darkon and Hazlan classic are perfect examples of this; they should be really weird and magical realms, and yet they're incredibly mundane if you look at stuff other than the list of native monsters.
So, yes, if this book was just trying to be Heroes of Horror for 5th edition, I would be a little underwhelmed, but overall I wouldn't have a problem with it.
...But it's not trying to be Heroes of Horror 5e. It's trying to be a Ravenloft campaign splat. And that's why I cannot forgive this book.
As I said at the start of this rant, I'm a 4e fan, which earned its hatedom in large part because it completely rewrote the lore that had been preserved and expanded upon for the past three editions. So it should be telling that my primary complaint about this book is "they changed too much and too ineptly".
3rd edition, the pinnacle of Ravenloft lore, strove to move away from the Weekends in Hell and audience participation style of AD&D Ravenloft. They fleshed out the core, did their best to make the Demiplane of Dread feel as much like a living, breathing, thriving realm as they possibly could... and this book has thrown it all away to basically go right back to the Weekend in Hell playstyle. There's a lot of complaints I have with Ravenloft as it was, I won't lie, but this book resolves none of those complaints, and if anything it makes it worse. There are some gems amidst the dross - I have never liked glorified dungeon crawl domains like Forlorn, Har'Akir or I'Cath, and the effort this book put into making Har'Akir and I'Cath deeper than they were is actually commendable. I actually really like Kalakeri, and this version of Bluetspur is a big step over the Red Box version, although I think I'd probably personally run a blend of Books of S lore and this lore for Bluetspur in my homebrewed Ravenloft. But those brief glimmers of good quality just highlight the flaws in the rest of the product.
Too many of these domains are in-name-only iterations of what they once were. Even the ones that are actually trying to relatively preserve the feel of what came before often lose a lot of nuance in the process, but most would rather make at best token references to what came before by dropping names and then just doing their own thing. Richemulot's change from a very "Swords over Lankhmar" inspired political horror to a rat-infested pestilence hellhole isn't necessarily bad, but it just didn't need to be done. I like Lamordia doubling down on its status as the Mad Science Domain, in contrast to Darkon and Hazlan as the Black Magic Domains, but Falkovnia and Dementlieu barely resemble themselves. The book is filled with so many obscure nods and lore shout-outs to things only hardcore fans will get that it just makes the obvious "phone it in" nature of the rest of the book baffling by comparison. Saidra and Vladeska and Chakuna are all solid darklords in their own right... so why not just do what they did with Ramya and give them their own domains to reign over? Literally you could just find and replace all mentions of "Dementlieu", "Falkovnia" and "Valachan" with "ReplacementName1", "ReplacementName2" and "ReplacementName3" and you'd have fully functional domains on the level of Karakeri and without the bad feelings engendered by pilfering existant names.
What's worse is the baffling priorities over allocation of space here. We get interesting ideas, like the Cyre 1313 or the island ruled by a corrupt dragon turned fake guru, but we hardly get any space dedicated to them whatsoever! This book should have been at least half again as large as it actually is!
And let's address the elephant in the room: changing genders, races and sexualities of characters isn't "progressive". It's lazy. It's literally saying "I don't trust that people will actually care about this female/non-white/sexual minority character on their own merits, so I'm going to try and piggyback on the reputation of another character". I don't care that Saidra, Vladeska or Chakuna are women; they're all solid darklords in their own right. Actually, the only female Darklord I really have a problem with is Ramya, because for the life of me I don't understand why she is the Darklord and not one or both of her asshole siblings - at best, she qualifies for the status of demilord with the three of them cursed to be struggling forever. My problem is that they were just clumsily shoved into place to fill the gaping holes after Dominic, Vlad and Kharkov were all torn out - Chakuna is actually the worst offender in that regard because her lore also messes with Kharkov's backstory, portraying him as this "Egomaniac Hunter turned Serial Killer" which, okay, is not a downgrade from "Strahd: the Blacula Edition", but at the same time isn't respecting the lore of what came before at all
This book is just... a disappointment. I don't have a lot of positivity for WotC left these days, and yet even by my low standards, this book is underwhelming. 4th edition did Ravenloft as just Islands of Terror better than this book did. Hells, given the treatment that the 4e team gave to Dark Sun, I wish there had been an official 4e Ravenloft, because I want to believe it would have been better than this! All in all, it really seems to just hit everything I have as a complaint about 5e material: it's underwhelming, it's full of "have your cake and eat it too" by claiming to appeal to nostalgia whilst at the same time just mucking with the lore however they please, and it's being eaten up by a crowd who clearly wouldn't know good taste if it broke every tooth in their mouths.
I just feel sorry for the people who were fans of the real Ravenloft. I've moved on to Grim Hollow for my Castlevania/Dark Souls/Bloodborne style Dark Fantasy fix, but I never would have wished for this... hatchet-job on the setting.
I am not the typical Ravenloft fan, nor the typical D&D fan. My favorite edition is fourth, the most controversial of them all. And my relationship with Ravenloft has always been one of ambivalence, defaulting to "great idea, not very good execution" - I prefer the Dark Fantasy aesthetic to the setting, rather than its official Gothic Horror aesthetic. Keep this in mind when I say what I have to say. As for my history with the setting... I first stumbled across Ravenloft in the form of the Books of S netbooks from the Secrets of the Kargatane, and was hooked, diving deep into the 3e material and less deeply into the AD&D material.
...I actually struggled to figure out how to put this, but I finally decided to just get it over with and launch right into what would normally be mostly my closing thoughts: I don't like this book.
As a 5e version of the Heroes of Horror splat from 3rd edition, it's... underwhelming, but passable. The DM-centered mechanics are fairly in-depth, as far as 5e goes that far, and a lot less obstructive than many of the equivalent rules that Ravenloft traditionally operates under. Probably the worst offender when seen from this angle is the lackluster player's content. Now, I am glad we finally got dhampirs as Ravenloft's iconic PC race instead of half-vistani, whom I've never liked, but I don't really like the execution of either the hexblood or the reborn; I feel they could have been better. And all three races are uninspiring from a mechanical perspective, but that's par for the course with WotC's official material these days, I fear. The two subclases we get are also solid in both flavor and mechanics. But... three races and two subclasses just feels like we could have gotten so much more.
For comparison's sake, a 3rd party company called "Ghostfire Gaming" who have broken into the 5e OGL crowd with a Dark Fantasy setting called "Grim Hollow", have a player's guide that features half a dozen creative new races that include changeling-inspired constructs left behind to cover up the theft of children by the fey and fallen angels, and a whopping two dozen new subclasses - that's two for each core class! - covering archetypes from the haunted sorcerer and the blood mage to Jekyll/Hyde barbarians and warlocks sworn to elder vampires. This just makes the player content we have here look feeble by comparison.
The DM's material is also fairly functional, if a little reliant on random table generation. In particular, the analyses of the major and minor genres of horror is both familiar and new at the same time. Since at least Domains of Dread, and in the 3.0 and 3.5 Ravenloft corebooks, Ravenloft has given players and DMs a basic breakdown of the Gothic Horror genre and the Fantasy genre and how they can be put together. What Van Richten's Guide to Ravenloft does that's new is admit that the Demiplane of Dread is actually broader than just "Gothic Horror", and that's actually something I can commend it for. Whilst domains have had their own unique themes since pretty much the Red Box - Bluetspur is Cosmic Horror mixed with Alien Abductions and Body Horror, Darkon is (supposed to be) Dark Fantasy, Falkovnia is War Horror, etc - this is the first iteration of the setting to actually acknowledge that fact openly and try to be broader.
That can only be to 5e's advantage. I've always felt that two of the things holding Ravenloft back were TSR's inability to accept that Ravenloft was more than Gothic Horror, and also their strange company-wide fixation with squeezing every setting they made as close to the original Greyhawkian "Low Fantasy" mold as they could get it. Darkon and Hazlan classic are perfect examples of this; they should be really weird and magical realms, and yet they're incredibly mundane if you look at stuff other than the list of native monsters.
So, yes, if this book was just trying to be Heroes of Horror for 5th edition, I would be a little underwhelmed, but overall I wouldn't have a problem with it.
...But it's not trying to be Heroes of Horror 5e. It's trying to be a Ravenloft campaign splat. And that's why I cannot forgive this book.
As I said at the start of this rant, I'm a 4e fan, which earned its hatedom in large part because it completely rewrote the lore that had been preserved and expanded upon for the past three editions. So it should be telling that my primary complaint about this book is "they changed too much and too ineptly".
3rd edition, the pinnacle of Ravenloft lore, strove to move away from the Weekends in Hell and audience participation style of AD&D Ravenloft. They fleshed out the core, did their best to make the Demiplane of Dread feel as much like a living, breathing, thriving realm as they possibly could... and this book has thrown it all away to basically go right back to the Weekend in Hell playstyle. There's a lot of complaints I have with Ravenloft as it was, I won't lie, but this book resolves none of those complaints, and if anything it makes it worse. There are some gems amidst the dross - I have never liked glorified dungeon crawl domains like Forlorn, Har'Akir or I'Cath, and the effort this book put into making Har'Akir and I'Cath deeper than they were is actually commendable. I actually really like Kalakeri, and this version of Bluetspur is a big step over the Red Box version, although I think I'd probably personally run a blend of Books of S lore and this lore for Bluetspur in my homebrewed Ravenloft. But those brief glimmers of good quality just highlight the flaws in the rest of the product.
Too many of these domains are in-name-only iterations of what they once were. Even the ones that are actually trying to relatively preserve the feel of what came before often lose a lot of nuance in the process, but most would rather make at best token references to what came before by dropping names and then just doing their own thing. Richemulot's change from a very "Swords over Lankhmar" inspired political horror to a rat-infested pestilence hellhole isn't necessarily bad, but it just didn't need to be done. I like Lamordia doubling down on its status as the Mad Science Domain, in contrast to Darkon and Hazlan as the Black Magic Domains, but Falkovnia and Dementlieu barely resemble themselves. The book is filled with so many obscure nods and lore shout-outs to things only hardcore fans will get that it just makes the obvious "phone it in" nature of the rest of the book baffling by comparison. Saidra and Vladeska and Chakuna are all solid darklords in their own right... so why not just do what they did with Ramya and give them their own domains to reign over? Literally you could just find and replace all mentions of "Dementlieu", "Falkovnia" and "Valachan" with "ReplacementName1", "ReplacementName2" and "ReplacementName3" and you'd have fully functional domains on the level of Karakeri and without the bad feelings engendered by pilfering existant names.
What's worse is the baffling priorities over allocation of space here. We get interesting ideas, like the Cyre 1313 or the island ruled by a corrupt dragon turned fake guru, but we hardly get any space dedicated to them whatsoever! This book should have been at least half again as large as it actually is!
And let's address the elephant in the room: changing genders, races and sexualities of characters isn't "progressive". It's lazy. It's literally saying "I don't trust that people will actually care about this female/non-white/sexual minority character on their own merits, so I'm going to try and piggyback on the reputation of another character". I don't care that Saidra, Vladeska or Chakuna are women; they're all solid darklords in their own right. Actually, the only female Darklord I really have a problem with is Ramya, because for the life of me I don't understand why she is the Darklord and not one or both of her asshole siblings - at best, she qualifies for the status of demilord with the three of them cursed to be struggling forever. My problem is that they were just clumsily shoved into place to fill the gaping holes after Dominic, Vlad and Kharkov were all torn out - Chakuna is actually the worst offender in that regard because her lore also messes with Kharkov's backstory, portraying him as this "Egomaniac Hunter turned Serial Killer" which, okay, is not a downgrade from "Strahd: the Blacula Edition", but at the same time isn't respecting the lore of what came before at all
This book is just... a disappointment. I don't have a lot of positivity for WotC left these days, and yet even by my low standards, this book is underwhelming. 4th edition did Ravenloft as just Islands of Terror better than this book did. Hells, given the treatment that the 4e team gave to Dark Sun, I wish there had been an official 4e Ravenloft, because I want to believe it would have been better than this! All in all, it really seems to just hit everything I have as a complaint about 5e material: it's underwhelming, it's full of "have your cake and eat it too" by claiming to appeal to nostalgia whilst at the same time just mucking with the lore however they please, and it's being eaten up by a crowd who clearly wouldn't know good taste if it broke every tooth in their mouths.
I just feel sorry for the people who were fans of the real Ravenloft. I've moved on to Grim Hollow for my Castlevania/Dark Souls/Bloodborne style Dark Fantasy fix, but I never would have wished for this... hatchet-job on the setting.